Codex - Blood Pact: /tg/'s 9th Edition

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Revision as of 23:24, 6 January 2021 by 1d4chan>Nuln Oil (UNIT TEMPLATE (TEMP))
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BLOOD FOR THE BLOOD GOD

SKULLS FOR THE SKULL THRONE

LONG LIVE THE GAUR


Welcome to the Blood Pact /tg/ codex. This Codex was made because gw hates everything that isn't a space marine and won't give us rules for some of the coolest factions in the lore. Hopefully these rules should allow you to finally put those nasty red cultists on the field without having to make them world eaters. Spill some blood for us, and long live the Gaur.

Design Theory

PLAN: The goal with this codex is to make an army that reflects the lore of the blood pact with a few rules to make a unique experience. The general plan is to base the units in this codex off of ones from the imperial guard, gene stealer cults, renegades and heretics, and past examples of rulesets like the lost and the damned.

MODELS: The intent is to also provide possible examples for what sort of models that can be used or kitbashed to create a convincing model for each unit

BALANCE: The intent is to make this codex so that it will be abstractly "C" Tier, and when in doubt, to make it worse. Sometimes it can be hard enough to get people to agree to playing against a completely homebrew codex, let alone a good one.


Army Rules

Universal

Detachment Rules

Stratagems

Battle Tactic Stratagems

Epic Deed Stratagems

Requisition Stratagems

Strategic Ploy Stratagems

Wargear Stratagems

Warlord Traits

Specialist Detachments

Bounty Hunter Pack

Special Formations

Specialist Formations

Wargear

Melee Weapons

Ranged Weapons

Relics

Other Wargear

Units

HQs

Troops

Elites

Fast Attacks

Heavy Supports

Aircraft

Dedicated Transport

Lords of War

Fortifications

UNIT TEMPLATE (TEMP)

UNITNAME

This unit contains 10 UNITNAME (Power Rating: 3). It can include up to 10 more UNITNAME (Power Rating: +3)or up to 20 more UNITNAME (Power Rating: +6).

Name M WS BS S T W A Ld Sv Pts/model
MODELNAME 6" 4+ 4+ 3 3 1 1 6 5+ 5
MODELSARGE 6" 4+ 4+ 3 3 1 2 7 5+ 5

Wargear:

-Autogun

Weapon Range Type S AP D Abilities
Autogun 24" Rapid Fire 1 3 0 1

Special Rules: <tabs> <tab name="Command Protocols"> See Army Rules - Detachment Rules </tab> <tab name="Reanimation Protocols"> See Army Rules - Universal </tab> </tabs>

Upgrades: <tabs> <tab name="UPGRADE NAME"> UPGRADE ABILITY DESCRIPTION </tab> </tabs>

Options:

Any model may replace its Autogun with an Autopistol and a Melee Weapon- free

Weapon Range Type S AP D Abilities
Autopistol 12" Pistol 1 3 0 1 Melee Weapon Melee Melee User 0 1 When this model fights, make a single additional attack with this weapon

The entire unit may take the UPGRADE NAME upgrade and UPGRADE KEYWORD keyword - +3 pts./model

Keywords:

  • Faction: <FACTION KEYWORD>, Blood Pact
  • Troops, Infantry, Cultist, Core

Crusade Rules

Probably not in the current scope, will add once I personally get some experience with crusade.