Dungeon Crawl Classics

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Dungeon Crawl Classics The Roleplaying Game
200px
RPG published by
Goodman Games
Rule System Modified 3e
Authors Joseph Goodman, Michael Curtis, Harley Stroh, Dieter Zimmerman
First Publication 2012


Dungeon Crawl Classics is a Weird Fantasy roleplaying game which is (very loosely) based on 3rd Edition Dungeons and Dragons, published by Goodman Games. Created for highly lethal OSR styled play, DCC is infamous for it's 0th level character funnels and trying to get you to buy another set of dice on top of the standard set for D&D derived roleplaying games.

How To Play

Gameplay starts out very similarly to 3rd Edition, however there are a couple wrinkles to the formula...

  • Race-As-Class - Just like B/X, demi-human characters are classes unto themselves, often broadly mapping onto human equivalents. Dwarves are fighter like, but with some unique skills which make up for their slower progression. Elves similarly correspond with Wizards, but with higher HP and a weakness to armor. Halflings are thieves, but with slower movement and higher luck.
  • The Stats - Ability Scores in this game are Strength, Agility, Stamina, Personality, Intelligence, and Luck. Personality is Charisma and Wisdom wrapped into one stat, while Luck affects a random aspect of your character determined by their birthsign (ie, a character who rolls a clover auger gains their luck modifier when searching for secret doors on top of their efforts), can be burned by most characters for a bonus to rolling, and is regenerated by Thieves and Halflings.
  • The Dice Chain - Where those funky die come in. Certain modifiers may cause a character to roll a d16 or a d24 instead of the usual d20. For example, a fifth level warrior gains a second attack which uses a d14, while the first attack uses a d20.
  • Divine Spellcasting - Clerics no longer have a hard limit on how many times they can cast a day. Rather, every time they fail a spell check, they roll on their deity's disapproval table, and his range of critical failure expands by 1. This simulates begging a busy and probably uncaring deity for help, and maybe getting an answer.