Codex - Knights of Malice: /tg/'s 8th Edition
Army Rules
- Death to the Believers: "They beg their idols to save them. Whether they be the offspring of a dying god or the gods who fool themselves into thinking that they control reality, it does not matter who our foes cry out to save them, in the end, they all fall."
- Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an Imperium or Chaos unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks.
- Dual Melee Weapons: Duality is the womb of discord. From these asymmetrical weapons, these warriors of contradictions harness the strength to slaughter all those who proclaim their faith.
- A unit equipped with two of the same melee weapons adds 1 to its attack characteristic. Relic melee weapons count as the weapon they replaced when considering this rule.
- Knight Titans of Malal: These enormous engines of Malal are infused with the very essence of their God. On the field, these titans flicker as they march forward, their very weapons and souls tainted by the unnatural properties of uncertainty.
- If your army is battle forged then all Sons of Malice units gain this rule. All Sons of Malice units can re-roll any number of dices used to determine a random value (eg. advancing, charging, number of shots, damage, etc.). In addition, all Malal units suffer 1 fewer hit per dice from any weapons which determine their number of attacks randomly to a minimum of 1 (eg. an assault 2D6 weapons would produce 2 fewer hits).
Stratagems
Warlord Traits
1: Cursed to Roam for Eternity: A knight pilot who was cursed by Malal to know no rest, to forever move from battle to battle, possessing no home, no real companions, the only constant in their life being the inside of the knight's cockpit. But as is with the way with curses, they often come with a silver lining.
- A warlord with this trait uses its highest wound level when determining its movement distance, and moves 6” when advancing instead of rolling a D6.
2: Randomly Reliable: This warlord's pipes and cables are filled with pure warp energy, instead of oil and electricity. Such a power source can provide its wielder incredible power, but the warp is also a fickle mistress, and can as readily leave its user a feeble mess.
- Your warlords attack characteristic becomes XD3-2, where X is the Warlord's original attack characteristic.
3: Spectral Colossus:
- Your warlord may move through any terrain or unit as if it was not there as long as it ends it’s move at least 1” away from any terrain or enemy unit.
4: Bearer of an Uncertain Mind:
- This Warlord may not move in your Movement phase. Instead at the start of each Movement phase randomly assign each other unit on the battlefield a number and then randomly choose a unit. Remove this Warlord from the battlefield and redeploy it 2D6”-1” from the randomly chosen unit.
5: Reality Render: Some individuals were just never meant to be. Beings whose mere passing warps reality from their sheer weirdness, as some minds were just never meant to be.
- As this Warlord moves around the battlefield make a note of each start and end position and draw an imaginary point between each position. Whenever a unit moves across one of these imaginary lines that unit suffers D3 mortal wounds.
6: Impossible to Kill:
- This Warlord does not have a degrading stat-line and only has one wound. Whenever this Warlord wound loses a wound roll a D6, on a 2+ the damage is ignored, on a 1 this Warlord ignores all other damage it may take that phase instead. The next time this model would lose a wound roll a D6, on a 2+ the damage is ignored, on a 1 this Warlord automatically explodes, dealing 6 mortal wounds to all units within 12”.
Heraldries of the House of Malal
- The Whispering Hull:
- All units (friend or foe) within 24” of this model subtract 2 from their leadership characteristic.
- Greater Demon Machine Spirit:
- A model with this relic gains the Fly keyword and adds 2” to its movement characteristic.
- Reactor of Bound Souls:
- A model with this relic starts the battle with 6 fewer wounds (reduce each upper damage level by 3 wounds), but this model may cast and deny two psychic powers each psychic phase.
Knights of Malice Wargear List
Armiger Arm Weapons
- -Armiger Autocannon - 12 pts.
- -Graviton Pulsar - 5 pts.
- -Lightning Lock - 5 pts.
- -Moirax Conversion Beam Cannon - 15 pts.
- -Moirax Siege Claw and Rad-cleanser - 10 pts.
- -Reaper Chain-cleaver - 7 pts.
- -Thermal Spear - 7 pts.
- -Volkite Veuglaire - 5 pts.
Knight Arm Weapons
- -Avenger Gatling Cannon and Heavy Flamer - 89 pts.
- -Laser Destructor - 100 pts.
- -Hekaton Siege Cannon and Twin Rad-cleanser - 55 pts.
- -Lightning Cannon - 70 pts.
- -Rapid-fire Battle Cannon and Heavy Stubber - 102 pts.
- -Reaper Chainsword - 30 pts.
- -Shattering Lance - 40 pts.
- -Thermal Cannon - 76 pts.
- -Thunderstrike Gauntlet - 35 pts.
- -Volkite Chieorovile - 80 pts.
Knight Carapace Weapons
- -Ironstorm Missile Pod - 16 pts.
- -Stormspear Rocket Pod - 45 pts.
- -Twin Icarus Autocannon - 20 pts.
Cerastus Arm Weapons
- -Acheron Flame Cannon - 80 pts.
- -Atropos Lascutter - 80 pts.
- -Castigator Bolt Cannon - 50 pts.
- -Cerastus Shock Lance - 60 pts.
- -Graviton Singularity Cannon - 70 pts.
- -Reaper Chainfist and Twin Heavy Bolter - 57 pts.
- -Tempest Warblade - 30 pts.
Duplex Arm Weapons
- -Conflagration Cannon - 30 pts.
- -Plasma Decimator - 40 pts.
- -Thundercoil Harpoon - 30 pts.
- -Volcano Lance - 60 pts.
Units
Lord of War
Armiger Dirus
This unit contains 1 Armiger Dirus (Power Rating 8). It can contain 1 additional Armiger Dirus (Power Rating +8), 2 additional Armiger Diri (Power Rating +16), 3 additional Armiger Diri (Power Rating +24), or 4 additional Armiger Diri (Power Rating +32).
Name | M | WS | BS | S | T | W | A | Ld | Sv |
---|---|---|---|---|---|---|---|---|---|
Armiger Dirus | * | * | * | 6 | 7 | 12 | 4 | 8 | 3+ |
Remaining W | M | WS | BS |
---|---|---|---|
7-12+ | 14" | 3+ | 3+ |
4-6 | 10" | 4+ | 4+ |
1-3 | 7" | 5+ | 5+ |
Wargear:
- Heavy Stubber
- Reaper Chain-cleaver
- Thermal Spear
Special Rules:
- Death to the Believers
- Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
- Ion Shields
- Vehicle Squadron: When this unit is set up, all of its models must be placed within 6" of each other. From that point onwards, each operates independently and is treated as a separate unit.
Options:
- Any model may replace its Reaper Chain-cleaver for one item from the Armiger Arm Weapons list.
- Any model may replace its Thermal Spear for one item from the Armiger Arm Weapons list.
- Any model may replace its Heavy Stubber with a Meltagun - 14 pts.
Keywords:
- Faction:Malal, Heretic Astartes, Sons of Malice
- Lord of War, Vehicle, Armiger Dirus
Knight Divalent
This unit contains 1 Knight Divalent (Power Rating 20).
Name | M | WS | BS | S | T | W | A | Ld | Sv |
---|---|---|---|---|---|---|---|---|---|
Knight Divalent | * | * | * | 8 | 8 | 24 | 4 | 9 | 3+ |
Remaining W | M | WS | BS |
---|---|---|---|
13-24+ | 12" | 3+ | 3+ |
7-12 | 9" | 4+ | 4+ |
1-6 | 6" | 5+ | 5+ |
Wargear:
- Avenger Gatling Cannon
- Heavy Flamer
- Heavy Stubber
- Thunderstrike Gauntlet
- Titanic Feet
Special Rules:
- Death to the Believers
- Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 2D6" suffers D6 mortal wounds.
- Ion Shields
- Super-heavy Walker
Options:
- This model may replace its Avenger Gatling Cannon and Heavy Flamer for one item from the Knight Arm Weapons list.
- This model may replace its Thunderstrike Gauntlet for one item from the Knight Arm Weapons list.
- This model may take one item from the Knight Carapace Weapons list.
- This model may replace its Heavy Stubber with one of the followings:
- -Graviton Crusher - 25 pts.
- -Meltagun - 14 pts.
- -Phased Plasma-Fusil - 20 pts.
Keywords:
- Faction:Malal, Heretic Astartes, Sons of Malice
- Lord of War, Vehicle, Knight Divalent, Titanic
Cerastus Latens
This unit contains 1 Cerastus Latens (Power Rating 25).
Name | M | WS | BS | S | T | W | A | Ld | Sv |
---|---|---|---|---|---|---|---|---|---|
Cerastus Latens | * | * | * | 8 | 8 | 27 | 4 | 9 | 3+ |
Remaining W | M | WS | BS |
---|---|---|---|
15-27+ | 14" | 3+ | 3+ |
7-14 | 10" | 4+ | 4+ |
1-6 | 7" | 5+ | 5+ |
Wargear:
- Castigator Bolt Cannon
- Tempest Warblade
- Titanic Feet
Special Rules:
- Death to the Believers
- Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield. On a 6 it explodes, and each unit within 2D6" suffers D6 mortal wounds.
- Ion Shields
- Super-heavy Walker
Upgrades:
- Ion Gauntlet Shield: This model has a 5+ invulnerable save. This increases to a 4+ invulnerable save against attacks made with melee weapons. In addition, subtract 1 from hit rolls for attacks made with melee weapons by Titanic units that target this model.
Options:
- This model may replace its Castigator Bolt Cannon for one item from the Cerastus Arm Weapons list.
- This model may replace its Tempest Warblade for one item from the Cerastus Arm Weapons list.
- This model may replace its Castigator Bolt Cannon or Tempest Warblade for the Ion Gauntlet Shield Upgrade - 20 pts.
Keywords:
- Faction:Malal, Heretic Astartes, Sons of Malice
- Lord of War, Vehicle, Cerastus Latens, Titanic
Knight Duplex
This unit contains 1 Knight Duplex (Power Rating 30).
Name | M | WS | BS | S | T | W | A | Ld | Sv |
---|---|---|---|---|---|---|---|---|---|
Knight Duplex | * | * | * | 8 | 8 | 28 | 4 | 9 | 3+ |
Remaining W | M | WS | BS |
---|---|---|---|
15-28+ | 10" | 4+ | 3+ |
8-14 | 7" | 5+ | 4+ |
1-7 | 4" | 6+ | 5+ |
Wargear:
- Plasma Decimator
- Titanic Feet
- Two Shieldbreaker Missiles
- Two Twin Meltagun
- Two Twin Siegebreaker Cannon
- Volcano Lance
Special Rules:
- Death to the Believers
- Dual Plasma Core Explosion: If this model is reduced to 0 wounds, roll 2D6 before removing it from the battlefield. If you roll a 6 on either dice, it explodes, and each unit within 2D6" suffers D6 mortal wounds; if you roll a 6 on both dice, each unit within 3D6" suffers D6 mortal wounds instead.
- Ion Shields
- Super-heavy Walker
Options:
- This model may replace its Plasma Decimator for one item from the Duplex Arm Weapons list.
- This model may replace its Volcano Lance for one item from the Duplex Arm Weapons list.
- This model may replace one of its Twin Siegebreaker Cannons for two Shieldbreaker Missiles - 24 pts.
Keywords:
- Faction:Malal, Heretic Astartes, Sons of Malice
- Lord of War, Vehicle, Knight Duplex, Titanic
Point Costs
Units
Lords of War
Unit | Models per unit | Points per model (weapons not included) |
---|---|---|
Armiger Dirus | 1-5 | 146 |
Knight Divalent | 1 | 285 |
Cerastus Latens | 1 | 350 |
Knight Duplex | 1 | 500 |
Weapons
Shooting Weapons
Unit | Points per weapon |
---|---|
Heavy Stubber | 2 |
Shieldbreaker Missile | 12 |
Twin Meltagun | free |
Twin Siegebreaker Cannon | 35 |
Melee Weapons
Unit | Points per weapon |
---|---|
Titanic Feet | free |