Codex - Blood Pact: /tg/'s 9th Edition
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SKULLS FOR THE SKULL THRONE
LONG LIVE THE GAUR
Welcome to the Blood Pact /tg/ codex. This Codex was made because gw hates everything that isn't a space marine and won't give us rules for some of the coolest factions in the lore. Hopefully these rules should allow you to finally put those nasty red cultists on the field without having to make them world eaters. Spill some blood for us, and long live the Gaur.
Design Theory
PLAN: The goal with this codex is to make an army that reflects the lore of the blood pact with a few rules to make a unique experience. The general plan is to base the units in this codex off of ones from the imperial guard, gene stealer cults, renegades and heretics, and past examples of rulesets like the lost and the damned.
MODELS: The intent is to also provide possible examples for what sort of models that can be used or kitbashed to create a convincing model for each unit
BALANCE: The intent is to make this codex so that it will be abstractly "C" Tier, and when in doubt, to make it worse. Sometimes it can be hard enough to get people to agree to playing against a completely homebrew codex, let alone a good one.
Army Rules
Universal
Detachment Rules
Stratagems
Battle Tactic Stratagems
Epic Deed Stratagems
Requisition Stratagems
Strategic Ploy Stratagems
Wargear Stratagems
Warlord Traits
Specialist Detachments
Bounty Hunter Pack
Special Formations
Specialist Formations
Wargear
Melee Weapons
Ranged Weapons
Relics
Other Wargear
Units
HQs
Troops
Elites
Fast Attacks
Heavy Supports
Aircraft
Dedicated Transport
Lords of War
Fortifications
UNIT TEMPLATE (TEMP)
UNITNAME
This unit contains 10 UNITNAME (Power Rating: 3). It can include up to 10 more UNITNAME (Power Rating: +3)or up to 20 more UNITNAME (Power Rating: +6).
Name | M | WS | BS | S | T | W | A | Ld | Sv | Pts/model |
---|---|---|---|---|---|---|---|---|---|---|
MODELNAME | 6" | 4+ | 4+ | 3 | 3 | 1 | 1 | 6 | 5+ | 5 |
MODELSARGE | 6" | 4+ | 4+ | 3 | 3 | 1 | 2 | 7 | 5+ | 5 |
Wargear:
-Autogun
Weapon | Range | Type | S | AP | D | Abilities |
---|---|---|---|---|---|---|
Autogun | 24" | Rapid Fire 1 | 3 | 0 | 1 |
Special Rules: <tabs> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Reanimation Protocols"> See Army Rules - Universal </tab> </tabs>
Upgrades: <tabs> <tab name="UPGRADE NAME"> UPGRADE ABILITY DESCRIPTION </tab> </tabs>
Options:
Any model may replace its Autogun with an Autopistol and a Melee Weapon- free
Weapon | Range | Type | S | AP | D | Abilities | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Autopistol | 12" | Pistol 1 | 3 | 0 | 1 | Melee Weapon | Melee | Melee | User | 0 | 1 | When this model fights, make a single additional attack with this weapon |
The entire unit may take the UPGRADE NAME upgrade and UPGRADE KEYWORD keyword - +3 pts./model
Keywords:
- Faction: <FACTION KEYWORD>, Blood Pact
- Troops, Infantry, Cultist, Core
Crusade Rules
Probably not in the current scope, will add once I personally get some experience with crusade.