Codex - Officio Iratus

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Introduction

This codex is for all the Angry units which exist within the Angry universe within warhammer 40k... But don’t fit within the Codex - Angry Marines 8th Edition, units like the infamous Inquisitor Badassious, or rogue/angrier than usual assassins from the Officio Assassinorum. These units can be used alongside the units from the angry marines codex (providing support or pinpoint threat removal), or by themselves.

Officio Iratus Special Rules

Abilities

  • THIS SHIT'S OURS NOW, FUCKERS!!! - Inquisitors are known for taking things, vehicles, ships, planets, exterminartus weaponry, and objectives are no exception.:
  • If your army is Battle-forged, all Troops units in Codex - Officio Iratus Detachments gain this ability. such a unit that is within range of an objective marker (as specified in the mission) controls the objective marker even if there are more enemy models within range of that objective marker. if an enemy unit within range of the same objective marker has a similar ability, then the objective marker is controlled by the player who has the most models within range of it as normal.
  • FUCKING HERETICS!!!: (insert exterinartus explosion here).
    • Units with this rule add 1 to their attack and strength characteristics in a turn in which they charged, were charged or performed a heroic intervention.
  • Too Fucking Angry to be hit: The angry agents of the imperium have a sustain for their enemies matched only by the fury of angry marines high command.
    • A unit with this rule has a 4++ invulnerability save.
  • Head Hunters Supreme: The assassins of the officio assasinorum are the finest such tools the imperium has at their disposal, and the agents of the officio iratus are no exception.
    • Keep track of how many units are slain by models with rule throughout the battle (Charecters count as 2 units, characters with more tha 9 maximum wounds count as 4 units). Then, consult the table below:
      • Bloodthirsty 0-1: Add 1 to the attack charecteristics of models with this rule.
      • A Grim and Bloody Sight 1-5: Enemy units within 12” of a model with this rule subtract 1 from their leadership characteristic.
      • Mad with the Brutality: Models with this rule ignore damage recieved on a 5+.
      • Drenched in Slaughter 12+: Models with this rule gain the benefits of all the previous abilities.
  • Followers of the Angry Bastards:
    • Units with this rule can never loose more than 1 model during a morale phase as long as there is an ANGRY CHARECTER within 6” of them.
  • Very Specific Hatred:
    • Before the battle starts choose a faction keyword (eg ultramarines) present in your opponent’s/opponents’ force. For the duration of the battle, units with this rule may re-roll failed wounds in a fight phase in which they charged, were charged or performed a heroic intervention.

Stratagems

Warlord Traits

  • Exterminartus Mad:
    • Before the battle begins declare that your warlord is “exterinartus mad” and ordered their ship in orbit to start bombarding the planet. For the rest of the battle the “End of the World” rules/scenario applies. If the “End of the World” is already in effect then instead double the number of mortal wounds that any unit would receive because of the scenario.
  • Ex Angry Marine: It is not unknown for space marinesto move around within the factions of the imperium, performing tasks where it helps to be a superhuman warrior that eats guants for breakfast. Ex-Angry Marines however find it a lot harder to find employment outside of their chapter, as for example, who in their right mind would employee an angry marine to perform fine detailed investigations in the upper spires of a hive. They are however, perfectly suited for jobs in the imperium which require them to do exactly what they have always done, which is to run screaming at something and chop it to pieces.
    • A unit with this trait adds 1 to its strength and attack characteristics.
  • Master of Hiding:
    • Attacks against made against a unit with this rule suffer a -1 to hit. In addition to this a unit with this rule adds 2 to its armour save rolls when in cover instead of 1.
  • Ex-Crazied Zealot:
    • CRAZIED ZEALOTs within 6” of a unit with this trait do no suffer casualties in the morale phase and reroll failed hit rolls. In addition to this a unit with this traits gains the CRAZIED ZEALOT keyword.
  • Eternally Hateful:
    • A unit with this trait and all friendly units within 3” of this unit may re-roll all failed wound rolls in the fight phase against your chosen faction keyword, instead of just when they charged, were charged or performed a heroic intervention.

Equipment

“Borrowed” Heirlooms of the Iratus

Units

HQ

Iratus Master

An assassin who had managed to survive in an order of assassins long enough to reach grand master status with their group. Unfortunately (depending on your point of view) this is also an individual who lost their mind a bit and got kicked out of their order. If such individuals (even such highly skilled ones) survive in the imperium for long enough then they will be picked up by the Oficio Iratus, where they will find a group of likeminded (insane and angry) assassins, inquisitors and assorted hangers on

Oficio Iratus Inquisitor

On Foot

Name M WS BS S T W A LD Sv Points cost
Iratus Inquisitor 6” 2+ 2+ 4 4 4 4 10 3+ 70

Abilities:

  • FUCKING HERETICS

In Terminator Armour

Name M WS BS S T W A LD Sv Points cost
Iratus Inquisitor in Terminator Armour 6” 2+ 2+ 4 4 5 4 10 2+ 120

On a Throne of Wrath

Name M WS BS S T W A LD Sv Points cost
Iratus Inquisitor on a Throne of Wrath 5” 2+ 2+ 6 6 8 4 10 2+ 180

Deranged Psyker

On Foot

On a bike

Special Characters

Inquisitor Badasious

Purging the heretics has never looked so badass.

Inquisitor Badasious is a single model armed with the Blade of Badasious, the Hand of Badasious, the Shield of Badasious, and Frag and Krak Grenades

Name M WS BS S T W A LD Sv Points cost
Inquisitor Badasious 7” 2+ 2+ 5 5 7 4 10 2+ 250

Wargear:

Weapon Range Type S AP D Abilities
Blade of Badasious Melee Melee +2 -4 3 This weapon always wounds its target on a 3+ or better. Units damaged by this weapon subtract 1 from their leadership characteristic until the next turn.
Hand of Badasious 36" Pistol 3 6 -3 1 This weapon always wounds its target on a 4+ or better. Units damaged by this weapon subtract 1 from their leadership characteristic until the next turn.
Frag grenade 6" Grenade D6 3 0 1 -
Krak grenade 6" Grenade 1 6 -1 D3 -

Abilities:

  • You there! I'll be having your head next!: Badasious is very particular about the heads he takes, and is capable of picking out a single person from a crowd as his target from a mile away.
    • This model may assign damage to individual models in a target unit instead of your opponent assigning damage. In addition, this model may target CHARECTERS even if they're not the closest unit.
  • BADASS: Badasious is known for his incredible feats of badassery. So great are his skills, as well so long is his list of successes that even the Grey Knights would have difficulties in recreating what the Inquisitor is capable of doing.
    • This model may choose a warlord trait (if he is your warlord) from the angry marines codex or the Officio Iratus codex. In addition, this model re-rolls all failed hit and wound rolls, and wound rolls of 6+ against CHARACTERS deal an additional D3 mortal wounds.
  • Nigh-Invulnerable: Badasious has faced all manners of terrifying, army destroying weapons that would leave nothing standing no matter how durable or powerful they are, and survived to tell the tale. Is it luck, sheer stubbornness, The Emperor's grace, or a combination of all three, Badasious doesn't try to think about it. What really matters is that the enemy failed to kill him and they will pay for failing.
    • This model may only be wounded on a 3+ or worse, has a 4++ invulnerability save, ignores damage on a 5+ and all damage dealt to him is halved (rounding up).
  • Shield of Badasious: Sometimes Badasious’ raw badassnous is not enough to protect himself. In those situations he calmly puts his pistol away, and pulls out his shield and a thermos of tea, because it’s going to take a god emperor knows amount of firepower to shift him now.
    • At the beginning of your turn you may choose for this model to put away its pistol, and instead wield its shield. If so this model may not fire its pistol until your next turn when you must decide again whether or not to use the pistol or shield, but this model increases its ward save to a 3++ and all models targeting this model must subtract one from their hit rolls. In addition, units which successfully charge this model or are successfully charged by this model suffer one mortal wound.

Faction Keywords: Imperium, Angry, Codex - Officio Iratus

Keywords: Infantry, Charecter, Inquisitor Badasious

Troops

Angry Mob

Name M WS BS S T W A Ld Sv Points
Rioter 6" 4+ 5+ 3 3 1 1 6 6+ 4



Weapon Range Type S AP D Abilities
Lasgun 24" Rapid Fire 1 3 0 1 -
Las Pistol 12" Pistol 1 3 0 1 -
Mob Tools Melee Melee +1 0 1 A hit roll of 1 with this weapon deals a mortal wound to the bearer on a 4+ on a D6, and a mortal wound to the target unit.


Wargear:

  • Lasgun


Wargear Options:

  • Any model may replace its lasgun for a las pistol and mob tools.

Abilities:

  • FUCKING HERETICS!!!
  • Followers of the Angry Bastards

Faction Keywords: Imperium, Angry, Codex - Officio Iratus

Keywords: Infantry, Angry Mob

Iratus Storm Troops

Sombody has the make sure that the Inquisitor doesn’t get shot.
Name M WS BS S T W A Ld Sv Points
Iratus Storm Trooper 6" 4+ 3+ 3 3 1 1 6 4+ 9
Iratus Storm Trooper Sergeant 6" 4+ 3+ 3 3 1 2 7 4+ 9



Weapon Range Type S AP D Abilities
Frag grenade 6" Grenade D6 3 0 1 -
Krak grenade 6" Grenade 1 6 -1 D3 -


Wargear:

  • Iratus Storm Trooper:
  • Boltgun
  • Frag and Krak grenades
  • Iratus Storm Trooper Sergeant:
  • Chainsword
  • Bolt pistol
  • Frag and Krak grenades

Wargear Options:


Abilities:

  • FUCKING HERETICS!!!
  • Followers of the Angry Bastards
  • Protect the Angry Bastard!
    • Whenever a CODEX - OFFICIO IRATUS CHARECTER looses a wound and a unit with the rule is within 3” roll a D6. On a 4+ CODEX - OFFICIO IRATUS CHARECTER does not loose a wound, and the unit with this rule within 3” suffers a mortal wound instead.

Faction Keywords: Imperium, Angry, Codex - Officio Iratus

Keywords: Infantry, Iratus Storm Troops

Mad Zealots

These guys are everywhere. It doesn’t matter where you go in the imperium you will find crazed zealots of the imperial cult running around, spouting gibberish and generally getting in the way. Mostly, they’re just a sap on resources for the imperium as a whole, but they are tollerated because they a. Provide a suitably holy atmosphere to the vast cathedrals which can be found everywhere and b. Fight like the complete nutters they are when pointed in the direction of the imperium foes. The officio iratus is no exception in this regard, except that strict hygiene standards are enforced upon any such zealots which find their way into their ships. This has been the case ever since an Angry Evesor was dragged out of its drug induced slumber by the foetid stench of hundreds of these filthy humans (the cleanup from which took weeks to complete). This is fortunate for the Officio Iratus, as nurgle has been looking at using the disgusting humans as a means of exerting his influence, an act which could severally hindered the officio until Badasious did something about it.

Name M WS BS S T W A Ld Sv Points
Rioter 6" 4+ 4+ 3 3 1 2 6 7+ 6



Weapon Range Type S AP D Abilities
Flagellation Tools Melee Melee User 0 1 Hit with this weapon count as 2 hits instead of 1.


Wargear:

  • Flagellation Tools


Wargear Options:

  • None

Abilities:

  • FUCKING HERETICS!!!
  • Followers of the Angry Bastards
  • Completely Bloody Crazy:
    • A model with this rule ignores damage received on a 5+ on a D6. In addition to this enemy units suffer -1 to hit against this unit in the fight phase.

Faction Keywords: Imperium, Angry, Codex - Officio Iratus

Keywords: Infantry, Angry Mob

Elites

Angry Evesor

Name M WS BS S T W A Ld Sv Points
Angry Evesor 7" 2+ 2+ 4 4 5 5 10 4+ 90



Weapon Range Type S AP D Abilities
Executioners Pistol 12" Pistol 4 4 -1 1 You may reroll failed wound rolls with this weapon against INFANTRY units.
Neuro-Guantlet Melee Melee +1 -1 1 You may reroll failed wound rolls for this weapon.
Power Sword Melee Melee User -3 1 -

Abilities:

Heavy Support