Stats
Type (d14)
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1
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Aberration: totally alien mindset, like Slaadi and Beholders
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2
|
Beast: a simple animal
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3
|
Celestial: higher entities from higher planes, like Angels
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4
|
Constructs: made, not born, like animated items
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5
|
Dragon: though they can true dragons, they're probably a distant relative
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6
|
Elementals: born of the elemental plane, gifted with elemental powers
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7
|
Fey: a magic creature, tied to nature, like pixies or elves
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8
|
Fiends: a demon by any other name
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9
|
Giants: Giant humanoids, like it says on the tin
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10
|
Humanoids: like us, if only in form, look to the goblinoids for insperation
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11
|
Monstorsity: those who don't fit into the other caragories
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12
|
Ooze: Gooey and shapeless, once more like it says on the tin
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13
|
Plants: feed me Seymour. Like at blights and the shambling mass for inspiration
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14
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Undead: dead is better. this should be rather obvious
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Roll 4d6 6 times, to determine it's stats
Good-Evil Alignment (d4)
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1
|
Good
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2
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Neutral
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3
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Evil
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4
|
Any
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Lawful-Chaotic Alignment (d4)
|
1
|
Lawful
|
2
|
Neutral
|
3
|
Chaotic
|
4
|
Any
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Size (d6)
|
1
|
Tiny (imp, sprite)
|
2
|
Small (giant rat, goblin)
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3
|
Medium (orc, werewolf)
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4
|
Large (hippogriff, ogre)
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5
|
Huge (fire giant, treant) (may be taken instantly if giant type)
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6
|
Gargantuan (purple worm, Kraken) (may be taken instantly if giant type)
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Hitdice(d6) (* depends on size, Tiny: d4, Small: d6, Medium: d8, Large: d10, Huge: d12, Gargantuan:d20
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1
|
1d*+Con modifier
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2
|
2d*+Con modifier
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3
|
3d*+Con modifier
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4
|
4d*+Con modifier
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5
|
5d*+Con modifier
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6
|
6d*+Con modifier
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Fluff
Work in Progress