Codex - Adeptus Mechanicus: /tg/'s 8th Edition
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With no future sign, that forgeword will release adaptions for Horus Heresy Mechanicus units for 8 ed. we should take upon ourselves to adapt it for now.
Authors note: Not sure what more to add, input in the Discussion section is extremely welcomed.
Army Rules
Universal
- Ancient Battle Protocol: x
- If this unit isn't within 6" of a <Forge World> Cybernetica Datasmith apply the following effects:
- -During the shooting phase, subtract 1 from this unit's hit rolls unless the target is the closest unit.
- -This unit can't make a Consolidation move.
- Bionics: The servants of the Machine God have become one with machines, brutal blows to their vital organs can prove ineffective as the part can simply be replaced.
- This unit has a 6+ Invulnerable save.
- Canticles of the Omnissiah: The disciples of the Omnissiah incant complex war-blessings, as much optimization subroutines as they are expressions of faith in the Machine God.
- All units with this ability gain a bonus during the battle depending on the Canticle of the Omnissiah currently being canted. At the start of each battle round, pick which Canticle of the Omnissiah from the table below is in effect for the duration of the battle round. The same Canticle may not be picked twice during the same battle. Alternatively, you can randomly determine which Canticle of the Omnissiah is in effect by rolling a D6 and consulting the table below. Note that if you randomly determine a Canticle, it takes effect even if the same Canticle has been in effect earlier in the battle. If you have a Battle-forged army, units only receive the bonus if every model in their Detachment has this ability.
- -1: Incantation of the Iron Soul: Raising their voices in binary praise, the Disciples of the Machine God bolster their spirits with the surety of iron.
- You can re-roll failed Morale tests for affected units.
- -2: Litany of the Electromancer: Summoning the spark of the Machine God’s divinity that burns within them, the Omnissiah’s faithful manifest blazing auras of energy that lay low the unbeliever.
- Roll a D6 for each enemy unit that is within 1" of any affected units; on a roll of 6, the unit being rolled for suffers D3 mortal wounds.
- -3: Chant of the Remorseless Fist: In spitting out a staccato chant to the Motive Force, the faithful warriors of the Cult Mechanicus are filled with merciless surety as well as intent.
- You can re-roll any hit rolls of 1 for affected units in the Fight phase.
- -4: Shroudpsalm: Robot, servitor and priest shift their binary emissions into visible spectra, the static pouring from their vox-grilles manifesting as an electromagnetic storm that hides them from the foe.
- Affected units gain the bonus to their armour saving throws as if they were in cover. Units already in cover are unaffected.
- -5: Invocation of Machine Might: The Tech-Priests lead their flock in a hexadecimal prayer that sends miraculous strength surging through tendons, wires, and pistons.
- Affected units have +1 Strength.
- -6: Benediction of the Omnissiah: Those blessed enough to comprehend this blaring vox-prayer find their targeting reticules guided by the Omnissiah’s own vigilance.
- You can re-roll failed hit rolls of 1 for affected units in the Shooting phase.
Detachment Rules
- Forgeworld Dogma: There are many forge worlds spread across the galaxy. It is not surprising that over the long millennia a great number of them have diverged, each developing their own unique character, battle tactics, specializations, and technologies. Such knowledge is powerful, and each forge world guards it jealously, keeping their secrets even from each other.
- If your army is Battle-forged, units with the appropriate keyword will receive the corresponding forge world dogma, detailed below, so long as every other unit in their Detachment is from the same forge world. If you have chosen a forge world that does not feature on this list, you can choose the dogma that best suits the fighting style and battlefield strategies of the warriors that hail from it.
- Soldiers of the Machine God: The warriors, cybernetic wonders, priests and arcane engines of the Adeptus Mechanicus have sworn allegiance to the Machine God. Each is utterly dedicated to enacting the will of the Omnissiah at any cost.
- If your army is Battle-forged, all Troops units in ADEPTUS MECHANICUS Detachments gain this ability. Such a unit that is within range of an objective marker (as specified in the mission) controls that objective marker even if there are more enemy models within range of it. If an enemy unit within range of the same objective marker has a similar ability, then the objective marker is controlled by the player who has the most models within range of it as normal.
Forge Worlds Dogmas
- Agripinaa - Staunch Defenders: Battle-hardened by constant clashes with the horrors that issue out of the Eye of Terror, those from Forge World Agripinaa have learned the lessons of defensive warfare well.
- When firing Overwatch, units with this dogma hit on a roll on 5+, instead of only 6, irrespective of modifiers.
- Graia - Refusal to Yield: Steely minded tenacity and the refusal to retreat are more than just character traits of those who serve Graia. Indeed, such qualities are hardwired into all who bear the forge world’s symbol.
- Roll a D6 each time a model with this dogma is slain or flees – on a 6 that model refuses to yield; either that model is not slain (and has 1 wound remaining), or that model does not flee. However, <Forge World> units with this dogma cannot Fall Back unless there is a friendly <Forge World> Character on the battlefield.
- Lucius - The Solar Blessing: Lucius is renowned for its craftsmanship and its unique solar-blessed ores. Those clad in such raiment consider themselves armoured in their faith of the Omnissiah.
- When making saving throws, units with this dogma treat enemy attacks with an Armour Penetration characteristic of -1 as having an Armour Penetration of 0 instead.
- Mars - Glory to the Omnissiah: In all the Cult Mechanicus, there are no forge worlds more holy or more blessed than Mars. The favour of the Machine God can be seen in the powerful optimization granted by every static-ridden psalm incanted by his most faithful followers.
- Each time you randomly determine which Canticle of the Omnissiah is being canted, roll two dice instead of one. All units with this dogma receive the benefit of both results, instead of just the result of the first dice (if a duplicate is rolled, no additional Canticle is canted this turn).
- Metalica - Relentless March: Those of Forge World Metalica seek nothing less than to completely obliterate their foes and to re-order the galaxy according to their own dictates. They will let nothing sway their appointed task.
- If a unit with this dogma Advances, it can ignore the penalty for firing Assault weapons and treats all Rapid Fire weapons it is armed with as Assault weapons until the end of the turn (e.g. a Rapid Fire 1 weapon is treated as an Assault 1 weapon).
- Ryza - Red in Cog and Claw: Tech-Priests of Ryza point to aggressive combat doctrines and zealous training protocols to explain the exceptional hand-to-hand prowess of their troops. Sceptics, however, counter that such designs do not explain why Ryza troops seem to revel in close-quarters violence.
- You can re-roll wound rolls of 1 in the Fight phase for units with this dogma.
- Stygies VIII - Shroud Protocols: When the armies of Stygies VIII march to war, they do so beneath stealth screen projectors and target-befouling apparatus. That the Tech-Priests of this forge world deny owning such technology only reinforces their untrustworthy reputation.
- Your opponent must subtract 1 from their hit rolls when shooting at units with this dogma if they are more than 12" away.
Custom Forge Worlds Dogmas
If your chosen forge world does not have an associated Dogma in Codex: Adeptus Mechanicus: /tg/'s 8th Edition, you can create its Dogma by selecting one primary ability below, followed by one of its associated secondary abilities:
- Data-hoard Forge World: This forge world, whether it brazenly flaunts its superiority or hides it through fear of attack or censure, has hoarded its arcane knowledge until it has attained mastery in hundreds of areas of technological esoterica. Through caches of STC fragments, subversive theft from other forge worlds or even treating with xenos, this forge world’s masters jealously clutch insights into ore refining, duralloy formulae, crystal-flex optics, exotic energies and all the mysteries of the mechanical, or so some claim.
- Primary: Magnabonded Alloys: When a Vehicle model with this dogma would lose a wound, roll one D6; on a 6 that wound is not lost.
- Secondary: Autosavant Spirits: At the start of your turn, if a Vehicle model with this dogma has lost any wounds, it can regain up to 1 lost wound.
- Secondary: Omnitrac Impellors: Add 1" to the Move characteristic of KATAPHRON BREACHERS, KATAPHRON Destroyers and Onager Dunecrawler models with this dogma.
- Secondary: Servo-focused Auguries: When resolving an attack made with a Cognis ranged weapon by a model with this dogma against a unit that is within half range, you can re-roll the hit roll.
- Secondary: Trans-node Power Cores: When resolving an attack made with an arc weapon by a model with this dogma, an unmodified hit roll of 5 or 6 scores 1 additional hit.
- Expansionist Forge World: The Tech-Priests of this forge world are not content to labour in isolation. They are fiercely aggressive, funding large numbers of Explorator Fleets in their quest to uncover the hidden truths left by the Machine God. Always on the move, their armies are swift and maneuverable.
- Primary: Accelerated Actuators: At the end of the Charge phase, if a unit with this dogma made a charge move, was charged or performed a Heroic Intervention, improve the Armour Penetration characteristic of melee weapons models in that unit are equipped with by 1 until the end of the turn (e.g. AP 0 becomes AP -1).
- Secondary: Acquisitive Reach: Add 6" to the Range characteristic of Rapid Fire weapons models with this dogma are equipped with.
- Secondary: Dominus Command Net: Replace the Broad Spectrum Data-tether ability of models with this dogma with the following ability: ‘Broad Spectrum Data-tether: Add 1 to the Leadership characteristic of friendly <Forge World> models whilst their unit is within 9" of any models that have a broad spectrum data-tether.’
- Secondary: Forward Operations: At the start of the first battle round, before the first turn begins, Skitarii Rangers units with this dogma can move up to 6". This unit must end that move more than 9" away from any enemy models. If both players have units that can do this, the player who is taking the first turn moves their units first.
- Secondary: Rugged Explorators: Models with this dogma do not suffer the penalty for Advancing and firing Assault weapons.
- Rad-saturated Forge World: Whether as a result of natural phenomena, ancient internecine wars fought with apocalyptic weapons or calamitous accidents caused by lost knowledge, this forge world is heavily irradiated. When holy wars of requisition are unleashed, this planet’s Tech-Priests and cybernetic maniples carry the curse of invisible excoriation with them.
- Primary: Radiant Disciples: When resolving an attack made with a ranged weapon against an Infantry unit with this dogma that is not within 12", subtract 1 from the Strength characteristic of that weapon for that attack.
- Secondary: Luminary Suffusion: Replace the Rad-saturation ability of models with this dogma with the following ability: ‘Rad-saturation: Subtract 1 from the Strength and Toughness characteristics of an enemy model whilst its unit is within 3" of any models from your army with this ability.’
- Secondary: Machine God’s Chosen: When a Morale test is taken for a unit with this dogma, halve the number of models that flee (rounding up).
- Secondary: Omnissiah’s Shield: When resolving an attack made with a melee weapon against an Infantry unit with this dogma, reduce the Armour Penetration characteristic of that weapon by 1 for that attack, to a minimum of 0 (e.g. AP -1 becomes AP 0).
- Secondary: Scarifying Weaponry: Radium weapons models with this dogma are equipped with have an Armour Penetration characteristic of -1.
Wargear
Melee weapons
- Claw Weapons:
Weapon Range Type S AP D Abilities Lightning Claw Melee Melee User -2 1 You can re-roll failed wound rolls for this weapon. If a model is armed with two Lightning Claws, each time it fights it can make 1 additional attack with them. Moirax Siege Claw Melee Melee x2 -3 D6 When resolving an attack made with this weapon, subtract 1 from the hit roll. In addition, when resolving an attack made with this weapon against a Vehicle, Building or Titanic unit, add 2 to the Damage characteristic for that attack.
- Graviton Weapons:
Weapon Range Type S AP D Abilities Graviton Hammer Melee Melee +3 -3 3 - Graviton Ram Melee Melee +3 -3 3 -
- Heavy Chainblade:
Weapon Range Type S AP D Abilities Heavy Chainblade Melee melee +1 -2 1 -
- Power Weapons:
Weapon Range Type S AP D Abilities Power Axe Melee Melee +1 -1 1 - Power Blades Melee melee User -2 2 Each time it fights it can make 1 additional attack with them. Power Fist Melee Melee x2 -3 D3 When attacking with this weapon, you must subtract 1 from the hit roll.
- Servo Arm:
Weapon Range Type S AP D Abilities Servo-arm Melee Melee x2 -2 3 Each Servo-arm can only be used to make one attack each time this model fights. When a model attacks with this weapon, you must subtract 1 from the hit roll.
- Shock Ram:
Weapon Range Type S AP D Abilities Shock Ram Melee Melee User -2 1 Against INFANTRY units make three hit rolls for each attack rather than one if this model has successfully completed a charge this turn.
- Siege Wrecker:
Weapon Range Type S AP D Abilities Siege Wrecker Melee Melee +3 -2 2 -
Ranged Weapons
- Anbaric Claw:
Weapon Range Type S AP D Abilities Anbaric Claw 3" Assault D6 5 -4 1 This Weapon can fired within 1" of an enemy unit, and can target enemy units within 1" of friendly units.
- Assault Cannon:
Weapon Range Type S AP D Abilities Assault Cannon 24" Heavy 6 6 -1 1 -
- Autopistol:
Weapon Range Type S AP D Abilities Autopistol 12" Pistol 1 3 0 1 -
- Bolt Weapons:
Weapon Range Type S AP D Abilities Maxima Bolter 12" Assault 3 4 0 1 - Scyllax Bolter 30" Rapid Fire 1 4 0 1 - Mauler Bolt Cannon 24" Heavy 3 6 -2 1 - Twin Mauler Bolt Cannon 24" Heavy 6 6 -2 1 - Castigator Bolt Cannon 36" Heavy 16 6 -2 2 -
- Combi Weapons:
Weapon Range Type S AP D Abilities Combi-bolter (Boltgun) 24" Rapid Fire 2 4 0 1 - Combi-flamer (Boltgun) 24" Rapid Fire 1 4 0 1 - Combi-flamer (Flamer) 8" Assault D6 4 0 1 This weapon automatically hits its target. Combi-melta (Boltgun) 24" Rapid Fire 1 4 0 1 - Combi-melta (Meltagun) 12" Assault 1 8 -4 D6 If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. Combi-plasma (Boltgun) 24" Rapid Fire 1 4 0 1 - Combi-plasma (Plasma Gun) 24" Rapid Fire 1 7 -3 1 This weapon can be supercharged by the bearer before firing. If they do so, increase the Strength and Damage characteristic of the weapon by 1 this turn. On any hit rolls of 1 when firing supercharge, the bearer is slain after all of the weapon's shots have been fired.
- Conversion Beam:
Weapon Range Type S AP D Abilities Conversion Beam (Short Range) 0-21" Heavy D3 6 0 1 - Conversion Beam (Long Range) 22-42" Heavy D3 8 -1 2 -
- Demolisher Cannon:
Weapon Range Type S AP D Abilities Demolisher Cannon 24" Heavy D3 10 -3 D6 When attacking units with 5 or more models, change this weapon's Type to Heavy D6.
- Flamer Weapons:
Weapon Range Type S AP D Abilities Flamer 8" Assault D6 4 0 1 This weapon automatically hits its target. Heavy Flamer 8" Heavy D6 5 -1 1 This weapon automatically hits its target.
- Grav Weapons:
Weapon Range Type S AP D Abilities Grav-gun 18" Rapid Fire 1 * -3 1 This weapon wounds on a roll equal to the target's armour save. If the target has a Save characteristic of 3+ or better, this weapon increases its Damage to D3. Graviton Ram 12" Heavy D6 * -3 1 This weapon wounds on a roll equal to the target's armour save. If the target has a Save characteristic of 3+ or better, this weapon increases its Damage to 3. Graviton Blaster 18" Assault 2 * -3 1 This weapon wounds on a roll equal to the target's armour save. If the target has a Save characteristic of 3+ or better, this weapon increases its Damage to D3. Graviton Crusher 18" Heavy D3 * -3 2 This weapon wounds on a roll equal to the target's armour save. If the target has a Save characteristic of 3+ or better, this weapon increases its Damage to 3. Graviton Hammer 18" Heavy D3 * -3 2 This weapon wounds on a roll equal to the target's armour save. If the target has a Save characteristic of 3+ or better, this weapon increases its Damage to 3. Graviton Imploder 18" Heavy 3 * -3 1 This weapon wounds on a roll equal to the target's armour save. If the target has a Save characteristic of 3+ or better, this weapon increases its Damage to 3.
- Granade Weapons:
Weapon Range Type S AP D Abilities Frag Grenade 6" Grenade D6 3 0 1 - Krak Grenade 12" Grenade 1 6 -1 D3 -
- Lightning Weapons:
Weapon Range Type S AP D Abilities Lightning Gun 18" Heavy 1 7 -2 1 An unmodified hit roll of 6 for an attack made using this weapon scores 2 additional hits on the target. Lightning Lock 36" Heavy 6 6 -2 1 An unmodified hit roll of 6 for an attack made using this weapon scores 2 additional hits on the target. Lightning Cannon 48" Heavy 6 7 -2 3 An unmodified hit roll of 6 for an attack made using this weapon scores 2 additional hits on the target.
- Lock Weapons:
Weapon Range Type S AP D Abilities Mitralock 8" Assault D3 4 -1 1 - Las-lock 18" Assault 1 4 -1 1 -
- Melta Weapons:
Weapon Range Type S AP D Abilities Inferno Pistol 6" Pistol 1 8 -4 D6 If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. Meltagun 12" Assault 1 8 -4 D6 If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. Multi-melta 24" Heavy 1 8 -4 D6 If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result. Thermal Cannon 36" Heavy D6 9 -4 D6 If the target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result.
- Missile Weapons:
Weapon Range Type S AP D Abilities Missile Launcher (Frag Missile) 48" Heavy D6 4 0 1 - Missile Launcher (Krak Missile) 48" Heavy 1 8 -2 D6 - Domitar Missile Launcher (Ignis-Frag Missile) 48" Heavy D6 4 0 1 Units attacked by this weapon do not gain any bonus to their saving throws for being in cover. Domitar Missile Launcher (Krak Missile) 48" Heavy 1 8 -2 D6 -
- Multi-laser:
Weapon Range Type S AP D Abilities Multi-Laser 36" Heavy 3 6 0 1 -
- Photon Thruster Weapons:
Weapon Range Type S AP D Abilities Photon Thruster 48" Heavy 2 6 -3 D3 - Darkfire Cannon 60" Heavy 2 7 -3 D3+1 On any hit rolls of 1 when firing, the bearer suffers a mortal wound after all of the weapon's shots have been fired.
- Plasma Weapons:
Weapon Range Type S AP D Abilities Plasma Gun 24" Rapid Fire 1 7 -3 1 This weapon can be supercharged by the bearer before firing. If they do so, increase the Strength and Damage characteristic of the weapon by 1 this turn. On any hit rolls of 1 when firing supercharge, the bearer is slain after all of the weapon's shots have been fired. Plasma Blastgun 18" Assault 2 7 -3 1 This weapon can be supercharged by the bearer before firing. If they do so, increase the Strength and Damage characteristic of the weapon by 1 this turn. On any hit rolls of 1 when firing supercharge, the bearer is slain after all of the weapon's shots have been fired. Phased Plasma-Fusil 24" Rapid Fire 2 6 -2 2 - Twin Phased Plasma-Fusil 24" Rapid Fire 4 6 -2 2 - Heavy Plasma Cannon 36" Heavy D3 7 -3 1 This weapon can be supercharged by the bearer before firing. If they do so, increase the Strength and Damage characteristic of the weapon by 1 this turn. On any hit rolls of 1 when firing supercharge, the bearer is slain after all of the weapon's shots have been fired. Plasma Decimator 48" Heavy 2D6 7 -3 1 This weapon can be supercharged by the bearer before firing. If they do so, increase the Strength and Damage characteristic of the weapon by 1 this turn. On any hit rolls of 1 when firing supercharge, the bearer is slain after all of the weapon's shots have been fired. Hellix Plasma Mortar 48" Heavy D6 8 -3 D3 This weapon can be fired at units that are not visible to the bearer. Units attacked by this weapon do not gain any bonus to their saving throws for being in cover.
- Pulsar-fusil:
Weapon Range Type S AP D Abilities Pulsar-fusil 36" Heavy 4 9 -3 D3 This weapon can be fired at units that are not visible to the bearer. Units attacked by this weapon do not gain any bonus to their saving throws for being in cover.
- Rad Weapons:
Weapon Range Type S AP D Abilities Rad-cleanser/Irad-cleanser 9" Assault D6 2 0 3 This weapon automatically hits its target. Attacks made with this weapon wound on a 2+ unless the target is a Vehicle or Titanic unit. Twin Rad-cleanser 9" Assault 2D6 2 0 3 This weapon automatically hits its target. Attacks made with this weapon wound on a 2+ unless the target is a Vehicle or Titanic unit. Irradiation Engine 9" Heavy D6 4 0 3 This weapon automatically hits its target. Attacks made with this weapon wound on a 2+ unless the target is a Vehicle or Titanic unit. Karacnos Mortar Battery 32" Heavy 3D3 5 0 1 This weapon can be fired at units that are not visible to the bearer. Units attacked by this weapon do not gain any bonus to their saving throws for being in cover. Attacks made with this weapon wound on a 2+ unless the target is a Vehicle or Titanic unit.
- Rotor Cannon:
Weapon Range Type S AP D Abilities Rotor Cannon 24" Heavy 4 4 -1 2 -
- Servo-rig:
Weapon Range Type S AP D Abilities Servo-rig 3" Pistol 2 8 -2 1 -
- Volkite Weapons:
Weapon Range Type S AP D Abilities Volkite Incinerator (Blast) 3" Pistols 1 6 0 2 This weapon automatically hits its target. Attacks made with this weapon wound on a 2+ unless the target is a Vehicle or Titanic unit. Volkite Incinerator (Beam) 10" Assault 2 5 0 2 - Volkite Charger 15" Heavy 2 5 0 2 - Volkite Culverin 45" Heavy 4 6 0 1 Each time an unmodified wound roll of 6 is made for an attack with this weapon, that attack inflicts one mortal wound on the target in addition to the normal damage. Volkite Veuglaire 36" Heavy 5 6 -1 2 Each time an unmodified wound roll of 6 is made for an attack with this weapon, that attack inflicts one mortal wound on the target in addition to the normal damage. Volkite Chieorovile 45" Heavy 5 8 -3 D6 Each time an unmodified wound roll of 6 is made for an attack with this weapon, that attack inflicts one mortal wound on the target in addition to the normal damage.
Units
HQ
Troops
Tech-Thrall Covenant
This unit contains 10 Tech-Thralls (Power Rating 4). It can include up to 5 more Tech-Thralls (Power Rating +4), or up to 10 more Tech-Thralls (Power Rating +8).
Name | M | WS | BS | S | T | W | A | Ld | Sv |
---|---|---|---|---|---|---|---|---|---|
Tech-Thrall | 6" | 5+ | 5+ | 3 | 3 | 1 | 1 | 6 | 5+ |
Wargear:
- Las-lock - Free
Special Rules:
- Bionics
- Canticles of the Omnissiah
- Lower then Servitors: this unit does not gain the benefits of Canticles of the Omnissiah or Forgewold dogma
Options:
- Any model may replace its Las-lock with one of the followings:
- -Heavy Chainblade - 1 pts.
- -Mitralocks - Free
Keywords:
- Faction:Imperium, Adeptus Mechanicus, <Forgewold>,
- Troops, Infantry, Tech-Thrall Covenant
Transports
Triaros Armoured Conveyer
This unit contains one Triaros Armoured Conveyer (Power Rating -).
Name | M | WS | BS | S | T | W | A | Ld | Sv |
---|---|---|---|---|---|---|---|---|---|
Triaros Armoured Conveyer | *" | 6+ | * | 6 | 8 | 10 | * | 8 | 3+ |
REMAINING WOUNDS | M | BS | A |
---|---|---|---|
6-10+ | 12" | 4+ | 3 |
3-5+ | 8" | 5+ | D3 |
1-2 | 4" | 6+ | 1 |
Wargear:
- Twin Mauler bolt cannon - 48 pts
- Shock ram - free
- Dozer Blade - 1 pts
- 2 Volkite Chargers - 3 pts
Special Rules:
- Bionics
- Smoke launchers
- Dozer Blade: Adds one to melee hit rolls when charging.
- Explodes: If a model in this unit is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 6 it explodes, and each unit within 3" suffers D3 mortal wounds.
Transport: Can transport 20 <forgeworld> Infantry
Options:
- may up to two Hunter-Killer Missiles - 6 pts
Keywords:
- Faction:Imperium, Adeptus Macanicus, <forgeworld>
- Transport, Vehicle,
Macrocarid Explorator
This unit contains one Triaros Armoured Conveyer (Power Rating -).
Name | M | WS | BS | S | T | W | A | Ld | Sv |
---|---|---|---|---|---|---|---|---|---|
Triaros Armoured Conveyer | *" | 6+ | * | 6 | 7 | 10 | * | 8 | 3+ |
REMAINING WOUNDS | M | BS | A |
---|---|---|---|
6-10+ | 12" | 4+ | 3 |
3-5+ | 8" | 5+ | D3 |
1-2 | 4" | 6+ | 1 |
Wargear:
- Mauler bolt cannon - 22 pts
- Shock ram - free
- Servo Rig - free
Special Rules:
- Bionics
- Smoke launchers
- Explodes: If a model in this unit is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 6 it explodes, and each unit within 3" suffers D3 mortal wounds.
- Dozer Blade: Adds one to melee hit rolls when charging.
- Augury Scanner
- Power of the Machine Spirit: if equipped with a Machine Spirit; do not suffer Heavy weapons penalty for moving and shooting.
Transport: Can transport 10 <forgeworld>
Options:
- may replace the Mauler bolt cannon with one of the following:
- -Conversion Beamer - 20 pts
- -Graviton Imploder - 45 pts
- -Lascannon - 25 pts
- -Machine Spirit - 10 pts
- -Multi-melta - 22 pts
- -Twin Phased Plasma-Fusil - 27 pts
- -Twin Rad-cleanser - 22pts
- -Volkite Cuverin - 20 pts
- may take 2 of the following:
- -Irradiation Engine - 20 pts
- -Twin Lascannons - 40 pts
- -Twin Mauler bolt cannon - 48 pts
- may up to two Hunter-Killer Missiles - 6 pts
- may take a Dozer Blade - 1 pts
- may take an Anbaric Claw - 3pts
Keywords:
- Faction: Imperium, Adeptus Macanicus, <forgeworld>
- Transport, Vehicle,
Elites
Servo-Automata
This unit contains 4 Servo-automata (Power Rating -).
Name | M | WS | BS | S | T | W | A | Ld | Sv |
---|---|---|---|---|---|---|---|---|---|
Servo-automata | 6" | 5+ | 5+ | 4 | 5 | 1 | 1 | 6 | 5+ |
Wargear:
- Servo-Arm - free
Special Rules:
- Bionics
- Mindlock: Servo-automata improve both their Weapon Skill and Ballistic Skill to 3+, and their Leadership to 9. whilst they are within 6" of a friendly tech-priest
- Protection protocol: when a tech-priest within 3" of a unit with this rule loses a wound, roll a d6, on a 3+, that wound is not lost and then that unit takes one MW.
Options:
- may swap Servo-Arm for one of the following:
- -Las-Lock - free
- -Flamer - 6 pts
- -Heavy bolter - 10 pts
- -Multi-melta - 22 pts
Keywords:
- Faction: Imperium, Adeptus Macanicus,
- Elites, Infantry, Servitors, Servo-automata
Scyllax Guardian-Automata Covenant
This unit contains 4 Scyllax Guardian-Automata (Power Rating -). It can include up to 4 more Tech-Thralls (Power Rating +-), or up to 8 more Tech-Thralls (Power Rating +-), or up to 16 more Tech-Thralls (Power Rating +-).
Name | M | WS | BS | S | T | W | A | Ld | Sv |
---|---|---|---|---|---|---|---|---|---|
Scyllax Guardian-Automata | 6" | 5+ | 5+ | 4 | 5 | 1 | 3 | 6 | 5+ |
Wargear:
- Servo-Arm - free
- Scyllax Bolter - free
Special Rules:
- Bionics
- Mindlock: Scyllax Guardian-Automata improve both their Weapon Skill and Ballistic Skill to 4+, and their Leadership to 9. whilst they are within 6" of a friendly tech-priest
- Rad Furnace: Reduce the Toughness of enemy units (other than vehicles) by 1 whilst they are within 1" of any Scyllax Guardian-Automata (this don't stack with Rad Saturation)
Options:
- any model may replace their Scyllax Bolter one of the following:
- -Flamer - 6 pts
- -Rotor Cannon - 15 pts
- -Volkite Charger - 3 pts
- one in four models may replace their Scyllax Bolter one of the following:
- -Grav-Gun - 10 pts
- -Meltagun -
- -Plasma gun -
- -Rad-cleanser - 13pts
Keywords:
- Faction: Imperium, Adeptus Macanicus,
- Elites, Infantry, Fly, Scyllax Guardian-Automata Covenant
Myrmidon Secutors
This unit contains 1 Myrmidon Lord or 2 Myrmidon Secutors (Power Rating -). It can include up to 3 more Myrmidon Secutors (Power Rating +-), or up to 6 more Myrmidon Secutors (Power Rating +-).
Name | M | WS | BS | S | T | W | A | Ld | Sv |
---|---|---|---|---|---|---|---|---|---|
Myrmidon Lord | 5" | 3+ | 3+ | 4 | 4 | 2 | 3 | 10 | 3+ |
Myrmidon Secutors | 5" | 3+ | 3+ | 4 | 4 | 2 | 2 | 9 | 3+ |
Wargear:
- Power Axe - 5 pts
- krak & frag Grenade
Special Rules:
- Bionics
- Refactor Field: 5++ Invulnerable save.
- Canticles of the Omnissiah
- Lumbering Destoyers: ignore hit penalties for moving and shooting heavy weapons. Takes up 2 slots in transports. Can only Advance D3".
Options:
- Each model must be equipped with 2 of any combination from the following:
- -Grav-Gun - 10 pts
- -Irad-Cleanser - 13pts
- -Maxima Bolter - 4 pts
- -Phased Plasma-fusil - 15 pts
- -Volkite Charger - 3 pts
Keywords:
- Faction: Imperium, Adeptus Macanicus, Myrmidon, <Forgewold>,
- Elites, Infantry, Myrmidon Secutors
Domitar Battle-automata
This unit contains 1 Domitar (Power Rating -).
Name | M | WS | BS | S | T | W | A | Ld | Sv |
---|---|---|---|---|---|---|---|---|---|
Domitar | 8" | 4+ | 4+ | 7 | 7 | 4 | 3 | 7 | 3+ |
Wargear:
- Graviton Hammer - free
- Domitar Missile Luncher - free
Special Rules:
- Bionics
- Canticles of the Omnissiah
- Ancient Battle Protocol
- Explodes: If a model in this unit is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 6 it explodes, and each unit within 3" suffers D3 mortal wounds.
Keywords:
- Faction: Imperium, Adeptus Macanicus, <Forgewold>, Battle-Automata
- Elite, vehicle, Domitar Battle-automata
Castellax Battle-Automata
This unit contains 1 Castellax (Power Rating -).
Name | M | WS | BS | S | T | W | A | Ld | Sv |
---|---|---|---|---|---|---|---|---|---|
Castellax | 8" | 4+ | 4+ | 6 | 7 | 4 | 2 | 7 | 3+ |
Wargear:
- Mauler Bolt Cannon - 22 pts
- Shock Chargers - free
- 2 Bolter - free
Special Rules:
- Bionics
- Canticles of the Omnissiah
- Ancient Battle Protocol:
- Shock Chargers: After a model with a Shock Chargers finishes it charges move; roll a d6, on a 2+ inflict D3 mortal wounds.
- Explodes: If a model in this unit is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 6 it explodes, and each unit within 3" suffers D3 mortal wounds.
Opionts:
- may any model may exchange their Mauler Bolt Cannon for one of the following:
- -Darkfire Cannon - 30 pts
- -Multi-melta - 22 pts
- may any model may exchange their Shock Chargers for a Power Blades - 8 pts
- may any model may exchange their Shock Chargers and 1 Bolter for one Siege Wrecker.
- may replace one or both Bolters with Flamers - 6 pts
Keywords:
- Faction:Imperium, Adeptus Macanicus, <Forgewold>, Battle-Automata
- Elites, Vehicle, Castellax Battle-automata
Fast Attack
Thallax Cohort
This unit contains 3 Thallax (Power Rating -). It can include up to 6 more Thallax (Power Rating +-), or up to 9 more Thallax (Power Rating +-).
Name | M | WS | BS | S | T | W | A | Ld | Sv |
---|---|---|---|---|---|---|---|---|---|
Thallax | 12" | 4+ | 3+ | 4 | 5 | 2 | 3 | 8 | 4+ |
Wargear:
- -Lightning Gun - 2 pts
Special Rules:
- Bionics
- Canticles of the Omnissiah
- Lorica Thallax: FNP 6+ and counts as 2 models for transports.
- Djinn-sight: ignore cover Saves during the shooting phase.
Opionts:
- may any model may exchange their Lightning Gun the following
- -Heavy Chainblade - 2 pts
- one in three models may exchange their Lightning Gun for one of the following:
- - Irad-cleanser - 13 pts
- -Multi-laser - 10 pts
- -Multi-melta - 22 pts
- -Phased Plasma-Fusil - 15 pts
- -Photon Thruster - 18 pts
- the entire unit may be equipped with the following:
- -Melta bombs - 5 pts
Keywords:
- Faction:Imperium, Adeptus Macanicus, <Forgewold>,
- Fast Attack, Infantry, Fly, Thallax Cohort
Ursarax Cohort
This unit contains 3 Ursarax (Power Rating -). It can include up to 6 more Ursarax (Power Rating +-), or up to 9 more Ursarax (Power Rating +-).
Name | M | WS | BS | S | T | W | A | Ld | Sv |
---|---|---|---|---|---|---|---|---|---|
Ursarax | 12" | 4+ | 3+ | 4 | 4 | 2 | 3 | 8 | 4+ |
Wargear:
- Pair Lighting Claws - 10 pts
- Volkite Incinerator - 12 pts
Special Rules:
- Bionics
- Canticles of the Omnissiah
- Lorica Thallax: FNP 6+ and counts as 2 models for transports.
Opionts:
- The entire unit may exchange their Lightning Claws the following
- -Powerfist - 9 pts
Keywords:
- Faction:Imperium, Adeptus Macanicus, <Forgewold>,
- Fast Attack, Infantry, Fly, Ursarax Cohort
Vorax Battle-Automata
This unit contains 1 Vorax (Power Rating -). It can include up to 1 more Thallax (Power Rating +-), or up to 2 more Thallax (Power Rating +-).
Name | M | WS | BS | S | T | W | A | Ld | Sv |
---|---|---|---|---|---|---|---|---|---|
Vorax | 8" | 4+ | 4+ | 4 | 4 | 3 | 2 | 8 | 4+ |
Wargear:
- Lightning Gun - 2 pts
- 2 Rotor Cannon - 15 pts
- Power Blades - 8 pts
- Omnispex - 7 pts
Special Rules:
- Bionics
- Canticles of the Omnissiah
- Omnispex
- Ancient Battle Protocol
- Hunting Machines: Before the first battle round, this unit may move 9". it can't end this move within 9" of the enemy's deployment zone or units. if multiple units have the same ability, take turns resolving them.
Opionts:
- may any model may exchange their Lightning Gun the following:
- -Irad-cleanser - 13pts
Keywords:
- Faction: Imperium, Adeptus Macanicus, <Forgewold>, Battle-Automata
- Fast Attack, Beasts, Vorax Battle-Automata
Vultarax Stratos-Automata
This unit contains 1 Vorax (Power Rating -). It can include up to 1 more Thallax (Power Rating +-), or up to 2 more Thallax (Power Rating +-).
Name | M | WS | BS | S | T | W | A | Ld | Sv |
---|---|---|---|---|---|---|---|---|---|
Vultarax Stratos-Automata | 12" | 4+ | 4+ | 4 | 6 | 4 | 3 | 8 | 3+ |
Wargear:
- 2 Setheno Pattern Havoc Launcher
- Vultarax arc Blaster
Special Rules:
- Bionics
- Canticles of the Omnissiah
- Ancient Battle Protocol
Keywords:
- Faction: Imperium, Adeptus Macanicus, <Forgewold>
- Fast Attack, Vehicle, Fly, Vultarax Stratos-Automata
Heavy Support
Myrmidon Destructors
This unit contains 1 Myrmidon Lord and 2 Myrmidon Destructors (Power Rating -). It can include up to 3 more Myrmidon Destructors (Power Rating +-), or up to 6 more Myrmidon Destructors (Power Rating +-).
Name | M | WS | BS | S | T | W | A | Ld | Sv |
---|---|---|---|---|---|---|---|---|---|
Myrmidon Lord | 5" | 3+ | 2+ | 4 | 4 | 2 | 3 | 10 | 3+ |
Myrmidon Destructors | 5" | 3+ | 2+ | 4 | 4 | 2 | 2 | 9 | 3+ |
Wargear:
- Power Fist - 9 pts
- Frag and Krak Grenades
Special Rules:
- Bionics
- Refactor Field: 5++ Invulnerable save.
- Canticles of the Omnissiah
- Lumbering Destoyers: ignore hit penalties for moving and shooting heavy weapons. Takes up 2 slots in transports. Can only Advance D3".
Options:
- Each model must be equipped with one of Following:
- -Conversion Beamer - 20 pts
- -Graviton Imploder - 45 pts
- -Irradiation Engines - 20 pts
- -Photon Thruster - 18 pts
- -Volkite Culverin - 25 pts
Keywords:
- Faction: Imperium, Adeptus Macanicus, Myrmidon <Forgewold>,
- Heavy Support, Infantry, Myrmidon Destructors
Thanatar Siege-Automata
This unit contains 1 Castellax (Power Rating -).
Name | M | WS | BS | S | T | W | A | Ld | Sv |
---|---|---|---|---|---|---|---|---|---|
Thanatar Siege-Automata | 8" | 4+ | 4+ | 8 | 8 | 4 | 2 | 8 | 2+ |
Wargear:
- Twin Mauler Bolt Cannon - 48 pts
- Hellex Plasm Mortar - free
Special Rules:
- Bionics
- Canticles of the Omnissiah
- Ancient Battle Protocol
- Atomantic Shielding: 5++ Invulnerable save
- Explodes: If a model in this unit is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 6 it explodes, and each unit within 6" suffers D6 mortal wounds.
Keywords:
- Faction: Imperium, Adeptus Macanicus, <Forgewold>, Battle-Automata,
- Elites, Vehicle, Thanatar Siege-Automata
Thanatar-Calix Siege-Automata
This unit contains 1 Castellax (Power Rating -).
Name | M | WS | BS | S | T | W | A | Ld | Sv |
---|---|---|---|---|---|---|---|---|---|
Thanatar Siege-Automata | 8" | 4+ | 4+ | 8 | 8 | 4 | 2 | 8 | 2+ |
Wargear:
- Graviton Ram - free
- Twin Mauler Bolt Cannon - 48 pts
- Sollex Pattern Heavy Lascanon - free
Special Rules:
- Bionics
- Canticles of the Omnissiah
- Ancient Battle Protocol
- Atomantic Shielding: 5++ Invulnerable save
- Explodes: If a model in this unit is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 6 it explodes, and each unit within 6" suffers D6 mortal wounds.
Keywords:
- Faction: Imperium, Adeptus Macanicus, <Forgewold>, Battle-Automata, Thanatar
- Elites, Vehicle, Thanatar-Calix Siege-Automata
Thanatar-Cynis Siege-Automata
This unit contains 1 Castellax (Power Rating -).
Name | M | WS | BS | S | T | W | A | Ld | Sv |
---|---|---|---|---|---|---|---|---|---|
Thanatar Siege-Automata | 8" | 4+ | 4+ | 8 | 8 | 4 | 2 | 8 | 2+ |
Wargear:
- Cynis Pattern Plasma Injector - free
- Twin Mauler Bolt Cannon - 48 pts
Special Rules:
- Bionics
- Canticles of the Omnissiah
- Ancient Battle Protocol
- Atomantic Shielding: 5++ Invulnerable save
- Explodes: If a model in this unit is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 6 it explodes, and each unit within 6" suffers D6 mortal wounds.
Keywords:
- Faction: Imperium, Adeptus Macanicus, <Forgewold>, Battle-Automata, Thanatar
- Elites, Vehicle, Thanatar-Calix Siege-Automata
Krios Battle Tank
This unit contains one Krios Assault Tank (Power Rating -).
Name | M | WS | BS | S | T | W | A | Ld | Sv |
---|---|---|---|---|---|---|---|---|---|
Krios Battle Tank | *" | 6+ | * | 6 | 7 | 10 | * | 8 | 3+ |
REMAINING WOUNDS | M | BS | A |
---|---|---|---|
6-10+ | 12" | 4+ | 3 |
3-5+ | 8" | 5+ | D3 |
1-2 | 4" | 6+ | 1 |
Wargear:
- 1 Lightning Cannon - 50 pts
Special Rules:
- Bionics
- Blessed Autosimulacra: At the start of your turn roll a D6, this model 6 heals one lost wound.
- Explodes: If a model in this unit is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 6 it explodes, and each unit within 3" suffers D3 mortal wounds.
Options:
- may replace the Lightning Cannon with a pulsar-fusil - 62 pts
- may take a Hunter-Killer Missiles - 6 pts
- may take up to 2 Volkite Chargers - 3 pts
- may take Anbaric Claw - 3 pts
Keywords:
- Faction: Imperium, Adeptus Macanicus, <forgeworld>
- Heavy Support, Vehicle,Krios Battle Tank
Karacnos Assault Tank
This unit contains one Krios Assault Tank (Power Rating -).
Name | M | WS | BS | S | T | W | A | Ld | Sv |
---|---|---|---|---|---|---|---|---|---|
Krios Battle Tank | *" | 6+ | * | 6 | 7 | 12 | * | 8 | 3+ |
REMAINING WOUNDS | M | BS | A |
---|---|---|---|
6-12+ | 12" | 4+ | 3 |
3-5+ | 8" | 5+ | D3 |
1-2 | 4" | 6+ | 1 |
Wargear:
- 1 Karacnos Mortar Battery - free
- Shock Ram - Free
- 2 Lightning Blaster - free
Special Rules:
- Bionics
- Blessed Autosimulacra: At the start of your turn roll a D6, this model 6 heals one lost wound.
- Dozer Blade: Adds one to melee hit rolls when charging.
- Smoke Launchers
- Explodes: If a model in this unit is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 6 it explodes, and each unit within 3" suffers D3 mortal wounds.
Options:
- may take up to 2 Hunter-Killer Missiles - 6 pts
- may take a Dozer Blade - 1 pts.
Keywords:
- Faction: Imperium, Adeptus Macanicus, <forgeworld>
- Heavy Support, Vehicle,Karacnos Assault Tank
Lords of war
Mechanicum Ordinatus Aktaeus
Ordinatus Minoris Macro Engine