Coral Merfolk

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Coral Merfolk are a tropical race of aquatic humanoids that are known for their stunning beauty. They usually have small to medium size communities in warm tropical waters around atolls, islands, and reefs. Coral Merfolk blood is naturally magical which allows many to become talented sorcerers, warlocks, bards and Oracles.

Physical Description: Coral Merfolk halve the upper bodies of humans and lower bodies of a Tropical fish. Their most distinguishing feature is their bright multicolored skin and fins which form striking patterns across their entire body. Each individual has their own unique pattern and colors. Instead of hair, tropical merfolk have colored feathery fins or crests. Merfolk have specially adapted gills instead of lungs that can breathe both water and air. Their tails allow powerful swimming, but are equally capable of supporting the rest of the body upright on land as they slither along.

Society:

Alignment and Religion: Chaotic neutral? Coral Merfolk value freedom... something something

Relations: Coral Merfolk communities are often isolated, insular and suspicious of outsiders. Coral Merfolk blood has strange magical properties that many evil groups which to sell. Settlements that receive regular traffic are often subject to predation by groups that wish to kill or capture them. Other settlements are often seperated by hundreds of miles of open ocean which reduces the amount of outside contact. However, once a Coral merfolk has judged a person or situation as safe they are very warm and friendly.


Adventurers: Coral Merfolk usually become adventurers to test and improve their magical powers or take revenge on enemies of their community. Most Coral merfolk adventurers are sorcerers, warlocks, bards or oracles.


Coral Merfolk Racial Traits

Pathfinder

Racial Attributes: Coral Merfolk gain +2 to charisma +2dexterity and -2 to strength

Medium Size: Coral Merfolk are medium size and have no bonuses or penalties due to their size.

Slow Speed: Coral Merfolk have a base speed of 20 feet and are never slowed by armor or encumbrance.

Aquatic: Coral merfolk gain a swimspeed of 30 feet and +8 to swim checks. They can breathe water and air.

Lucky: Coral Merfolk gain a +1 racial bonus on all saving throws

Low Light Vision: Coral Merfolk can see twice as far as a race with normal vision in conditions of dim light.

Quick Reactions: Coral Merfolk receive improved initiative as a bonus feat.

Deep magic: Coral Merfolk gain a +2 racial bonus on caster level checks made to overcome spell resistance and a +2 racial bonus on dispel checks.


D&D 5E

Ability Score Adjustment:

Size: Medium

Speed: 25

Aquatic: You can swim with a speed of 30 feet and have advantage to all athletics checks when swimming. You can breathe air and water.

Some other Ability:


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