Age of Sigmar/Tactics/Chaos/Beasts Of Chaos

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Note: The Beasts of Chaos book isn't even available for pre-order at the moment, so expect it to be some time before this page gets fully fleshed out.

Why Play Beasts Of Chaos?

Because you're a closet Furry and you want to beat the shit out of (and try to rape) the Sigmarines for making fun of your Native American inspired, Chaos blessed RL fursuit. And you like massive, lightning-using foot dragons native to the World-That-Was who made a shitty deal with the Chaos Gods.

  • Pros:
    • Can swarm the board with cheap fast and flanking Brays
    • Monster. Monster everywhere.
  • cons

Allegiance

Battle Traits

  • Brayherd Ambush: you can set up a Brayherd unit into an ambush during deployment for each Beast of Chaos you place on the board during setup. At the end of your first movement phase, you must place them within 6" of the edges of the board and more than 9" away from any enemy models.
    • While not as flexible as some other deepstriking abilities (Stormcasts) it can be an effective way of getting large Brayherd hordes quickly up the board when confronting the enemy and taking objectives. Many artillery crews find it hard to worry about shooting down a monster when monster men are next to them.
  • BloodGorge: at the end of a combat phase when a Warherd destroys a unit, heal 3d wounds.
  • Creatures of the Storm: during the start of your Hero phase, each Thunderscorn unit rolls a d6 and move that many inches if not within 3" of an enemy nor move within 3" of them. Good to get your Dragon Ogors closer to their targets or get them out of danger in rare circumstance.
  • Summoning:

Command Traits

Artifacts of Power

Spells

Endless Spells

Greatfrays

If you have a Beasts of Chaos army, you can give it a Greatfray Keyword. This works exactly like the Stormcast version - everyone in your army gains the Keyword, except any named characters (not that you have any right now). On the upside, you get a unique Command Ability, Command Trait, Artifact and a unique ability. On the downside, your General must take the unique Command Ability, and the first Artifact you give to someone must be your Unique Artifact before you can assign any others. Like the Stormhosts, it's up to you if you want more freedom to choose, or gain some benefits for having important decisions locked off.

Allherd

Dark Walkers

  • Abllity: Shawdowbeasts:
  • Artifact: Desolate shard:

Gavespawn

Warscrolls

Leaders

  • Great Bray Shaman: See? They really do hate us. The Shaman has the exact same profile as any other run-of-the-mill Wizard, but they gave the guy worse To Wound rolls with the staff, just for spite. But of course, you still need this guy because he can still cast Mystic Shield and he increases the Move of all Brayherd around him by 3", which is incredible combined with their run+charge musicians. Sure, those first turn charges are still not likely, but they're possible thanks to him. His spell, Devolve, which casts on a 7 and just takes an unengaged enemy unit within 18" and pulls it towards your closest unit by 2D6". Best used to pull the enemy away from objectives, cover, or buffers while improving your Chances for a successful charge.

Battleline

Others

Behemoth

  • Cygor: Can unbind two spells in each Hero Phase: If he manages to do it, he deals a mortal wound to the caster while getting back a wound for himself. He also can reroll hit rolls when attacking wizards, which he really really needs, having Hit rolls of 4+ across the board. Two of them can add some okay shooting, but the fact that the damage table influences his range makes him unreliable at best.

Scenery

Battalions

Brass Despoilers (-p) (Min: -.pt. Max: -pt.) 1-4 combination of Beastlord and Doombull; 3-8 combination of Bestigors, Bullgors, and Gors; 0-8 combination of Centigors, Dragon Ogors, or Tuskgor Chariots; 0-2 combination of Cygors or Ghorgons. Give all units in this Battalion the Khorne Keyword and grants them re-roll hit rolls of 1 if the unit is wholly within 9" another unit from this Battalions. Also once per battle, during the hero phase, you can extend the re-roll ability to also include all failed wound rolls until the next hero phase.

  • gaining the Khorne keyword synergies with allies like Bloodstokers and Bloodsecrators.

Super-Battalions

Army building

Allied Armies

Tactics

External links

Age of Sigmar Tactics Articles
General Tactics
Order
Chaos
Death
Destruction
Others