Dominion of the Iron Watchers
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Introduction
What happens when a rogue Man of Iron, survivor of the fall of the Dark Age of Technology, escapes to the galactic core and builds up a cyborg empire based on SCIENCE! and all that is glorious about it? /TG/ once again figures it out.
Fluff
Background
The AI
Culture of Dominion Worlds
The Iron Watchers
Crunch
Dominion forces focus on tactics that involve speed and getting in close to the enemy as quickly as possible in order to generate test tokens and buff themselves. They are strong in assault, but fragile, meaning that they depend on inflicting as much damage as possible, as quickly as possible, before the enemy can deal significant levels of damage to their forces. Unlike other assault focused armies that depend on numerous hordes or toughness in order to get themselves into assault, Dominion has many tricks and abilities that focus on speed and rearranging the positioning of units on the board to their advantage.
Special Rules
-Loose Coherency: Dominion Models need only remain within 3 inches of each other to retain unit coherency.
-Test Tokens: Certain Units may produce special Tokens called "Test Tokens". With few exceptions, a unit may only store 1 test token at any time. Expending a test token can provide one of the following bonuses
- Gain Preferred Enemy (Current Enemy)
- Boost WS for the unit by 1
- Allow the unit to activate a War Protocol if the prerequisite conditions are met.
- Allow a unit to activate certain powerful types of wargear.
- All Test Token activated abilities last for a single turn.
Army
HQ
-Iron Watcher: Cyborg based on an incomplete STC of a Man of Iron, made partially biological to make up the difference. Powerful leader and CC unit.
-Eye Connection?: (Tentative name) Psyker that has been fused into a mechanical frame in order to act as a direct FTL connection to the AI that runs the dominion. Neat buff based psyker abilities.
Elites
-Unnamed: heavy shock troopers, one of only 2 ranged focused infantry in the entire army. Use Freeze-Rays as standard issue (kills turn enemy units into cover?), but can also buy expensive upgrades for Dark Age of Technology (preheresy or archeotech) weaponry. 0-1 per army.
-Unnamed: Knock back tank. Units shot by this light tank with a Low S 'troll' gun, that either pins, slows, or otherwise forces them to move away from the unit that shot them as if hit by a knockback effect.
-Connection Relay: Special, noncombat unit. Generates a field of 18-21". Any units within this range can freely trade Test Tokens between themselves rather than shooting (or perhaps before movement) as long as it doesn't surpass their Test Token Limit (usually 1). May not carry test tokens.
-Warp Grinders?: (Tentative name) Like the basic 'ranged troop choice' for this army, but armed with crazy teleportation based flamers.
Troops
-Vivisector: Special assault monster unit. Can carry more than the normal amount of test tokens, and capable of generating them. Can trade them to other units within 6". A solo unit, but can buy 3 per force organization slot. Any Dominion force must have at least one.
Fast Attack
Heavy Support
Heroes
We got several of these, but nothing fully stat'd just yet. Will need to pick out 3 to start off with.
Threads
First Thread. Also has some stuff about a crystaline venitian style empire of mantle dwelling psionic xenos. Second Thread. Where more rules are hashed out.
