Council of Wyrms
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How can you have something called Dungeons & Dragons and not allow people to play as dragons?
- - Bill Slaviscek to Gary Gygax
And thus, Council of Wyrms was born.
Simply put, you get to play as the Dragons. No, you don't get to play normal dragons in a normal D&D world, having your hoard targeted by would-be adventurers or fighting for control of puppet governments. You play the thrilling game of democratic dragon politics on an island chain populated mostly by dragons, their vassal races, and the half-dragon offspring of dragon/vassal mating.
External Links
Dungeons & Dragons Campaign Settings | |
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Basic D&D | Mystara (Blackmoor) • Pelinore • Red Sonja |
AD&D | Birthright • Council of Wyrms • Dark Sun • Diablo • Dragonlance • Forgotten Realms (Al-Qadim • The Horde • Icewind Dale • Kara-Tur • Malatra • Maztica) • Greyhawk • Jakandor • Mystara (Hollow World • Red Steel • Savage Coast) • Planescape • Ravenloft (Masque of the Red Death) • Spelljammer |
3rd/3.5 Edition | Blackmoor • Diablo • Dragonlance • Dragon Fist • Eberron • Forgotten Realms • Ghostwalk • Greyhawk (Sundered Empire) • Ravenloft (Masque of the Red Death) • Rokugan |
4th Edition | Blackmoor • Dark Sun • Eberron • Forgotten Realms • Nentir Vale |
5th Edition | Dragonlance • Eberron • Exandria • Forgotten Realms • Greyhawk • Ravenloft • Ravnica • Theros • Spelljammer • Strixhaven • Radiant Citadel |