Dark Heresy Second Edition
- This page refers to the newest edition of Dark Heresy. For the first edition, see Dark Heresy.
And lo, on 0556013.M3, the gods did decree to place upon us Dark Heresy 2nd Edition.
Dark Heresy 2nd Edition has ported many aspects from Only War. The "Aptitude" system from Only War now applies to the "Inquisitor's war band" (The PCs) with duplicate aptitudes allowing a player to choose a new one. Also there is no longer a salary of thrones, as the Requisition system is in full effect, with war bands being required to requisition new arms/armor/weapons in the field based on their "Influence" which is now a characteristic as much as Willpower, Strength, etc.
They have added and stated out Graviton Guns (Pistol and Basic) for DH. 1d10+3 or 6 Dam, Pen of 6 or 8? And the Graviton Trait means anything wearing armor that is shot by the weapon immediately takes the number of the armor rating as Damage? In a word, Holy-fucking ferret balls...
Character Creation
The Class system is now 3 levels deep. First the homeworld for first Aptitudes, Fate Points and Homeworld Bonus (Feral, Forge, Shrine, Highborn, Voidborn, Hive World). The Homeworld Bonuses are a mix of old standby's from the previous edition and some new ones. For example, Primitive weapons in a Feral Worlder's hands no longer count as Primitive and are actually considered "Proven (3)".
Next, you pick your background to determine starting Skills, Talents, Equipment, Background bonus, and Background Aptitude (Adeptus Administratum, Adeptus Arbits, Adeptus Astra Telepathica, Adeptus Mechanicus, Adeptus Ministorum, Imperial Guard, Outcast). Background Bonuses are mostly new stuff. For example, the Adeptus Administratum background bonus is Master of Paperwork, which means requisition tests for anything are one level easier, with Near Unique becoming Extremely Rare, Very Rare becoming Rare, etc.
The last level of character creation is your "Role", which determines the last of your aptitudes along with a talent and Role Bonus (Assassin, Chirurgeon, Desperado, Hierophant, Mystic, Sage, Seeker, Warrior). Most of the Role bonuses are geared around added bonuses for use of Fate Points in game, with the 2 exceptions being Mystic and Desperado.
There are three Elite Advances in the core book. Psyker, Untouchable, and... God-Emperor help us all... Inquisitor. Yes, Inquisitor is now a class that can be achieved with specific Talents, which are fairly re-donk. Jack/Master of All Trades: For the low low price of 450/600 XP or 900/1200 XP, (depending on if you have the knowledge attribute) All non-Specialist skills which are unknown to your inquisitor will jump to Known, and then all Known skills become Trained.
Splat Books
- Game Master's Kit: Standard stuff, comes with a screen with some meh art and handy rules on the other, and a book containing a fairly entertaining adventure in the charnel houses of Hive Desoleum.
- Forgotten Gods: Upcoming splat in which the warband travels the wastes of Hive Desoleum on a Rogue Trader ship to stop some cultists from resurrecting some ancient gods.
Warhammer 40,000 Role-playing games made by Fantasy Flight Games |
---|
Dark Heresy - Rogue Trader - Deathwatch - Black Crusade - Only War - Dark Heresy Second Edition |