Creature Feature Creation Table for /tg
This Creature Creation Table is for use in making your own creatures in the Warhammer 40,000 universe. It is made directly to work with Warhammer 40,000/Chapter Approved/Creature Feature, which is just the updated Creature Feature from the good ole days. These tables are mainly for /tg/ just to make some random creatures for 40k tabletop, not Dark Heresy. It goes over background and characteristics before going into the statistics. It's currently still a work in progress.
Creature Lifestyle
Creature environment or World? (d100) | |
---|---|
1-20 | Jungle - "It thrives in a dense saturated jungle filled with diverse wildlife." |
21-35 | Desert - "Sandy and/or dry landscape stretches far across the plain." |
36–45 | Ice - "Vast glaciers and ice form the mainstay of the creature's home." |
46-55 | Swamp - "Swamps and marshes make up much of the coastal terrain." |
56-65 | Plains - "It calls it home in the fertile plains of a temperate world." |
66-75 | Wooded - "Large forests and tall trees are where it dwells." |
76-82 | Lava/Magma - "The creature prefers the hot temperatures and dead landscape near volcanoes." |
83-88 | Warp Maligned World - "This planet has been lost in the Warp and disturbed by Chaotic continents." |
89-96 | Urban - "Somehow the creature is able to sustain itself and thrive in an city around more intelligent species." |
97-100 | No atmosphere/Space - "Survival in Space or otherwise seemingly lifeless environments is where it thrives." |
What is the creature's food habits? (d10) | |
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1–3 | Carnivore - "The Creature is a natural carnivore killing prey outright when given the chance." |
4 | Herbivore - "Though still dangerous, this creature attacks out of defense instead of hunger." |
5–6 | Omnivore - "Attacks out of hunger, but usually goes after other food sources first." |
7–8 | Scavenger - "Feasts only on dead animals or things that inexplicably end up in it's mouth by accident. Doesn't mean it won't strike back." |
9 | Killer for fun - "This creature doesn't need to kill for it's sustenance, but still enjoys slaughtering. A True Bastard." |
10 | Doesn't Eat - "It has evolved in such a way that it lives off some other form of sustenance such as sunlight, radiation, or chemical compounds." |
How does the creature reproduce? (d10) | |
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1–2 | Asexual - "The Creature effectively clones itself by splitting into two beings with identical genetic code." |
4-8 | Allogamy/Autogamy - "Normal reproduction between two species with an egg and sperm." |
9-10 | Lone Wolf - "The Creature is the last of it's kind, and it ain't happy!" |
Main Sense? (d10) | |
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1-2 | Sight |
3-4 | Smell |
5–6 | Touch |
7 | Hearing |
8 | Taste |
9 | It's 5 main senses are largely equal |
10 | 6th sense |
Creature Conflicts
What major faction has had to deal most with the species? (d100) | |
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1-40 | Imperial Guard, PDF, or some kind of human resistance |
41-50 | Orks |
51-60 | The Forces of Chaos (likely inside a warpstorm) |
61-70 | Space Marines (likely on a recruiting world, or even possibly a hulk) |
71-85 | Eldar |
86-90 | Dark Eldar |
91-95 | Tyranids |
96-100 | Any other races not listed (includes tau/necron) or other xenos creatures |
What role (generally) does (or did) the species as a whole play? (d100) | |
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1-8 | Farmed/Grown/Engineered - "Cultivated as food for the masses, no matter how dangerous or tame." |
9-25 | Hunted - "Attacked as sport for the challenge, a ritual, or rarity in material." |
26-45 | Left Alone - "The species is largely ignored by other more intelligent species, or it is futile to try and eradicate them." |
46-57 | Trainable - "Often trained to form a bond with their owner, or is suitably broken/enslaved for use." |
58-85 | Dangerous - "Threatening, either through it's skill or the shear amount of them on a world. No one tries to tame or hunt them." |
86-95 | Imminent threat - "Their nature makes them a danger to every species. They are confronted for it, by everyone." |
96-100 | Dormant - "The species usually stays in hibernation or stasis for long periods of time. They are largely unknown by the galaxy at large." |
Personal Creature's Exemplary Action (d10) | |
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1 | Nothing of note... Yet! |
2-5 | Taken down and possibly eaten scores of human hunters, guardsman, PDF, or neophytes. A True terror of the galaxy's most widespread species. |
6 | Killed an Adeptus Astartes or Two. Just humanities finest is all, no biggy. |
7 | Manage to kill a few of the Eldar Aspect Warriors that blindly walked upon its path. A hard to catch kill, but worth it. |
8 | Slaughtered a group of Orks armed to the teef, that had mistakenly sought a fight. |
9 | Killed one, or some of the many other xeno's creatures. Take your pick (necrons or tau or dark eldar encouraged). |
10 | Destroyed a warp spawned creature or large Daemon. |
Creature Design
Reminder that Warhammer 40,000/Chapter Approved/Creature Feature contains the points costs and descriptions of many things in these tables.
Size | WS | BS | S | T | W | I | A | Ld | Sv | Roll (d6) |
---|---|---|---|---|---|---|---|---|---|---|
Small | 4 | 0 | 3 | 3 | 1 | 4 | 1 | 10 | 6+ | 1-2 |
Medium | 4 | 0 | 4 | 4 | 1 | 4 | 1 | 10 | 6+ | 3-4 |
Large | 4 | 0 | 5 | 5 | 1 | 4 | 1 | 10 | 6+ | 5-6 |
Locomotion (d10) | |
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1–3 | Infantry |
4-7 | Quadruped (Calvary) |
8–9 | Winged (Jump Infantry) |
10 | Rooted (gains Fearless and is classified as "Fauna" for purposes of this creation process) |
(Only roll if Not Flora) What Class is the creature directly evolved from?(d10) | |
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Note this table doesn't involve stats. It helps give definition to the creature's look and biology. | |
1–2 | Insectoid - "The creature resembles insects or arachnids. They usually have a type of exoskeleton on the outside of their bodies and possibly many eyes." |
3-4 | Mammalian - "Warm blooded creatures usually having some kind of hair or fur." |
5–6 | Avian - "Usually consists of long necks, wings, and feathers, sometimes with beaks." |
7–8 | Reptilian - "Cold blooded with scales. Some are lizard like, others much bulkier..." |
9 | Amphibian - "Characterized by a mostly smooth, often slimey skin to the touch. It can often live in water or on land." |
10 | Amalgamation - "The creature is either mutant like or looks spawned from the warp. It is a mix match of many aspects of other creatures, and a scary sight to behold." |
This is where it gets complicated...
Attributes (10xd3 for non-fauna/small creatures) (11xd3 otherwise) | Roll of 1-2 | Roll of 3 |
---|---|---|
Tough* +1 Toughness | Not Taken | Taken |
Strong* +1 Strength | Not Taken | Taken |
Agile* Gain Fleet | Not Taken | Taken |
Armoured* 5+ armour save | Not Taken | Taken |
Heavily Armoured* 4+ armour save (cancels out Armoured if gotten) | Not Taken | Taken |
Predator* +1 WS | Not Taken | Taken |
Slow-Witted* Counts as Initiative 1 | Not Taken | Taken |
Weak -1 S&T (can only be chosen by Small Creatures/Flora) | Not Taken | Taken |
Additive Attributes* | ||
Resilient +1 Wound | Not Taken | Taken |
Extra Attack +1A | Not Taken | Taken |
Quick Reflexes +1 I | Not Taken | Taken |
- Roll a single D3 for each additive attribute received. Rolls of 1 apply it once, 2 apply it twice, 3 apply it 3 times.
Creature Abilities
Roll on this chart to determine the amount of abilities the creature can take. Rolling here determines how many d35's are to be rolled on the next table after. Reminder that Small to Medium Creatures have a limit of 25 points whilst large have a limit of 50 points naturally.
Number of Abilities the Creature has?(d10) | |
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1–2 | Take 3 abilities (roll 3d35's on the table below) |
3-4 | Take 4 abilities (roll 4d35's on the table below) |
5-6 | Take 5 abilities (roll 5d35's on the table below) |
7-8 | Take 6 abilities (roll 6d35's on the table below) |
9-10 | Roll for abilities until you hit an ability that would put you over your creature size's allotted point limit |
Abilities (Roll d35's determined by the table above)(points cost corresponds as (s/m/l).
(A "-" denotes that ability isn't usable by that size type) |
Roll |
---|---|
Acid Blood ... (4/3/3) | 1 |
Agile Flora (Flora Only) ... (3/3/3) | 2 |
Burrowing ... (3/5/5) | 3 |
Camouflage ... (2/2/3) | 4 |
Defensive Spines ... (3/3/3) | 5 |
Deadly Attack ... (-/6/8) | 6 |
Defensive Maneuver ... (3/3/3) | 7 |
Disorienting Attack ... (-/4/4) | 8 |
Dodge ... (7/7/-) | 9 |
Duplicating Attack (special) | 10 |
Enhanced Senses ... (3/3/3) | 11 |
Entangle ... (5/5/5) | 12 |
Extended Attack (Flora Only) ... (3/3/3) | 13 |
Fearful Presence ... (2/2/2) | 14 |
Fission ... (-/3/6) | 15 |
Gaping Maw ... (-/-/4) | 16 |
Hit and Run ... (5/8/-) | 17 |
Horns/Spiky ... (3/4/5) | 18 |
Intimidation ... (-/2/2) | 19 |
Lure ... (3/3/4) | 20 |
Massive ... (-/-/20) | 21 |
Mind Control ... (5/5/5) | 22 |
Musk ... (5/6/6) | 23 |
No Pain (Flora Only) ... (2/2/2) | 24 |
Plague Ridden ... (6/6/6) | 25 |
Poisoned ... (6/5/5) | 26 |
Ranged Attack ... (3/3/3) (Roll an additional d4: 1-Scatter Range, 2-Multi-shot etc.) | 27 |
Razor Sharp Claws ... (6/7/7) | 28 |
Regeneration ... (7/7/7) | 29 |
Resilience ... (5/5/5) (Roll an additional d3: 1-Solid Slug, 2-Heat Based etc.) | 30 |
Rush Attack ... (-/7/7) | 31 |
Spine Burst (Flora Only)... (3/3/3) | 32 |
Spore Cloud (Flora Only)... (2/2/2) | 33 |
Stun ... (5/5/5) | 34 |
Vampirism ... (4/4/6) | 35 |