Digimon: Digital Adventures

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File:DDA 08.pdf
.08 Edition (Digimon Emperor Version)
File:DDA .09.pdf
.09 Edition

The Basics

Digimon: Digital Adventures is a roleplaying game based around the Digimon franchise. It is a system still in development (currently at Beta .08 edition for the original version, and at Beta .09 for the edited version). Characters play humans partnered up with digital beings of immense power, with a common goal (generally of saving one if not multiple worlds).

A 'create-a-monster' type system, Digimon: Digital Adventures (DDA) utilizes pools of six-sided dice for Skill Checks and Combat. Players (and the GM), create their humans and monsters from scratch using a point-buy set of creation rules.

Character Creation Summary

Disclaimer: the following information is for the edited version.

Humans

Humans are created using a set of Attributes and Skills. Attributes cover general stats (Body, Agility, Intelligence, Willpower, and Charisma). Skills help to cover more specific aspects of the Attribute tree they're assigned to (for example, Body has Athletics, Endurance, and Feats of Strength, and Intelligence has Computer, Decipher Intent, and Knowledge.). Players assign a set number of points at Creation to increase these Stats, based on the age of their character (younger characters start off with less Stat points), and may spend Experience Points to increase these Stats later on, up to a set Cap assigned based on the Character's Age.

Humans also require at least one Torment at creation. A Torment is anything that might haunt the character or be a legitimate hindrance on them and plays a mechanical role in the system, as well as aiding to help flesh out a flawed character concept a bit better. Torments come with three classifications: Minor, Major, and Terrible. Each one has its own set of guidelines.

Humans are also allowed three Aspects, three things that describe them as a person that further helps flesh out a character concept. An Aspect is something that describes a character, such as 'funny fat guy' or 'wise beyond their years'. Aspects not only help create a more rounded character, but also have a mechanical effect. If a scenario would gain a benefit from an Aspect, the roll gains a bonus. Meanwhile, if a situation would be hindered by the Aspect in question, the roll takes a penalty. For example, a character who has the 'wise beyond their years' Aspect, might gain a bonus to solving a difficult puzzle, but take a penalty to trying to convince others to do what they need to do.

Digimon

Digimon have a base pool of "DP" (short for Digi-Points) which they can spend on a 1-for-1 basis on Stats (Damage, Armor, Accuracy, Dodge, and Health), or Qualities. Qualities are more in-depth mechanical bonuses that Digimon can purchase, such as improved Movement, resistance to Status Effects, or other more specialized capabilities.

A Digimon's Stage determines how much Base DP it has to spend at creation. The Stages are Fresh, In-Training, Rookie, Champion, Ultimate, Mega, and Burst, in order from weakest to strongest. This deviates from the main franchise, where Super Ultimate or Ultra is the highest Stage canonically, with Burst Mode only appearing in Savers. This was changed for DDA in order to avoid confusion with the weaker Ultimate stage.

A Digimon's Stage also determines various other factors, such as it's base Movement and Brains, as well as how many Attacks it is allowed to have. Digimon are allotted a Size Tag, which will effect various mechanical aspects, and have three Derived Stats (Body, Brains, Agility), which will effect various rolls they make.

Combat Basics

Initiative is determined by rolling 3D6 and adding the Digimon's Agility Stat. Turn Order goes in descending Order.

DDA uses Pools of D6's determined by the Dodge and Accuracy Stats when Attacking or Defending. The Attacker rolls their Accuracy Stat (and adds in various Bonuses to the Pool) and sets aside the Successful Dice (rolls of 5 or 6 from the total pool rolled). The Defender rolls their Dodge in response and also sets aside their successes. If the Attacker has less successes than the Defender, it's a miss. If the Attack hits, the leftover Accuracy Dice are added to the Damage, determined by the Attacker's Damage+Leftover Accuracy, subtracted from the Defender's Armor Stat. The Net Damage is taken away from the Defender's Wound Boxes (fancy word for Hit Points). If a Digimon is brought to 0 or less Wound Boxes, it is either destroyed, or reverts to its lowest Stage, or into a Digi-Egg, essentially being made useless either way.

Humans may also take part in combat, having various Derived Combat Stats detailed in the handbook.

New vs. Old

The original system creator was the Digimon Emperor, however, ceased production of the system sometime in late 2012. The versions of the system went up to .08.

In 2015, the system was picked up by a new fan, TM93, who is currently working on updating the system, clarifying, and adding in more rules for the system (examples include the addition of Burst level, the addition of Sanity and Inspiration rules, and the Digizoid Quality section, as well as various other fixes and additions). TM93 is still working on updating the system as frequently as possible, and maintaining a blog and forum site for the system. The new version goes up to .09.

Links

Character Sheets

  • Character Sheets


External Links