D&D Monster Maker

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Revision as of 18:32, 15 December 2018 by 1d4chan>The Hat That Was
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Type (d14)
1 Aberration: totally alien mindset, like Slaadi and Beholders
2 Beast: a simple animal
3 Celestial: higher entities from higher planes, like Angels
4 Constructs: made, not born, like animated items
5 Dragon: though they can true dragons, they're probably a distant relative
6 Elementals: born of the elemental plane, gifted with elemental powers
7 Fey: a magic creature, tied to nature, like pixies or elves
8 Fiends: a demon by any other name
9 Giants: Giant humanoids, like it says on the tin
10 Humanoids: like us, if only in form, look to the goblinoids for insperation
11 Monstorsity: those who don't fit into the other caragories
12 Ooze: Gooey and shapeless, once more like it says on the tin
13 Plants: feed me Seymour. Like at blights and the shambling mass for inspiration
14 Undead: dead is better. this should be rather obvious

Roll 4d6 6 times, to determine it's stats

Good-Evil Alignment (d4)
1 Good
2 Neutral
3 Evil
4 Any
Lawful-Chaotic Alignment (d4)
1 Lawful
2 Neutral
3 Chaotic
4 Any
Size (d6)
1 Tiny (imp, sprite)
2 Small (giant rat, goblin)
3 Medium (orc, werewolf)
4 Large (hippogriff, ogre)
5 Huge (fire giant, treant) (may be taken instantly if giant type)
6 Gargantuan (purple worm, Kraken) (may be taken instantly if giant type)