Creature Feature Creation Table for /tg
This Creature Creation Table is for use in making your own creatures in the Warhammer 40,000 universe. Made mainly for /tg/ through boredom, but hopefully could be used in Role Playing Games. It goes over background and characteristics before going into the statistics. It's currently still a work in progress.
Creature Lifestyle
| Creature environment or World?(d100) | |
|---|---|
| 1-20 | Jungle - "It thrives in a dense saturated jungle filled with diverse wildlife." |
| 21-35 | Desert - "Sandy and/or dry landscape stretch far across the plain." |
| 36–45 | Ice - "Vast glaciers and ice form the mainstay of the creature's home." |
| 45-55 | Swamp - "Swamps and marshes make up much of the coastal terrain." |
| 55-65 | Plains/Wooded - "Calmer forests and rolling hills let the creature roam and thrive." |
| 65-75 | Lava/Magma - "The creature prefers the hot temperatures and dead landscape near volcanoes." |
| 75-85 | Warp Maligned World - "This planet has been lost in the Warp and disturbed by Chaotic continents." |
| 86-96 | Urban - "Somehow the creature is able to sustain itself and thrive in an city around more intelligent species." |
| 97-100 | No atmosphere/Space - "Survival in Space or otherwise seemingly lifeless environments is where it thrives." |
| What is the creature's food habits? (d10) | |
|---|---|
| 1–2 | Carnivore - "The Creature is a natural carnivore killing prey outright when given the chance." |
| 3-4 | Herbivore - "Though still dangerous, this creature attacks out of defense instead of hunger." |
| 5–6 | Omnivore - "Attacks out of hunger, but usually goes after other food sources first." |
| 7–8 | Scavenger - "Feasts only on dead animals or things that inexplicably end up in it's mouth by accident." |
| 9 | Killer for fun - "This creature doesn't need to kill for it's sustenance, but still enjoys slaughtering. A True Bastard." |
| 10 | Doesn't Eat - "It has evolved in such a way that it lives off some other form of sustenance such as sunlight, radiation, or chemical compounds." |
| How does the creature reproduce?(d10) | |
|---|---|
| 1–2 | Asexual - "The Creature effectively clones itself by splitting into two beings with identical genetic code." Take Duplicating Attack |
| 4-9 | Allogamy/Autogamy - "Normal reproduction between two species with an egg and sperm." |
| 10 | Lone Wolf - "The Creature is the last of it's kind, and it ain't happy!" |
| Main Sense? (d10) | |
|---|---|
| 1-2 | Sight |
| 3-4 | Smell |
| 5–6 | Touch |
| 7–8 | Hearing |
| 9 | Taste |
| 10 | 6th sense |
Creature Conflicts
| What major faction has had to deal most with the creature? (d100) | |
|---|---|
| 1-40 | Imperial Guard, PDF, or some kind of human resistance |
| 41-50 | Orks |
| 51-60 | The Forces of Chaos (likely inside a warpstorm) |
| 61-70 | Space Marines (likely on a recruiting world, or even possibly a hulk) |
| 71-85 | Eldar |
| 86-90 | Dark Eldar |
| 91-95 | Tyranids |
| 96-100 | Any other races not listed (includes tau/necron) or other xenos creatures |
Creature Stats
| Size | WS | BS | S | T | W | I | A | Ld | Sv | Roll (d6) |
|---|---|---|---|---|---|---|---|---|---|---|
| Small | 4 | 0 | 3 | 3 | 1 | 4 | 1 | 10 | 6+ | 1-2 |
| Medium | 4 | 0 | 4 | 4 | 1 | 4 | 1 | 10 | 6+ | 3-4 |
| Large | 4 | 0 | 5 | 5 | 1 | 4 | 1 | 10 | 6+ | 5-6 |
| Locomotion (d10) | |
|---|---|
| 1–4 | Infantry |
| 4-6 | Quadruped (Calvary) |
| 7–8 | Winged (Jump Infantry) |
| 9–10 | Rooted (gains Fearless and is classified as "Fauna" for purposes of this creation process) |
This is where it gets complicated...
| Attribues (10xd3 for non-fauna/small creatures) (11xd3 otherwise) | Roll of 1-2 | Roll of 3 |
|---|---|---|
| Tough* +1 Toughness | Not Taken | Taken |
| Strong* +1 Strength | Not Taken | Taken |
| Agile* Gain Fleet | Not Taken | Taken |
| Armoured* 5+ armour save | Not Taken | Taken |
| Heavily Armoured* 4+ armour save (cancels out Armoured if gotten) | Not Taken | Taken |
| Predator* +1 WS | Not Taken | Taken |
| Slow-Witted* Counts as Initiative 1 | Not Taken | Taken |
| Weak -1 S&T (can only be chosen by Small Creatures/Flora) | Not Taken | Taken |
| Additive Attributes | ||
| Resilient +1 Wound | Not Taken | Taken |
| Extra Attack +1A | Not Taken | Taken |
| Quick Reflexes +1 I | Not Taken | Taken |
Roll a single D3 for each additive attribute received. Rolls of 1 apply it once, 2 apply it twice, 3 apply it 3 times.
For this section, keep in mind that Small to Medium Creatures may spend up to 25 points of upgrades whilst Large Creatures may spend up to 50 points, but no ability may be chosen more than once. You can always roll to see if you continue spending these points if you wish, but for the sake of simplicity we'll spend as much of the 25 points and as much of the 50 points we are allowed too on upgrades.
| Abilities (1xd35 until points run out)(points cost listed as s/m/l.
A "-" denotes that ability isn't usable by that size type) |
Roll |
|---|---|
| Acid Blood ... (4/3/3) | 1 |
| Agile Flora (Flora Only) ... (3/3/3) | 2 |
| Burrowing ... (3/5/5) | 3 |
| Camouflage ... (2/2/3) | 4 |
| Defensive Spines ... (3/3/3) | 5 |
| Deadly Attack ... (-/6/8) | 6 |
| Defensive Maneuver ... (3/3/3) | 7 |
| Disorienting Attack ... (-/4/4) | 8 |
| Dodge ... (7/7/-) | 9 |
| Duplicating Attack (special) | 10 |
| Enhanced Senses ... (3/3/3) | 11 |
| Entangle ... (5/5/5) | 12 |
| Extended Attack (Flora Only) ... (3/3/3) | 13 |
| Fearful Presence ... (2/2/2) | 14 |
| Fission ... (-/3/6) | 15 |
| Gaping Maw ... (-/-/4) | 16 |
| Hit and Run ... (5/8/-) | 17 |
| Horns/Spiky ... (3/4/5) | 18 |
| Intimidation ... (-/2/2) | 19 |
| Lure ... (3/3/4) | 20 |
| Massive ... (-/-/20) | 21 |
| Mind Control ... (5/5/5) | 22 |
| Musk ... (5/6/6) | 23 |
| No Pain (Flora Only) ... (2/2/2) | 24 |
| Plague Ridden ... (6/6/6) | 25 |
| Agile Flora (Flora Only) ... (3/3/3) | 2 |
| 1 | |
| Agile Flora (Flora Only) ... (3/3/3) | 2 |
| 1 | |
| Agile Flora (Flora Only) ... (3/3/3) | 2 |
| 1 | |
| Agile Flora (Flora Only) ... (3/3/3) | 2 |
| 1 | |
| Agile Flora (Flora Only) ... (3/3/3) | 2 |
| 1 |