Daemon World

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Revision as of 11:55, 5 May 2016 by 1d4chan>The Awkward Man (Daemon Worlds)
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A Daemon World is what happens when the Imperium of Man doesn't stop a Chaos incursion in time.

Under normal circumstances, the forces of Chaos are limited by the inherent instability of daemons: they don't last long outside of the Warp because they are made of emotion and psychic power, and so they start to destabilize and disintegrate as soon as they enter realspace. Some can stick around longer if they possess a person, but that takes time and leaves them relatively vulnerable. The ultimate solution to this problem, and the ultimate goal of most Chaos cults, is to bring the Warp with them, partially merging it with realspace, which allows daemons to cross over freely.

This has the unfortunate side effect of breaking reality: the chaotic, anarchic influence of the Warp causes the laws of physics to become more like guidelines, and daemons are seldom inclined to follow the rules. Humans trapped on a Daemon World will die instantly if they are lucky; the unfortunate survivors will inevitably be driven mad by the Warp overtaking them, and used as slaves or toys by the occupying daemons.

Because losing a world to the Warp means death or worse than death for all of its inhabitants, the Inquisition has concluded that, should all preventative efforts fail, it is more merciful to commit Exterminatus upon a planet about to become a Daemon World than to allow the heretics to complete the necessary rituals. Once the world is successfully transformed, though, it's a safe bet Extrminatus wouldn't work on it at best. At worst it would make daemonic inhabitants of the world even stronger.

Daemon Worlds