Creature Fixes
With all the new Monstrous/Gargantuan creatures that have been released, there have been a lot of complaints made against it in the manner of the creature being mechanical and therefore, better classified as a Walker. This page aims to fix that, preferably without adjusting points costs.
Special Rule
- Mechanical: Models with this special rule are immune to the Poison, Fleshbane and Force special rules. However, attacks with the Haywire special rule wound on a 2+ and are Rending, attacks with the Armourbane or Melta (fired within half range) special rules cause Instant Death on a roll of 6 To Wound and the Lance special rule will wound on a 4+ and gain a re-roll if the weapons strength is higher than the targets toughness.
The simplest fix is a special rule to represent a model with a mechanical nature. Give it to Necrons, Battlesuits, Mechanicum machines, servitors and anything else that's appropriate.
Vehicles to Infantry
A WIP section involving converting all vehicles into an infantry unit. This is the most difficult because it requires the most re-statting.
- AP 1 weapons inflict two wounds instead of one.
- Melta (within half range) and Armourbane weapons deal double the normal number of wounds (AP1 weapons with these rules cause 4 wounds, anything else causes 2).
- Poison, Fleshbane and the Force special rules do not affect vehicles.
- Haywire weapons always wound vehicles on a 2+ and have the Rending special rule against vehicles.
- Lance weapons will always wound vehicles on a 4+ and will get a re-roll when its strength is higher than the targets toughness.
Creatures to Walkers
This fix involves converting Monstrous/Gargantuan Creatures into Walkers/Super-Heavy Walkers. The models stats and rules are unchanged aside from the additions provided.
Stormsurge
| Name | WS | BS | S | FA | SA | RA | I | A | HP |
|---|---|---|---|---|---|---|---|---|---|
| Stormsurge | 2 | 3 | 6 | 12 | 12 | 12 | 2 | 2 | 6 |
Unit Type: Super-Heavy Walker
Special Rules - Fall Back: The unit may retreat from close combat as if it failed a morale check despite being fearless as long as it isn't unable to move for any reason.
Ta’unar Supremacy Armour
| Name | WS | BS | S | FA | SA | RA | I | A | HP |
|---|---|---|---|---|---|---|---|---|---|
| Ta’unar Supremacy Armour | 3 | 4 | 8 | 14 | 13 | 12 | 2 | 2 | 9 |
Unit Type: Super-Heavy Walker
Wargear:
- Vigilance Defence System: The weapons in a Vigilance Defence System can be used to make Overwatch attacks at BS2 contrary to the usual rules for Super-Heavy Walkers.
- Barrier Shield Generator: When a model with a barrier shield is struck by a Destroyer attack and a ‘Devastating Hit’ result occurs, the amount of Hull Points removed is halved but the shield stops working until the start of the controlling player’s next turn.
Special Rules - Fall Back: The unit may retreat from close combat as if it failed a morale check despite being fearless as long as it isn't unable to move for any reason.
Riptide
| Name | WS | BS | S | FA | SA | RA | I | A | HP |
|---|---|---|---|---|---|---|---|---|---|
| Riptide | 2 | 3 | 6 | 12 | 12 | 12 | 2 | 3 | 4 |
Unit Type: Walker
Wargear - Jetpack: The Jetpack allows the model to move as if its Jet Pack Infantry despite being a Walker.
Special Rules
- Fear
- Smash
- Fall Back: The unit may retreat from close combat as if it failed a morale check despite being fearless as long as it isn't unable to move for any reason.
- Supporting Drones: Drones can be part of a Riptide unit despite it being a Vehicle while the Drones are infantry. A unit making attacks against the Riptide unit can either target the suit or the drones as if they are separate units. In addition, the Drones toughness is lowered to 4 and the cost is reduced by 5pts.
R'varna
| Name | WS | BS | S | FA | SA | RA | I | A | HP |
|---|---|---|---|---|---|---|---|---|---|
| R'varna | 2 | 3 | 6 | 13 | 13 | 13 | 2 | 3 | 5 |
Unit Type: Walker
Special Rules
- Fear
- Smash
- Fall Back: The unit may retreat from close combat as if it failed a morale check despite being fearless as long as it isn't unable to move for any reason.
- Supporting Drones: Drones can be part of a unit of R'varna despite it being a Vehicle while the Drones are infantry. A unit making attacks against the R'varna unit can either target the suit or the drones as if they are separate units. In addition, the Drones toughness is lowered to 4 and the cost is reduced by 5.
Y'vahra
| Name | WS | BS | S | FA | SA | RA | I | A | HP |
|---|---|---|---|---|---|---|---|---|---|
| Y'vahra | 2 | 3 | 6 | 12 | 12 | 12 | 2 | 3 | 4 |
Unit Type: Walker
Wargear:
- Vectored Thrust Array: Instead of allowing the Y'vahra to move as if it is a Swooping Monstrous Creature it allows it to move as if it is a Zooming Flyer.
- Jetpack: The Jetpack allows the model to move as if its Jet Pack Infantry despite being a Walker.
- Flechette Dispersal Pods: Can be used whenever it uses the Vectored Thrust Array to move like a Zooming Flyer.
Special Rules
- Fear
- Smash
- Fall Back: The unit may retreat from close combat as if it failed a morale check despite being fearless as long as it isn't unable to move for any reason.
- Supporting Drones: Drones can be part of a unit of Y'vahra despite it being a Vehicle while the Drones are infantry. A unit making attacks against the Y'vahra unit can either target the suit or the drones as if they are separate units. In addition, the Drones toughness is lowered to 4 and the cost of a Shielded Missile Drone is reduced by 5pts.
Ghostkeel
| Name | WS | BS | S | FA | SA | RA | I | A | HP |
|---|---|---|---|---|---|---|---|---|---|
| Ghostkeel | 2 | 3 | 6 | 11 | 11 | 11 | 2 | 3 | 3 |
Unit Type: Walker
Wargear - Jetpack: The Jetpack allows the model to move as if its Jet Pack Infantry despite being a Walker.
Special Rules
- Fall Back: The unit may retreat from close combat as if it failed a morale check despite being fearless as long as it isn't unable to move for any reason.
- Supporting Drones: Drones can be part of a unit of Ghostkeel despite it being a Vehicle while the Drones are infantry. A unit making attacks against the Ghostkeel unit can either target the suit or the drones as if they are separate units. In addition, the Drones toughness is lowered to 4.
Castellax
| Name | WS | BS | S | FA | SA | RA | I | A | HP |
|---|---|---|---|---|---|---|---|---|---|
| Castellax | 3 | 4 | 6 | 13 | 12 | 11 | 3 | 2 | 3 |
Unit Type: Walker
Wargear - Atomantic Shielding: Atomantic Shielding adds 1" to Explodes! results on the vehicle damage table instead of adding 1" to a Reactor Blast.
Special Rules:
- Cybernetica Cortex: The Castellax counts as being Ld7 for any tests or effects involving leadership.
- Reactor Blast: The Castellax automatically suffers an Explodes! result on the vehicle damage table whenever it loses its last Hull Point.
Vorax
| Name | WS | BS | S | FA | SA | RA | I | A | HP |
|---|---|---|---|---|---|---|---|---|---|
| Vorax | 3 | 4 | 6 | 12 | 11 | 10 | 4 | 2 | 2 |
Unit Type: Walker
Special Rules:
- Move Through Cover
- Cybernetica Cortex: The Vorax counts as being Ld7 for any tests or effects involving leadership.
Thanatar
| Name | WS | BS | S | FA | SA | RA | I | A | HP |
|---|---|---|---|---|---|---|---|---|---|
| Thanatar | 3 | 4 | 8 | 14 | 13 | 10 | 2 | 2 | 4 |
Unit Type: Walker
Wargear - Atomantic Shielding: Atomantic Shielding adds 1" to Explodes! results on the vehicle damage table instead of adding 1" to a Reactor Blast.
Special Rules:
- Fear
- Smash
- Cybernetica Cortex: The Thantar counts as being Ld8 for any tests or effects involving leadership.
- Reactor Blast: The Thanatar automatically suffers an Explodes! result on the vehicle damage table whenever it loses its last Hull Point.
Domitar
| Name | WS | BS | S | FA | SA | RA | I | A | HP |
|---|---|---|---|---|---|---|---|---|---|
| Domitar | 4 | 3 | 7 | 13 | 13 | 11 | 3 | 3 | 3 |
Unit Type: Walker
Wargear - Atomantic Shielding: Atomantic Shielding adds 1" to Explodes! results on the vehicle damage table instead of adding 1" to a Reactor Blast.
Special Rules:
- Cybernetica Cortex: The Domitar counts as being Ld7 for any tests or effects involving leadership.
- Reactor Blast: The Domitar automatically suffers an Explodes! result on the vehicle damage table whenever it loses its last Hull Point.
Kastelan Robot
| Name | WS | BS | S | FA | SA | RA | I | A | HP |
|---|---|---|---|---|---|---|---|---|---|
| Kastelan | 3 | 3 | 6 | 12 | 12 | 12 | 2 | 2 | 3 |
Unit Type: Walker
Special Rules - Kastelan Battle Protocols: The Aegis Protocol allows you to roll two dice on the vehicle damage table and discard a roll of your choice.
Dreadknight
| Name | WS | BS | S | FA | SA | RA | I | A | HP |
|---|---|---|---|---|---|---|---|---|---|
| Dreadknight | 5 | 4 | 6 | 12 | 12 | 10 | 4 | 3 | 4 |
Unit Type: Walker
Special Rules:
- Fear
- Psychic Pilot (Mastery Level 1)
- Smash
Option - Personal Teleporter: Upgrading a Dreadknight with a Personal Teleporter allows it to move as if it is Jump Infantry.
Canoptek Spyder
| Name | WS | BS | S | FA | SA | RA | I | A | HP |
|---|---|---|---|---|---|---|---|---|---|
| Canoptek Spyder | 3 | 3 | 6 | 12 | 12 | 12 | 2 | 2 | 2 |
Unit Type: Walker
Special Rules: Move Through Cover
Tomb Stalker
| Name | WS | BS | S | FA | SA | RA | I | A | HP |
|---|---|---|---|---|---|---|---|---|---|
| Tomb Sentinel | 4 | 4 | 6 | 13 | 13 | 12 | 4 | 4 | 3 |
Unit Type: Walker
Special Rules - Phase Tunneling: Grants the Move Through Cover special rule and makes all close combat attacks AP2 as well.
Tomb Sentinel
| Name | WS | BS | S | FA | SA | RA | I | A | HP |
|---|---|---|---|---|---|---|---|---|---|
| Tomb Sentinel | 4 | 4 | 6 | 13 | 13 | 12 | 4 | 2 | 3 |
Unit Type: Walker
Special Rules - Phase Tunneling: Grants the Move Through Cover special rule and makes all close combat attacks AP2 as well.