Codex - Chaos Daemons Angry Initiative Edition
Codex - Chaos Daemons Angry Demon Edition
Allie Matrixes:
Models without a mark:
Battle Brothers:
Chaos Daemons of any kind Chaos Space Marines
Allies of Convenience:
None.
Desperate Allies:
Orks
Come the Apocalypse
Everyone else
Models with mark of Khorne:
Battle Brothers:
Models with the mark of Khorne Chaos Space Marines without marks
Allies of Convenience:
Models with mark of Nurgle and mark of Tzeentch Orks
Desperate Allies:
Models with the mark of
Come the Apocalypse
Everyone else
Models with mark of Slaanesh:
Battle Brothers:
Chaos Daemons with mark of Slaanesh Chaos Space Marines without Marks or with mark of Slaanesh
Allies of Convenience:
Chaos Daemons and Chaos Space Marines with mark of Nurgle and mark of Tzeentch
Desperate Allies:
Models with the mark of Slaanesh Orks
Come the Apocalypse
Everyone else
Models with mark of Nurgle:
Battle Brothers:
Models with the mark of Nurgle Chaos Space Marines without marks or with mark of Nurgle
Allies of Convenience:
Chaos Daemons and Chaos Space Marines with mark of Khorne and mark of Slaanesh
Desperate Allies:
Models with the mark of Tzeentch Orks
Come the Apocalypse
Everyone else
Models with mark of Nurgle:
Battle Brothers:
Models with the mark of Nurgle Chaos Space Marines without marks or with mark of Nurgle
Allies of Convenience:
Chaos Daemons and Chaos Space Marines with mark of Khorne and mark of Slaanesh
Desperate Allies:
Models with the mark of Tzeentch Orks
Come the Apocalypse
Everyone else
Models with mark of Tzeentch:
Battle Brothers:
Models with the mark of Tzeentch Chaos Space Marines without marks or with mark of Tzeentch
Allies of Convenience:
Chaos Daemons and Chaos Space Marines with mark of Khorne and mark of Slaanesh Orks
Desperate Allies:
Models with the mark of Nurgle
Come the Apocalypse
Everyone else
Hellforged Armoury
Ranged Weapons
Melee Weapons
Daemonic Attributes
Daemonic Steeds
Icons and Instruments
Daemonic Artefacts
Daemonic Psychic Powers
Dicipline of Change
0. Flickering Fire of Tzeeentch…. Warp Charge 1-3
Flickering Fire of Tzeentch is a Witchfire power with the profile given below. Choose the Warp Charge level before rolling.
Range S AP Type Warp Charge 1 18 D6 D6 Assault 2D6, Soul Blaze Warpflame Warp Charge 2 18 D6 D6 Assault 5D6, Soul Blaze Warpflame Warp Charge 3 18 D6 D6 Assault 9D6, Soul Blaze Warpflame
- Warpflame: After removing casualties, roll a D6 on a 5+ the target unit loses one point of toughness for the rest of the battle, on a 1-2 the unit gains one point of toughness for the rest of the battle. This cannot take a unit´s Toughness below 1 or above 10.
1-2. Boon of Mutation…. Warp Charge 1
Flickering Fire of Tzeentch is a Blessing that targets a single friendly unit within 12” roll a D6 and apply the result below.
- 1-2 Daemonic Strength: Roll 2D6 to determine the unit´s strength, if an 11 or 12 is rolled the unit becomes Strength 1.
- 3-4 Daemonic Durability: Roll 1D6+1 to determine the unit´s toughness.
- 5-6 Daemonic Speed: The unit gains Fleet and can run twice in your movement phase or run once and then shoot.
3-4. Doombolt…. Warp Charge 2
Doombolt is a Focussed Witchfire power with the profile given below
Range S AP Type Doombolt 18 D6+4 1 Assault 1, Soul Blaze, Warp Touch
- Warp Touch: If a model is hit by this power and survives it survives roll a D6, if the model is a vehicle it´s new armour value is equal to 9+ the D6 roll, otherwise the models toughness becomes equal to the D6 roll.
5-6. Infernal Gateway…. Warp Charge 3
Warp Gate is a Witchfire power with the profile given below
Range S AP Type Warp Gate 24 2D6 1 Assault 1, Soul Blaze, Warpflame, Pinning, No Cover Saves Allowed, Large Blast, Infernal Drag
- Infernal Drag: Roll 2d6, after rolling to hit, to determine the strength of this weapon, if 11 or 12 is rolled then the strength is D.
- Ragin Warp Rift: After removing casualties, roll a number of D6 equal to the number 2D6 rolled for the strength of this weapon. For each a 5+ the target unit loses one point of toughness for the rest of the battle, for each 1 rolled the unit gains one point of toughness for the rest of the battle. This cannot take a unit´s Toughness below 1 or above 10.
Dicipline of Plague
0. Stream of Corruption…. Warp Charge 1
Stream of Corruption is a Witchfire power with the profile given below
Range S AP Type Stream of Corruption Template - 3 Assault 1, Poisoned (4+)
1-2. Plague Wind…. Warp Charge 1
Plague Wind is a Witchfire power with the profile given below
Range S AP Type Plague Wind Template - 2 Assault 1, Large Blast, Poisoned (4+)
3-4. Gift of Contagion…. Warp Charge 1
Gift of Contagion is a Malediction, ehh I mean Gift, that affects a single enemy unit within 48”. Roll on the table below to see what effect it has on every model in the unit whilst the power is in effect.
D6 Gift Granted 1-2 Flyblown Palsy: The units attack characteristic is reduced to 1 per model, the unit can only fire Snap Shots and Shrouded. - 3-4 Muscular Atrophy: The unit becomes WS and S 1 and gains Feel No Pain (5+). - 5-6 Liquifying Ooze: The unit´s close combat attacks become Poison (4+) and the unit has -D3 Toughness. Any model whose Toughness would be reduced to 0 or less by this power is removed from play. - 5-6. Nurgle´s Rot…. Warp Charge 3
Nurgle´s Rot is a Nova with the profile below.
Range S AP Type Nurgle´s Rot 12” 5 1 Assault 2D6, Ignores Cover, Fleshbane, Armourbane
Dicipline of Decadence
0. Hysterical Frenzy…. Warp Charge 1
Hysterical Frenzy is a Blessing that targets all friendly non-vehicle units with the mark of Slaanesh within 12”. Roll once on the table below for each unit to see what effect it has on every model in the unit whilst the power is in effect.
D6 Gift Granted 1-2 Swollen Sensorium: The models have Iniative 10. - 3-4 Lunatic Strength: +1 Strength - 5-6 Hyperactive Fit: +1 Attack - 1-2. Lash of Slaanesh…. Warp Charge 1
Lash of Slaanesh is a Focussed Witchfire with the profile below.
Range S AP Type Lash of Slaanesh 18” 6 1 Assault 1, Rending, Unrefusable Offer
- Unrefusable Offer: If a unit is hit by this weapon it is immediately moved 2D6 toward the psyker, moving as if it were running toward the psyker. This cannot take the models closer than 1” away from enemy models (your models).
3-4. Pandemonium…. Warp Charge 2
Pandemonium is a Malediction that targets a single enemy unit within 18”. The target unit´s leadership becomes seven, unless it would normally be lower, this cannot increased in any way. The unit loses the following rules (if it has them): Fearless, Stubborn, And They Shall Know No Fear, Daemonic Instability.
5-6. Death Metal…. Warp Charge 3
While the psyker insists that it is music, it is nought but pain for anyone with but a shred of sanity. Death Metal is a Nova with the profile below.
Range S AP Type Death Metal 24 3 2 Assault 2D6, Ignores Cover