Daelkyr
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Daelkyr are insane tottally-not-Lovecraftian Outsiders from the Xoriat, the realm of madness. They invaded the Eberron something like 9 000 years ago for reason unknown to anyone (probably including themselves) and caused one of the most horrific conflicts in the history of Khrovaire. While few in numbers, daelkyr are almost godlike powerful, capable of reshaing reality on local level, reforging the forms and minds of creatures with a thought, barely contained by time and space so they don't really move in the way sane creatures can comprehend, looking like they teleport (they don't, they time-travel to move, don't ask how). And yet they are technically mortal and could be killed. Which is actually an advantage in Eberron cosmology, as all true immortals are unchanging and cannot learn. Daelkyr can and do learn and change, which makes them even more dangerous. No one knows how they really look like - those who've seen them described them as angelically beautiful humanoids clad in living armour, but everyone sees them as members of their own race. Some tried looking on them using True Sight to pierce through this glamour and every one of them instantly went insane.
Daelkyr are the source of almost all aberrations in Eberron. They created illythids by mutating Gish they kidnapped from the astral plane, dolgrims, dolgaunts and dolgarr by mutating captured goblins, chokers by mutating captured halflings, neogi and derro by mutating captured dwarfs, and beholders, gibbering beasts and slimes from the sludge that is left in the fleshcrafting cauldrons. Some even say they also created bassilisks and medusas - a theory medusas themselves object vehemently. About the only major aberrations they didn't create are Aboleths who like always predate everything. Using their vast and ever growing armies of fleshcrafted horrors daelkyr waged a war agaisnst everyone on Khorvaire, but mostly Dhakaani empire, who were the most organized and powerful force on the continent. Dhakaani goblinoids fought delkyr threat for thousands of years, slowly losing ground and sanity and it's rumored dealkyr broke the eusocial bond between goblinoids to weaken them. Still, Dhakaani managed to kill a lot of dealkyr until only six of them remained. Unfortunately those six were the trickies ones with multiple contingecnies and proved to be either unkillable or capable of resurrecting themselves. With their empire crumbling around them it looked like Dhakaani would eventually lose, untill suddently some ork druids from the ass end of nowhere started teleporting around and binding remaining daelkyr to prison demiplanes in Khyber, saving the Khorvaire and probably the entirety of Eberron.
In the current days all six dealky remain bound to their prison demiplanes, but are not sleeping like similarly bound Overlords and activelly sheme to achieve... someting. No one sure what, because the actions of dalkyr agents don't follow any sane agenda. Daelkyr are one of the two go-to patrons for insane evil cultists known collectivelly as "cults of dragon bellow". Unlike the Overlords they are still active threats as while they are incapable of leaving their prison demilpanes, their armies are free to go in and out. Several wars are curently fought against said armies, most notably below the Mror Holds, where dwarves try to reclaim their ancestral empire, below the Towering Woods, where druids try to contain the biggest portal to Dyrrn's prison and under Xendrik where Umbragen Drow fight for their survival. Another major hotspot is the Shadow Marches, the aforementioned ass end of nowhere from which the ork druids that saved the world cam from. Thise druids called Gatekeepers are still busy keeping daelkyr locked as almost half the ork tribes in the marches are worshiping the Lords of Madness and want to set them free, keeping Shadow Marches in a constant tribal war.