Coral Merfolk

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Revision as of 06:44, 31 March 2014 by 1d4chan>Kapow
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Coral Merfolk are a tropical race of aquatic humanoids that are known for their stunning beauty. They usually have small to medium size communities in warm tropical waters around atolls, islands, and reefs. Coral Merfolk blood is naturally magical which allows many to become talented sorcerers, warlocks, and Oracles.

Physical Description: Coral Merfolk halve the upper bodies of humans and lower bodies of a Tropical fish. Their most distinguishing feature is their bright multicolored skin and fins which form striking patterns across their entire body. Each individual has their own unique pattern and colors.

Society: Coral Merfolk communities are often isolated, insular and suspicious of outsiders. Coral Merfolk blood has strange magical properties that many evil groups which to sell. Settlements that receive regular traffic are often subject to predation by groups that wish to kill or capture them. Other settlements are often seperated by hundreds of miles of open ocean which reduces the amount of outside contact.

Alignment and Religion: Chaotic neutral

Relations:

Adventurers:


Coral Merfolk Racial Traits

pathfinder

Racial Attributes: Coral Merfolk gain +4 to charisma -2 to strength and -2 to wisdom

Medium Size: Coral Merfolk are medium size and have no bonuses or penalties due to their size.

Slow Speed: Coral Merfolk have a base speed of 20 feet and are never slowed by armor or encumbrance.

Aquatic: Coral merfolk gain a swimspeed of 30 feet and +8 to swim checks. They can breathe water and air.

Lucky: Coral Merfolk gain a +1 racial bonus on all saving throws

Some other awesoem ability: wow amazing!


D&D 5E

Ability Score Adjustment:

Size: Medium

Speed: 25

Aquatic: You can swim with a speed of 30 feet and have advantage to all athletics checks when swimming. You can breathe air and water.

Some other Ability:


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