Codex - Necrons: /tg/'s 8th Edition

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Revision as of 10:33, 23 December 2018 by 1d4chan>Chaledy (Praetorian Lord)
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Expansions:

Dynastic Codes

  • MEPHRIT - Solar Fury
  • NEPHREKH - Translocation Beams
  • NIHILAKH - Aggressively Territorial
  • NOVOKH - Awakened by Murder
  • SAUTEKH - Relentless Advance

Stratagems

Universal

  • Adaptive Subroutines (1 CP)
  • Amalgamated Targeting Data (1 CP)
  • Cosmic Powers (1 CP)
  • Damage Control Overrides (1 CP)
  • Dimensional Corridor (1 CP)
  • Dispersion Field Amplification (2 CP): Use this Stratagem when an enemy unit targets with a shooting weapon a unit of Lychguards or a Lychguard Vargard from your army that are equipped with Dispersion Shields or a Character from the same <Dynasty> within 3" of them. Until the beginning of your next turn, add 1 to the save against mortal wounds provided by the Dispersion Shield. In addition, the Dispersion Shield's, the Guardian Protocols' and Vargard Protocols' special effects activate on an unmodified roll of both 5 and 6.
  • Disruption Fields (1 CP)
  • Dynastic Heirlooms (1/3 CP)
  • Emergency Invasion Beam (1 CP)
  • Enhanced Invasion Beam (1 CP)
  • Enhanced Reanimation Protocols (2 CP)
  • Entropic Strike (1 CP)
  • Extermination Protocols (1 CP)
  • Gravitic Singularity (1 CP)
  • Judgment of the Triarch (1 CP)
  • Phaeron's Will (1 CP)
  • Quantum Deflection (1 CP)
  • Repair Subroutines (2 CP)
  • Resurrection Protocols (1 CP)
  • Self Destruction (1 CP)
  • Solar Pulse (1 CP)
  • Wrath of the C'Tan (2 CP)

Dynasty-Specific

  • MEPHRIT - Talent For Annihilation (1 CP)
  • NEPHREKH - Translocation Crypt (1 CP)
  • NIHILAKH - Reclaim a Lost Empire (2 CP)
  • NOVOKH - Blood Rites (3 CP)
  • SAUTEKH - Methodological Destruction (2 CP)

Warlord Traits

Universal

  • 1: Enduring Will
  • 2: Eternal Madness
  • 3: Immortal Pride
  • 4: Thrall of the Silent King
  • 5: Implacable Conqueror
  • 6: Honorable Combatant

Dynasty-Specific

  • MEPHRIT - Merciless Tyrant
  • NEPHREKH - Skin of Living Gold
  • NIHILAKH - Precognitive Strike
  • NOVOKH - Crimson Haze
  • SAUTEKH - Hyperlogical Strategist

Powers of the C'tan

  • Antimatter Meteor
  • Time's Arrow
  • Sky of Falling Stars
  • Cosmic Fire
  • Seismic Assault
  • Transdimensional Thunderbolt

Wargear

Melee Weapons

  • Aeonstave:
Weapon Range Type S AP D Abilities
Aeonstave Melee Melee User -1 2 A unit that suffers an unsaved wound from this weapon may not Advance until the end of its next turn.
  • Automaton Claws:
Weapon Range Type S AP D Abilities
Automaton Claws Melee Melee User -2 D3 -
  • Chronostaff:
Weapon Range Type S AP D Abilities
Chronostaff Melee Melee User -1 1 You can re-roll failed hit rolls for this weapon.
  • Crackling Tendrils:
Weapon Range Type S AP D Abilities
Crackling Tendrils Melee Melee User -4 D6 -
  • Eldritch Lance:
Weapon Range Type S AP D Abilities
Eldritch Lance Melee Melee User -2 1 -
  • Empathic Obliterator:
Weapon Range Type S AP D Abilities
Empathic Obliterator Melee Melee +2 -1 D3 If a CHARACTER is slain by an attack from this weapon, each enemy unit within 6" of the slain character suffers D3 mortal wounds.
  • Feeder Mandibles:
Weapon Range Type S AP D Abilities
Feeder Mandibles Melee Melee User 0 1 If the target's Toughness is higher than this attack's Strength, this weapon always wounds the target on a wound roll of 5+.
  • Flayer Claws:
Weapon Range Type S AP D Abilities
Flayer Claws Melee Melee User -1 1 You can re-roll failed wound rolls for this weapon.
  • Hyperphase Sword:
Weapon Range Type S AP D Abilities
Hyperphase Sword Melee Melee +1 -3 1 -
  • Massive Forelimbs:
Weapon Range Type S AP D Abilities
Massive Forelimbs Melee Melee User -1 D3 -
  • Rod of Covenant:
Weapon Range Type S AP D Abilities
Rod of Covenant Melee Melee User -3 1 -
  • Scythe of Light:
Weapon Range Type S AP D Abilities
Scythe of Light Melee Melee +2 -3 D3 When attacking with this weapon, you can re-roll every wound roll if the target is a Vehicle. Invulnerable saves may not be taken against wounds inflicted by this weapon.
  • Scythe of the Nightbringer:
Weapon Range Type S AP D Abilities
Scythe of the Nightbringer Melee Melee * -4 D6 This weapon wounds on a 2+, unless it is targeting a VEHICLE, in which case it has a Strength characteristic of 7.
  • Staff of Destruction:
Weapon Range Type S AP D Abilities
Staff of Destruction Melee Melee +2 -3 2 Each time you roll a wound roll of 6+ for this weapon, the target suffers 1 mortal wound in addition to any other damage.
  • Staff of Light:
Weapon Range Type S AP D Abilities
Staff of Light Melee Melee User -2 1 -
  • Staff of the Destroyer:
Weapon Range Type S AP D Abilities
Staff of the Destroyer Melee Melee +1 -3 2 -
  • Staff of the Oath:
Weapon Range Type S AP D Abilities
Staff of the Oath Melee Melee +1 -3 2 -
  • Staff of Tomorrow:
Weapon Range Type S AP D Abilities
Staff of Tomorrow Melee Melee User -3 D3 You can re-roll failed hit rolls for this weapon.
  • Star-God Fists:
Weapon Range Type S AP D Abilities
Star-God Fists Melee Melee User -4 3 -
  • The Obsidax:
Weapon Range Type S AP D Abilities
The Obsidax Melee Melee User -3 D3 -
  • Titanic Forelimbs:
Weapon Range Type S AP D Abilities
Impaling Strike Melee Melee x2 -4 6 -
Reaping Sweep Melee Melee User -2 D3 Make 3 hit rolls for each attack made with this weapon.
  • Vicious Claws:
Weapon Range Type S AP D Abilities
Vicious Claws Melee Melee User -2 2 -
  • Voidblade:
Weapon Range Type S AP D Abilities
Voidblade Melee Melee User -3 1 Each time the bearer fights, it can make 1 additional attack with this weapon.
  • Voidscythe:
Weapon Range Type S AP D Abilities
Voidscythe Melee Melee x2 -4 3 When attacking with this weapon, subract 1 from the hit roll.
  • Warscythe:
Weapon Range Type S AP D Abilities
Warscythe Melee Melee +2 -4 2 -
  • Whipcoils:
Weapon Range Type S AP D Abilities
Whipcoils Melee Melee User -3 6 Each time you make a wound roll of 6+ for this weapon, the target suffers a mortal wound in addition to any other damage. Successful invulnerable save against wounds caused by this weapon must be re-rolled.

Ranged Weapons

  • Chronostaff:
Weapon Range Type S AP D Abilities
Chronostaff 12" Assault 3 5 -1 1 A unit that suffers an unsaved wound from this weapon has to halve its movement, advance and charge distances.
  • Death Rays:
Weapon Range Type S AP D Abilities
Death Ray 24" Heavy D3 10 -4 D6 Treat damage rolls of 1 or 2 made by this weapon as 3 instead.
Focused Death Ray 24" Heavy 1 12 -4 D6 Treat damage rolls of 1 or 2 made by this weapon as 3 instead.
  • Doomsday Cannon:
Weapon Range Type S AP D Abilities
Doomsday Cannon (Low Power) 36" Heavy D6 8 -2 D3 -
Doomsday Cannon (High Power) 72" Heavy D6 10 -5 D6 A model can only fire the doomsday cannon at high power if it remained stationary in its preceding Movement phase. Treat damage rolls of 1, 2 or 3 made by this weapon as 4 instead.
  • Eldritch Lance:
Weapon Range Type S AP D Abilities
Eldritch Lance 36" Assault 1 8 -4 D6 -
  • Gauntlet of Fire:
Weapon Range Type S AP D Abilities
Gauntlet of Fire 8" Assault D6 5 -1 1 This weapon automatically hits its target.
  • Gauss Weaponry:
Weapon Range Type S AP D Abilities
Gauss Flayer 24" Rapid Fire 1 4 -1 1 Each time you roll a wound roll of 6+ for this weapon, the target suffers a mortal wound in addition to any other damage.
Gauss Flayer Array 24" Rapid Fire 5 4 -1 1 Each time you roll a wound roll of 6+ for this weapon, the target suffers a mortal wound in addition to any other damage.
Twin Gauss Slicer 24" Rapid Fire D3 5 -1 1 Each time you roll a wound roll of 6+ for this weapon, the target suffers a mortal wound in addition to any other damage.
Gauss Blaster 24" Rapid Fire 1 5 -2 1 Each time you roll a wound roll of 6+ for this weapon, the target suffers 1 mortal wound in addition to any other damage.
Gauss Flux Arc 24" Heavy 3 5 -2 1 Each time you roll a wound roll of 6+ for this weapon, the target suffers 1 mortal wound in addition to any other damage.
Gauss Cannon 24" Heavy 3 6 -3 D3 Each time you roll a wound roll of 6+ for this weapon, the target suffers 1 mortal wound in addition to any other damage.
Heavy Gauss Cannon 36" Heavy 1 9 -4 D6 Each time you roll a wound roll of 6+ for this weapon, the target suffers 1 mortal wound in addition to any other damage.
Gauss Exterminator 48" Heavy 2 12 -4 D6 Add 1 to all hit rolls made for this weapon against targets that can FLY. Subtract 1 from the hit rolls made for this weapon against all other targets. Each time you roll a wound roll of 6+ for this weapon, the target suffers 1 mortal wound in addition to any other damage.
Gauss Annihilator (Flux Arc) 18" Heavy 2D6 6 -2 1 Each time you roll a wound roll of 6+ for this weapon, the target suffers 1 mortal wound in addition to any other damage.
Gauss Annihilator (Focussed Beam) 120" Macro D6 16 -4 D3+6 Add 1 to all hit rolls made for this weapon against targets that can FLY. Subtract 1 from the hit rolls made for this weapon against all other targets. Each time you roll a wound roll of 6+ for this weapon, the target suffers D3 mortal wounds in addition to any other damage.
  • Gaze of Death:
Weapon Range Type S AP D Abilities
Gaze of Death 12" Assault D6 * -4 D3 This weapon wounds on a 2+, unless it is targeting a VEHICLE, in which case it wounds on a 6+.
  • Heat Weaponry:
Weapon Range Type S AP D Abilities
Cutting Beam 12" Assault 1 7 -4 D6 If this target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result.
Heat Ray (Dispersed) 8" Heavy 2D6 5 -1 1 When you use this profile, this weapon automatically hits its target.
Heat Ray (Focused) 24" Heavy 2 8 -4 D6 When you use this profile, if the target is within half range, roll two dice when inflicting damage with it and discard the lowest result.
Heat Cannon 36" Heavy D6 8 -4 D6 If this target is within half range of this weapon, roll two dice when inflicting damage with it and discard the lowest result.
  • Particle Weaponry:
Weapon Range Type S AP D Abilities
Particle Caster 12" Pistol 1 6 0 1 -
Particle Beamer 24" Assault 3 6 0 1 -
Particle Shredder 24" Heavy 6 7 -1 D3 -
Partcile Whip 24" Heavy 6 8 -2 D3 -
  • Rod of Covenant:
Weapon Range Type S AP D Abilities
Rod of Covenant 12" Assault 1 5 -3 1 -
  • Scythe of Light:
Weapon Range Type S AP D Abilities
Scythe of Light 12" Assault 1 5 -3 1 -
  • Singularity Weaponry:
Weapon Range Type S AP D Abilities
Singularity Chamber (Particle Hurricane) 8" Assault 2D6 * -2 1 This weapon automatically hits its target and wounds onf a 2+, unless it is targeting a VEHICLE, in which case it wounds on a 6+. Each time you roll a wound roll of 6+ for this weapon, the target suffers 1 mortal wound in addition to any other damage.
Singularity Chamber (Seismic Lash) 24" Assault D6 5 -4 3 Each time you roll a wound roll of 6+ for this weapon, the target suffers 1 mortal wound in addition to any other damage.
Singularity Chamber (Solar Fire) 36" Heavy D6 8 -3 D6 Each time you roll a wound roll of 6+ for this weapon, the target suffers 1 mortal wound in addition to any other damage.
Singularity Generator 36" Heavy 3D3 8 -3 D6 Each time you roll a wound roll of 6+ for this weapon, the target suffers 1 mortal wound in addition to any other damage.
  • Staff of Destruction:
Weapon Range Type S AP D Abilities
Staff of Destruction 12" Assault 3 5 -3 1 Each time you roll a wound roll of 6+ for this weapon, the target suffers 1 mortal wound in addition to any other damage.
  • Staff of Light:
Weapon Range Type S AP D Abilities
Staff of Light 12" Assault 3 5 -2 1 -
  • Staff of the Destroyer:
Weapon Range Type S AP D Abilities
Staff of the Destroyer 18" Assault 3 6 -3 2 -
  • Staff of the Oath:
Weapon Range Type S AP D Abilities
Staff of the Oath 12" Assault 2 6 -3 2 -
  • Storm Gauntlet:
Weapon Range Type S AP D Abilities
Storm Gauntlet 8" Assault D6 6 -1 1 This weapon automatically hits its target. Each time you roll a wound roll of 6+ for this weapon, the target suffers 1 mortal wound in addition to any other damage. If the enemy unit contains 10 or more models, consider this weapon as Assault 2D6
  • Synaptic Weaponry:
Weapon Range Type S AP D Abilities
Synaptic Disintegrator 24" Rapid Fire 1 4 0 1 This weapon may target a CHARACTER even if it is not the closest enemy unit. Each time you roll a wound roll of 6+ for this weapon, the target suffers a mortal wound in addition to any other damage.
Synaptic Incinerator 24" Assault 3 5 -2 D3 This weapon may target a CHARACTER even if it is not the closest enemy unit. Each time you roll a wound roll of 6+ for this weapon, the target suffers a mortal wound in addition to any other damage.
Synaptic Obliterator 72" Heavy D3 16 -4 6 Each time you roll a wound roll of 6+ for this weapon, the target suffers D3 mortal wounds in addition to any other damage.
  • Tachyon Arrow:
Weapon Range Type S AP D Abilities
Tachyon Arrow 120" Assault 1 * * * This weapon can only be used once per battle. Select a visible enemy unit within 120" of the firing model. Draw an imaginary straight line between the model and the model in that unit that is closer to the firer; if this weapon hits, roll a die for each enemy unit that this line passes over or through; on a 1 the unit escapes unharmed, on a 2-3 it suffers D3 mortal wounds, on a 4-5 it suffers D3+3 mortal wounds, and on a 6 it suffers 6 mortal wounds. On a hit roll of 1, the bearer suffers D3 mortal wounds after this weapon's shot has been resolved.
  • Tesla Weaponry:
Weapon Range Type S AP D Abilities
Tesla Arc 3" Pistol X 4 0 1 The number of shots fired by this weapon is determined by the number in the model's Damage Table. Each hit roll of 6+ with this weapon causes 3 hits instead of 1.
Tesla Carbine 24" Assault 2 5 0 1 Each hit roll of 6+ with this weapon causes 3 hits instead of 1.
Tesla Cannon 24" Assault 3 6 0 1 Each hit roll of 6+ with this weapon causes 3 hits instead of 1.
Tesla Destructor 24" Assault 4 7 0 1 Each hit roll of 6+ with this weapon causes 3 hits instead of 1.
Tesla Sphere 24" Assault 5 8 0 1 Each hit roll of 6+ with this weapon causes 3 hits instead of 1.
  • Transdimensional Weaponry:
Weapon Range Type S AP D Abilities
Transdimensional Beamer 12" Heavy D3 4 -3 1 Each time you roll a wound roll of 6+ for this weapon, the target suffers a mortal wound in addition to any other damage.
Transdimensional Projector 24" Heavy D6 6 -3 D3 Each time you roll a wound roll of 6+ for this weapon, the target suffers 1 mortal wound in addition to any other damage.
Exile Cannon 12" Heavy D6 10 -4 3 Each time you roll a wound roll of 6+ for this weapon, the target suffers 1 mortal wound in addition to any other damage.

Artefacts

Universal

  • Funeral Mask: Enemy units cannot fire Overwatch at a model with the Funeral Mask. In addition, enemy units within 6" of this model must subtract 1 from their leadership characteristic.
  • Gauntlet of the Conflagrator: Model with Gauntlet of Fire only. The Gauntlet of the Conflagrator replaces the model's Gauntlet of Fire.
Weapon Range Type S AP D Abilities
Gauntlet of the Conflagrator 18" Assault 2D6 * -4 2 This weapon can only be fired once per battle. This weapon automatically hits its target. This weapon wounds on a 2+, unless it is targeting a VEHICLE unit, in which case it has a Strength of 7.
  • Lightning Field: The bearer of the Lightning Field has a 4+ invulnerable save. In addition, roll a D6 for each enemy unit that is within 1" of the bearer at the start of the Fight phase. On a 4+ that unit suffers a mortal wound.
  • Nanoscarab Casket: The Nanoscarab Casket replaces the bearer's Phylactery. The bearer of the Nanoscarab Casket regains D3 lost wounds at the beginning of your turn, rather than 1, from their Living Metal ability. In addition, the bearer also regains D3 lost wounds at the beginning of your opponent's turn. The first time the bearer is slain, roll a D6. On a 4+ set the bearer up again at the end of the phase, as close as possible to its previous position, and more than 1" from any enemy models, with D6 wounds remaining.
  • Nightmare Shroud: The bearer's Save characteristic is improved by 1 (i.e. a Save characteristic of 4+ becomes 3+, a Save characteristic of 3+ becomes 2+ etc.) In addition, enemy units subtract 1 from their Leadership characteristic whilst they are within 6" of the bearer of the Nightmare Shroud.
  • Orb of Eternity: The Orb of Eternity replaces the bearer's resurrection orb. If a model has the Orb of Eternity, once per battle, immediately after you have made your Reanimation Protocols rolls, you can make Reanimation Protocols rolls for models from a friendly <DYNASTY> INFANTRY unit within 3" of the bearer; when making these rolls add 1 to the result of each roll.
  • Sempiternal Weave: Increase the Toughness and Wounds characteristics of the bearer by 1.
  • Veil of Darkness: Once per battle, at the end of any of your Movement phases, the bearer can use the Veil of Darkness. When they do, the bearer, and up to one friendly <DYNASTY> INFANTRY unit within 3" of the bearer, are removed from the battlefield. Then, set up the bearer (and the second unit you chose, if any) anywhere on the battlefield that is more than 9" from any enemy models (the second unit must be set up wholly within 6" of the bearer).
  • Voidreaper: Model with Warscythe only. The Voidreaper replaces the model's Warscythe.
Weapon Range Type S AP D Abilities
The Voidreaper Melee Melee * -4 3 This weapon wounds on a 2+, unless it is targeting a VEHICLE unit, in which case it has a Strength of 7.

Dynasty Specific

  • MEPHRIT - The Voltaic Staff: Model with Staff of Light only. The Voltaic Staff replaces the model's Staff of Light.
Weapon Range Type S AP D Abilities
The Voltaic Staff (Melee) Melee Melee User -3 1 -
The Voltaic Staff (Shooting) 12" Assault 3 6 -3 2 Each time you make a wound roll of 6+ for this weapon the target suffers a mortal wound in addition to any other damage.
  • NEPHREKH - The Solar Staff: Model with Staff of Light only. The Solar Staff replaces the model's Staff of Light.
Weapon Range Type S AP D Abilities
The Solar Staff (Melee) Melee Melee User -2 1 -
The Solar Staff (Shooting) 12" Assault 6 5 -3 1 Each time an enemy INFANTRY unit is hit by this weapon in the Shooting phase, roll a D6; on a 4+ the enemy unit is blinded until the end of the turn - it cannot fire Overwatch and your opponent must subtract 2 from any hit rolls made for the unit.
  • NIHILAKH - Timesplinter Cloak: Once per turn, you can re-roll a single hit roll, wound roll, or damage roll made for the bearer of the Timesplinter Cloak. In addition, roll a dice each time the bearer loses a wound; on a 5+, the model does not lose that wound.
  • NOVOKH - The Blood Scythe: Model with Warscythe only. The Blood Scythe replaces the model's Warscythe.
Weapon Range Type S AP D Abilities
The Blood Scythe Melee Melee +2 -4 2 Each time the bearer fights, it can make D3 additional attacks with this weapon. You can re-roll failed wound rolls for this weapon.
  • SAUTEKH - The Abyssal Staff: Model with Staff of Light only. The Abyssal Staff replaces the model's Staff of Light.
Weapon Range Type S AP D Abilities
The Abyssal Staff (Melee) Melee Melee User -2 1 This weapon automatically hits its target.
The Abyssal Staff (Shooting) 12" Assault 3 * * * This weapon automatically hits its target. Roll 3D6 if a unit is hit by this weapon in the Shooting phase; if the result is equal to or greater than the target unit's highest Leadership characteristic, then it suffers D3 mortal wounds.

Other Wargear

  • Canoptek Cloak: A model equipped with a Canoptek Cloak has a Move characteristic of 10" and gains the Fly keyword. In addition, at the start of your turn, you can select one friendly <DYNASTY> model that has the Living Metal ability and that is within 3" of this model. That model regains D3 lost wounds, rather than 1, from its Living Metal ability.
  • Chronometron: <DYNASTY> Infantry units within 3" of a friendly <DYNASTY> model with a Chronometron have a 5+ invulnerable save against ranged weapons.
  • Dispersion Shield: A model equipped with a Dispersion Shield has a 3+ invulnerable save. Each time you roll an unmodified 6 for this model's invulnerable saving throw, the unit that made that attack suffers a mortal wound after it has finished making all of its shooting attacks.
  • Fabricator Claw Array: At the end of your Movement phase a model equipped with a fabricator claw array can repair a single <DYNASTY> Vehicle within 1". That model regains D3 wounds lost earlier in the battle. A model can only be repaired once per turn.
  • Gloom Prism: A model equipped with a Gloom Prism can attempt to deny one psychic power in each enemy Psychic phase in the same manner as a PSYKER.
  • Nebuloscope: Models do not receive the bonus to their save for being in cover against attacks made by a model with a Nebuloscope.
  • Phylactery: A model with a Phylactery regains D3 lost wounds at the beginning of your turn, rather than 1, from their Living Metal ability.
  • Resurrection Orb: If this model has a Resurrection Orb, once per battle, immediately after you have made your Reanimation Protocols rolls at the beginning of the turn, you can make Reanimation Protocols rolls for models from a friendly <DYNASTY> Infantry unit within 3" of this model.
  • Shadowloom: A model with a Shadowloom has a 6+ invulnerable save. In addition, your opponent must subtract 1 from hit rolls that target this model.
  • Shieldvanes: A model with Shieldvanes has a save characteristic of 3+.
  • Teletrasportation Matrix: If this unit has the Teleportation ability, during deployment you can set this unit up in orbit instead of placing it on the battlefield. At the end of your Movement phases, this unit may teleport into battle. Set it up anywhere on the battlefield that is more than 9" away from enemy models.

Units

HQ

Catacomb Command Barge

This unit contains 1 Catacomb Command Barge (Power Rating 9).

Name M WS BS S T W A Ld Sv
Catacomb Command Barge 12" 2+ 2+ 5 6 8 3 10 3+

Wargear:

  • Staff of Light
  • Gauss Cannon

Special Rules:

  • Explodes (Barge)
  • Hovering (Ark/Barge)
  • Living Metal
  • Quantum Shielding
  • Wave of Command

Upgrades:

  • Dynastic Phaeron: Every <Dynasty> unit within 6" of this model may re-roll every hit roll.
  • Flayed King: Add 2 to this model's Attack characteristic and subtract 2 from this model's hit rolls in the Shooting phase. Friendly <Dynasty> Flayed units within 6" of this model may add 1 their hit rolls.

Options:

  • May exchange its Gauss Cannon for a Tesla Cannon - 13 pts.
  • May exchange its Staff of Light for one of the following:
-Hyperphase Sword - 3 pts.
-Voidblade - 6 pts.
-Voidscythe - 15 pts.
-Warscythe - 9 pts.
  • May take one of the following:
-Phylactery - 20 pts.
-Resurrection Orb - 35 pts.
  • May take one of the following:
-Gauntlet of Fire - 10 pts.
-Tachyon Arrow - 40 pts.
  • May take the Flayed King upgrade and Flayed keyword - 20 pts.
  • One Overlord per <Dynasty> in your army may take the Dynastic Phaeron upgrade - 35 pts./1 PP

Keywords:

  • Faction:<Dynasty>, Necrons
  • HQ, Vehicle, Character, Fly, Overlord, Catacomb Command Barge


Cryptek

This unit contains 1 Cryptek (Power Rating 5).

Name M WS BS S T W A Ld Sv
Cryptek 5" 3+ 3+ 4 4 4 1 10 4+

Wargear:

  • Staff of Light

Special Rules:

  • Living Metal
  • Technomancer

Upgrades:

  • Flayed Priest: Add 1 to this model's Attack characteristic and subtract 2 from this model's hit rolls in the Shooting phase. Friendly <Dynasty> Flayed units within 6" of this model may re-roll one failed hit roll, wound roll or save roll each turn.
  • Harbinger of Despair: Enemy units within 12" of this model have to subtract 2 from their Leadership.
  • Harbinger of Destruction: Friendly <Dynasty> units within 6" of this model consider the Ap of their weapons as 1 point higher.
  • Harbinger of Eternity: Friendly <Dynasty> units within 6" of this model may re-roll a single die each phase.
  • Harbinger of the Storm: Roll a die for every enemy unit within 12" of this model; on a 4+ it suffers 1 mortal wound. In addition, roll a die whenever this model charges or it is charged; on a 2+ that unit suffers D3 mortal wounds.
  • Harbinger of Transmogrification: At the beginning of the Shooting phase select an enemy unit within 18" of this model and roll a die; if the result is equal or higher than that unit's armour save, it suffers a penalty of 1 to its armour save.
  • Phase Shifter

Options:

  • May take any of the following:
-Phase Shifter upgrade - 15 pts.
-Phylactery - 20 pts.
  • May take one of the following:
-Canoptek Cloak - 5 pts.
-Chronometron - 15 pts.
-Canoptek Cloak and Chronometron - 30 pts./ 1PP
  • May take one of the following upgrades (only one of each can be included in the same detachment):
-Flayed Priest upgrade and Flayed keyword - 20 pts.
-Harbinger of Despair upgrade - 25 pts.
-Harbinger of Destruction upgrade and Staff of Destruction (replaces the model's Staff of Light)- 25 pts.
-Harbinger of Eternity upgrade and Chronostaff (replaces the model's Staff of Light) - 25 pts.
-Harbinger of the Storm upgrade and Storm Gauntlet (replaces the model's Staff of Light) - 25 pts.
-Harbinger of Transmogrification upgrade - 25 pts.

Keywords:

  • Faction:<Dynasty>, Necrons
  • HQ, Infantry, Character, Cryptek


Destroyer Lord

This unit contains 1 Destroyer Lord (Power Rating 7).

Name M WS BS S T W A Ld Sv
Destroyer Lord 10" 3+ 3+ 5 6 6 4 10 3+

Wargear:

  • Staff of Light

Special Rules:

  • Hardwired Hatred
  • Living Metal
  • Phase Shifter
  • United in Hatred

Upgrades:

  • Flayed Destroyer: Add 2 to this model's Attack characteristic and subtract 2 from this model's hit rolls in the Shooting phase. Friendly <Dynasty> Flayed units within 6" of this model may add 1 their wound rolls.

Options:

  • May exchange its Staff of Light for one of the following:
-Gauss Cannon - 20 pts.
-Hyperphase Sword - 3 pts.
-Tesla Cannon - 13 pts.
-Voidblade - 6 pts.
-Voidscythe - 15 pts.
-Warscythe - 9 pts.
  • May take one of the following:
-Phylactery - 20 pts.
-Resurrection Orb - 35 pts.
  • May take one of the following:
-Gauntlet of Fire - 10 pts.
-Tachyon Arrow - 40 pts.
  • May take the Flayed Lord upgrade and Flayed keyword - 20 pts.

Keywords:

  • Faction:<Dynasty>, Necrons
  • HQ, Infantry, Character, Fly, Destroyer Lord


Lord

This unit contains 1 Lord (Power Rating 5).

Name M WS BS S T W A Ld Sv
Lord 5" 3+ 3+ 5 5 4 3 10 3+

Wargear:

  • Staff of Light

Special Rules:

  • Living Metal
  • The Lord's Will

Upgrades:

  • Flayed Lord: Add 1 to this model's Attack characteristic and subtract 2 from this model's hit rolls in the Shooting phase. Friendly <Dynasty> Flayed units within 6" of this model may add 1 their wound rolls.
  • Phase Shifter

Options:

  • May exchange its Staff of Light for one of the following:
-Hyperphase Sword - 3 pts.
-Voidblade - 6 pts.
-Voidscythe - 15 pts.
-Warscythe - 9 pts.
  • May take one of the following:
-Phylactery - 20 pts.
-Resurrection Orb - 35 pts.
  • May take one of the following:
-Gauntlet of Fire - 10 pts.
-Tachyon Arrow - 40 pts.
  • May take any of the following:
-Flayed Lord upgrade and Flayed keyword - 20 pts.
-Phase Shifter upgrade - 15 pts.

Keywords:

  • Faction:<Dynasty>, Necrons
  • HQ, Infantry, Character, Lord


Lychguard Vargard

This unit contains 1 Lychguard Vargard (Power Rating 2).

Name M WS BS S T W A Ld Sv
Lychguard Vargard 5" 3+ 3+ 5 5 3 3 10 3+

Wargear:

  • Warscythe

Special Rules:

  • Vargard Protocols: Roll a D6 each time a friendly <Dynasty> Character loses a wound whilst they are within 3" of this model; on a 2+ this model can intercept that hit - the character does not lose a wound but this unit suffers a mortal wound. If this model is equipped with a Dispersion Shield, roll a die for each mortal wound it suffers from this rule; on a 3+ it does not lose that wound. In addition, on an unmodified roll of 6 the unit that made that attack suffers a mortal wound after it has finished making all of its shooting attacks.
  • Living Metal

Upgrades:

  • Flayed Vargard: Add 1 to this model's Attack characteristic and subtract 2 from this model's hit rolls in the Shooting phase.
  • Phase Shifter

Options:

  • May exchange its War Scythe for one of the following:
-Hyperphase Sword - 3 pts.
-Voidblade - 6 pts.
-Voidscythe - 15 pts.
  • May take a Dispersion Shield (may not be taken if it is equipped with a Warscythe or a Voidscythe) - 15 pts.
  • May take any of the following:
-Flayed Vargard upgrade and Flayed keyword - 20 pts.
-Phase Shifter upgrade - 15 pts.

Keywords:

  • Faction:<Dynasty>, Necrons
  • HQ, Infantry, Character, Lychguard Vargard

Overlord

This unit contains 1 Overlord (Power Rating 5).

Name M WS BS S T W A Ld Sv
Overlord 5" 2+ 2+ 5 5 5 3 10 3+

Wargear:

  • Staff of Light

Special Rules:

  • Living Metal
  • My Will Be Done
  • Phase Shifter

Upgrades:

  • Dynastic Phaeron: Every <Dynasty> unit within 6" of this model may re-roll every hit roll.
  • Flayed King: Add 2 to this model's Attack characteristic and subtract 2 from this model's hit rolls in the Shooting phase. Friendly <Dynasty> Flayed units within 6" of this model may add 1 their hit rolls.

Options:

  • May exchange its Staff of Light for one of the following:
-Hyperphase Sword - 3 pts.
-Voidblade - 6 pts.
-Voidscythe - 15 pts.
-Warscythe - 9 pts.
  • May take one of the following:
-Phylactery - 20 pts.
-Resurrection Orb - 35 pts.
  • May take one of the following:
-Gauntlet of Fire - 10 pts.
-Tachyon Arrow - 40 pts.
  • May take the Flayed King upgrade and Flayed keyword - 20 pts.
  • One Overlord per <Dynasty> in your army may take the Dynastic Phaeron upgrade - 35 pts./1 PP

Keywords:

  • Faction:<Dynasty>, Necrons
  • HQ, Infantry, Character, Overlord


Praetorian Agent

This unit contains 1 Praetorian Agent (Power Rating 6).

Name M WS BS S T W A Ld Sv
Praetorian Agent 10" 2+ 2+ 5 5 5 3 10 3+

Wargear:

  • Rod of Covenant

Special Rules:

  • Living Metal
  • Phase Shifter
  • The Will of the Silent King Re-roll hit and wound rolls of 1 for friendly Triarch units that are within 6" of this model.

Upgrades:

  • Szarekh's Hand: At the beginning of your turn, choose a friendly Triarch unit within 6" of this model. Add 1 to Advance, charge, and hit rolls of that unit until the beginning of your next turn. A unit can only be chosen as the target of this ability once in each turn. Also, if a Praetorian Lord with this rule is your warlord, Triarch Infantry units count as Troops and may be taken as a TROOP choice.

Warlord Trait: If a Praetorian Agent is your Warlord, it has the Thrall of the Silent King Warlord Trait.

Options:

  • May exchange its Staff of Light for one of the following:
-Staff of the Oath - 20 pts.
-Voidblade and Particle Caster - 10 pts.
  • May take a Phylactery - 20 pts.
  • May take one of the following:
-Gauntlet of Fire - 10 pts.
-Tachyon Arrow - 40 pts.
  • May take the Szarekh's Hand upgrade - 20 pts.

Keywords:

  • Faction:Triarch, Necrons
  • HQ, Infantry, Character, Praetorian Agent, Fly

Anrakyr the Traveller

This unit contains 1 Anrakyr the Traveller (Power Rating 8). Only one of this model may be included in your army.

Name M WS BS S T W A Ld Sv
Anrakyr the Traveller 5" 2+ 2+ 6 5 6 4 10 3+

Wargear:

  • Tachyon Arrow
  • Warscythe

Special Rules:

  • Living Metal
  • Lord of the Pyrrhian Legions
  • Mind in the Machine
  • My Will Be Done: At the beginning of your turn, choose a friendly Necrons Infantry unit within 6" of Anrakyr the Traveller. Add 1 to Advance, Charge, and Hit rolls for that unit until the beginning of your next turn. A unit can only be chosen as the target of this ability once in each turn.
  • Phase Shifter

Warlord Trait: If this model is your Warlord, it has the Implacable Conqueror Warlord Trait.

Keywords:

  • Faction: Necrons
  • HQ, Infantry, Character, Overlord, Anrakyr the Traveller


Illuminor Szeras

This unit contains 1 Illuminor Szeras (Power Rating 7). Only one of this model may be included in your army.

Name M WS BS S T W A Ld Sv
Illuminor Szeras 6" 3+ 3+ 4 4 5 3 10 3+

Wargear:

  • Eldritch Lance

Special Rules:

  • Living Metal
  • Master Technomancer
  • Mechanical Augmentation

Warlord Trait: If this model is your Warlord, it has the Immortal Pride Warlord Trait.

Keywords:

  • Faction: Necrons
  • HQ, Infantry, Character, Cryptek, Illuminor Szeras


Imotekh the Stormlord

This unit contains 1 Imotekh the Stormlord (Power Rating 8). Only one of this model may be included in your army.

Name M WS BS S T W A Ld Sv
Imotekh the Stormlord 5" 2+ 2+ 5 5 6 3 10 2+

Wargear:

  • Gauntlet of Fire
  • Staff of the Destroyer

Special Rules:

  • Bloodswarm Nanoscarabs: You can re-roll hit rolls of 1 for friendly units of Sautekh Flayed units that are within 12" of Imotekh the Stormlord.
  • Grand Strategist
  • Living Metal
  • Lord of the Storm
  • Phaeron of the Sautekh Dynasty: At the beginning of your turn, choose up to two friendly Sautekh Infantry units within 6" of Imotekh the Stormlord. Add 1 to Advance, Charge, and Hit rolls for that unit until the beginning of your next turn. A unit can only be chosen as the target of this ability once in each turn.
  • Phase Shifter
  • Undying

Warlord Trait: If this model is your Warlord, it has the Hyperlogical Strategist Warlord Trait.

Keywords:

  • Faction:Sautekh, Necrons
  • HQ, Infantry, Character, Overlord, Imotekh the Stormlord


Kutlakh the World Killer

This unit contains 1 Kutlakh the World Killer (Power Rating 8). Only one of this model may be included in your army.

Name M WS BS S T W A Ld Sv
Kutlakh the World Killer 5" 2+ 2+ 5 5 6 3 10 2+

Wargear:

  • Phylactery
  • Staff of Light
  • The Obsidax

Special Rules:

  • Death Incarnate: If this model is your Warlord, then all Maynarkh units within 12" may still charge in a turn in which they have Advanced.
  • Living Metal
  • Phaeron of the Maynarkh Dynasty: At the beginning of your turn, choose up to two friendly Maynarkh Infantry units within 6" of Kutlakh the World Killer. Add 1 to Advance, Charge, and Hit rolls for that unit until the beginning of your next turn. A unit can only be chosen as the target of this ability once in each turn.
  • Phase Shifter
  • Splinter of Madness

Warlord Trait: If this model is your Warlord, it has the Eternal Madness Warlord Trait.

Keywords:

  • Faction:Maynarkh, Necrons
  • HQ, Infantry, Character, Overlord, Kutlakh the World Killer


Mortrakh the Hunter

This unit contains 1 Mortrakh the Hunter (Power Rating 5). Only one of this model may be included in your army.

Name M WS BS S T W A Ld Sv
Mortrakh 5" 3+ 2+ 4 5 4 1 10 3+

Wargear:

  • Synaptic Incinerator

Special Rules:

  • Assassin from Hyperspace: During deployment, you can set up Mortrakh in a hyperspace oubliette instead of placing it on the battlefield. At the end of any of your Movement phases, Mortrakh can slip back into reality - set it up anywhere on the battlefield that is more than 9" away from any enemy models. Whenever Mortrakh is set up through this or the Ethereal Interception special rules, it and every Deathmarks unit within 6" of it can re-roll any failed hit and wound roll.
  • Death Marked: At the start of the first battle round but before the first turn begins, pick a Character from the opposing army. That model must subtract 1 from its Discipline characteristic and other enemy models cannot intercept wounds allocated to that model.
  • Ethereal Interception: When an enemy unit is set up (other than during deployment or when disembarking) you can immediately set up this unit on the battlefield, anywhere more than 9" away from enemy models and within 12" of the enemy unit that has just been set up. You can then make a shooting attack with this unit as if it were your Shooting phase, but this attack must target the enemy unit that was just set up.
  • Living Metal
  • Phasing Device: At the beginning of any of your Movement phases, if Mortrakh is not within 1" of an enemy unit, it can enter a hyperspace oubliette. Remove it from the battlefield - it can return as described in the Hunters from Hyperspace ability. Mortrakh unit may not phase out and return to the battlefield in the same turn. If the battle ends while Mortrakh is phased out, it is considered to be slain.

Keywords:

  • Faction:<Dynasty>, Necrons
  • HQ, Infantry, Character, Mortrakh


Nemesor Zahndrekh

This unit contains 1 Nemesor Zahndrekh (Power Rating 8). Only one of this model may be included in your army.

Name M WS BS S T W A Ld Sv
Nemesor Zahndrekh 5" 2+ 2+ 5 5 6 3 10 2+

Wargear:

  • Staff of Light

Special Rules:

  • Counter Tactics
  • Living Metal
  • My Will Be Done: At the beginning of your turn, choose a friendly Sautekh Infantry unit within 6" of Nemesor Zahndrekh. Add 1 to Advance, Charge, and Hit rolls for that unit until the beginning of your next turn. A unit can only be chosen as the target of this ability once in each turn.
  • Phase Shifter
  • Transient Madness

Warlord Trait: If this model is your Warlord, it has the Eternal Madness Warlord Trait.

Keywords:

  • Faction:Sautekh, Necrons
  • HQ, Infantry, Character, Overlord, Nemesor Zahndrekh


Orikan the Diviner

This unit contains 1 Orikan the Diviner (Power Rating 6). Only one of this model may be included in your army.

Name M WS BS S T W A Ld Sv
Orikan the Diviner 5" 3+ 3+ 4 4 5 2 10 4+
Orikan Empowered 5" 2+ 2+ 7 7 7 4 10 4+

Wargear:

  • Staff of Tomorrow

Special Rules:

  • Living Metal
  • Master Chronomancer
  • Technomancer: Add 1 to Reanimation Protocol rolls for models from Sautekh units within 3" of any friendly Sautekh Crypteks.
  • The Stars Are Right

Warlord Trait: If this model is your Warlord, it has the Enduring Will Warlord Trait.

Keywords:

  • Faction:Sautekh, Necrons
  • HQ, Infantry, Character, Cryptek, Nemesor Zahndrekh


Toholk the Blinded

This unit contains 1 Toholk the Blinded (Power Rating 6). Only one of this model may be included in your army.

Name M WS BS S T W A Ld Sv
Toholk the Blinded 5" 2+ 2+ 5 5 6 3 10 2+

Wargear:

  • Aeonstave
  • Transdimensional Beamer

Special Rules:

  • Mad Chronomancer: Friendly Maynarkh Infantry units within 3" of this unit have a 5+ invulnerable save against shooting attacks.
  • Eternal Engines
  • Living Metal
  • Predictive Strategist
  • Technomancer: Add 1 to Reanimation Protocol rolls for models from Maynarkh units within 3" of any friendly Maynarkh Crypteks.

Warlord Trait: If this model is your Warlord, it has the Eternal Madness Warlord Trait.

Keywords:

  • Faction:Maynarkh, Necrons
  • HQ, Infantry, Character, Cryptek, Toholk the Blinded


Trazyn the Infinite

This unit contains 1 Trazyn the Infinite (Power Rating 5). Only one of this model may be included in your army.

Name M WS BS S T W A Ld Sv
Trazyn the Infinite 5" 2+ 2+ 5 5 6 3 10 3+

Wargear:

  • Empathic Obliterator

Special Rules:

  • Living Metal
  • My Will Be Done: At the beginning of your turn, choose a friendly Nihilakh Infantry unit within 6" of Nemesor Zahndrekh. Add 1 to Advance, Charge, and Hit rolls for that unit until the beginning of your next turn. A unit can only be chosen as the target of this ability once in each turn.
  • Phase Shifter
  • Surrogate Hosts

Warlord Trait: If this model is your Warlord, it has the Enduring Will Warlord Trait.

Keywords:

  • Faction:Nihilakh, Necrons
  • HQ, Infantry, Character, Overlord, Trazyn the Infinite

Vargard Obyron

This unit contains 1 Vargard Obyron (Power Rating 6). Only one of this model may be included in your army.

Name M WS BS S T W A Ld Sv
Vargard Obyron 5" 2+ 3+ 5 5 6 4 10 2+

Wargear:

  • Warscythe

Special Rules:

  • Cleaving Counterblow
  • Ghostwalk Mantle
  • Living Metal
  • The Lord's Will: Re-roll wound rolls of 1 for friendly Sautekh Infantry units that are within 6" of Vargard Obyron.
  • The Vargard's Duty

Warlord Trait: If this model is your Warlord, it has the Honourable Combatant Warlord Trait.

Keywords:

  • Faction:Sautekh, Necrons
  • HQ, Infantry, Character, Lord, Vargard Obyron

Troops

Immortals

This unit contains 5 Immortals (Power Rating 4). It can include up to 5 more Immortals (Power Rating +4).

Name M WS BS S T W A Ld Sv
Immortal 5" 3+ 3+ 4 4 1 2 10 3+

Wargear:

  • Gauss Blaster

Special Rules:

  • Reanimation Protocols

Options:

  • The entire unit may exchange their Gauss Blasters for Tesla Carabines - 7 pts.

Keywords:

  • Faction:<Dynasty>, Necrons
  • Troops, Infantry, Immortals

Necron Warriors

This unit contains 10 Necron Warriors (Power Rating 6). It can include up to 5 more Necron Warriors (Power Rating +3) or up to 10 more Necron Warriors (Power Rating +6).

Name M WS BS S T W A Ld Sv
Necron Warrior 5" 3+ 3+ 4 4 1 1 10 4+

Wargear:

  • Gauss Flayer

Special Rules:

  • Reanimation Protocols

Keywords:

  • Faction:<Dynasty>, Necrons
  • Troops, Infantry, Warriors

Elites

Deathmarks

This unit contains 5 Deathmarks (Power Rating 5). It can include up to 5 more Deathmarks (Power Rating +4).

Name M WS BS S T W A Ld Sv
Deathmark 5" 3+ 3+ 4 4 1 1 10 3+

Wargear:

  • Synaptic Disintegrator

Special Rules:

  • Ethereal Interception
  • Hunters from Hyperspace: During deployment, you can set up a unit of Deathmarks in a hyperspace oubliette instead of placing them on the battlefield. At the end of any of your Movement phases, the Deathmarks can slip back into reality - set them up anywhere on the battlefield that is more than 9" away from any enemy models. Whenever this unit is set up through this or the Ethereal Interception special rules, add 1 to this unit's hit rolls.
  • Phasing Device: At the beginning of any of your Movement phases, any Deathmarks unit that is not within 1" of an enemy unit can enter a hyperspace oubliette. Remove it from the battlefield - it can return as described in the Hunters from Hyperspace ability. A Deathmarks unit may not phase out and return to the battlefield in the same turn. If the battle ends while the Deathmarks unit is phased out, it is considered to be slain.
  • Reanimation Protocols

Options:

  • The entire unit may exchange their Gauss Blasters for Tesla Carabines - 7 pts.

Keywords:

  • Faction:<Dynasty>, Necrons
  • Elites, Infantry, Deathmarks

Flayed Ones

This unit contains 5 Flayed Ones (Power Rating 4). It can include up to 5 more Flayed Ones (Power Rating +4), up to 10 more Flayed Ones (Power Rating +8) or up to 15 more Flayed Ones (Power Rating +12),.

Name M WS BS S T W A Ld Sv
Flayed Ones 5" 3+ 6+ 4 4 1 3 10 4+

Wargear:

  • Flayer CLaws

Special Rules:

  • Flesh Hunger
  • Haunting Horrors
  • Reanimation Protocols

Keywords:

  • Faction:<Dynasty>, Necrons
  • Elites, Infantry, Flayed Ones, Flayed


Necron Pariahs

This unit contains 5 Necron Pariahs (Power Rating 6). It can include up to 5 more Necron Pariahs (Power Rating +6).

Name M WS BS S T W A Ld Sv
Necron Pariah 5" 3+ 3+ 5 4 2 2 10 3+

Wargear:

  • Scythe of Light

Special Rules:

  • Pariah Gene: This model can never be targeted or affected by psychic powers in any way. In addition, enemy PSYKERS must subtract 2 from Psychic tests and Deny the witch tests they take for each unit with this ability that is within 18" of them.

Keywords:

  • Faction:<Dynasty>, Necrons
  • Elites, Infantry, Necron Pariahs

Dedicated Transports

Ghost Ark

This unit contains 1 Ghost Ark (Power Rating 8).

Name M WS BS S T W A Ld Sv
Ghost Ark * 6+ * 6 6 14 * 10 4+
Remaining W M BS A
8-14+ 12" 3+ 3
4-7 8" 4+ D3
1-3 4" 5+ 1

Wargear:

  • Two Gauss Flayer Arrays

Special Rules:

  • Explodes (Ark/Pylon)
  • Hovering (Ark/Barge)
  • Living Metal
  • Quantum Shielding
  • Repair Barge

Transport Capacity: This model can transport 10 <Dynasty> Infantry models, which must be Warriors or Characters. It cannot transport Destroyer Lords.

Keywords:

  • Faction:<Dynasty>, Necrons
  • Dedicated Transport, Vehicle, Ghost Ark, Fly, Transport