Dungeons & Dragons 3rd Edition races

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A list of PC races form Dungeons & Dragons 3e and 3.5.

3.0e Core Books

Player's Handbook

None of the base races in the Player's Handbook have level adjustments or racial hit dice. Their character level and ECL are both equal to their total class levels. Their creature types and subtypes are not given in the PHB, but can be found in the relevant sections of the Monster Manual, except for humans.

Race Size/Type Automatic Languages Bonus Languages Favored Class
Dwarf Medium Humanoid (Dwarf) Common and Dwarven Giant, Gnome, Goblin, Orc, Terran, and Undercommon Fighter
Elf Medium Humanoid (Elf) Common and Elven Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan Wizard
Gnome Small Humanoid (Gnome) Common and Gnome Draconic, Dwarven, Elven, Giant, Goblin, and Orc Bard
Half-Elf Medium Humanoid (Elf) Common and Elven Any Any
Half-Orc Medium Humanoid (Orc) Common and Orc Draconic, Giant, Gnoll, Goblin, and Abyssal Barbarian
Halfling Small Humanoid (Halfling) Common and Halfling Dwarven, Elven, Gnome, Goblin, and Orc Rogue
Human Medium Common Any Any

Dungeon Master's Guide

The DMG offers no canon playable races. It does provide a "half-human" and a "gold dwarf", but only as examples of homebrewed races in Chapter Two, which is dedicated exclusively to variant, alternate, and homebrewed rules.

3.0e Monster Manual I

When D&D 3.0 was first launched, the terms "Level Adjustment" and "Effective Character Level" did not exist. Instead, there was a "Level Equivalent" system, which functioned much like ECL except that it did not affect the amount of experience required to level up. As a result, while a Tiefling or Aasimar would have to start at level 1 in a party of otherwise level 2 players, this level gap would quickly evaporate, leaving high-LE characters at a long-term advantage. It was also common, in the beginning, for monster races to have most of their stats printed in one book while their LEs or LAs would be printed in a separate book, because WotC was using massive amounts of drugs at the time and had no idea what they were doing, which also explains the Magic: The Gathering Sixth Edition rules. The following monster races had their Level Equivalents printed in the DMG and all of their other stats printed in the Monster Manual. Subraces such as Duergar, Drow, and Svirfneblins were not given level equivalents and thus remained unplayable.

Monster Size/Type RHD Languages Favored Class Level Equivalent
Blink Dog Medium Magical Beast 4 d10 (dog noises) ??? +4 (LA +0)
Bugbear Medium Humanoid (Goblinoid) 3 d8 Goblin, Common Rogue +3 (LA +0)
Centaur Large monstrous humanoid 4 d8 Sylvan, Elven Ranger +5 (LA +1)
Giant, Hill Large Giant 12 d8 Giant, Common ??? +12 (LA +0)
Gnoll Medium Humanoid (Gnoll) 2 d8 Gnoll, Goblin, Orc Ranger +2 (LA +0)
Goblin Small Humanoid (Goblinoid) - Goblin, Common Rogue +0 (LA +0)
Hobgoblin Medium Humanoid (Goblinoid) - Goblin, Common Fighter +0 (LA +0)
Kobold Small Humanoid (Reptilian) - Draconic Sorcerer +0 (LA +0)
Lizardfolk Medium Humanoid (Aquatic, Reptilian) 2 d8 Draconic Druid +2 (LA +0)
Minotaur Large Monstrous Humanoid 6 d8 Giant ??? +8 (LA +2)
Ogre Large Giant 4 d8 Giant, Common ??? +5 (LA +1)
Ogre Mage Large Giant 5 d8 Giant, Common ??? +9 (LA +4)
Orc Medium Humanoid (Orc) - Orc, Golbin, Giant Barbarian +0 (LA +0)
Pixie Small fey - ??? ??? +4 (LA +4)
Aasimar Medium Outsider - ??? Paladin +1 (LA +1)
Tiefling Medium Outsider - ??? Rogue +1 (LA +1)
Satyr Medium Fey 5 d6 ??? ??? +5 (LA +0)
Troglodyte Medium Humanoid (Reptilian) 2 d8 Draconic Cleric +2 (LA +0)
Troll Medium Humanoid (Aquatic, Reptilian) 6 d8 Giant ??? +8 (LA +2)
Unicorn Large Magical Beast 2 d8 Sylvan, Common ??? +6 (LA +2)

3.0e Supplements

2001 June - Forgotten Realms Campaign Setting

The FRCS replaced the old "Level Equivalent" system with "Level Adjustment" and "Effective Character Level", wherein characters would level up at a rate that was appropriate for their character's overall power, rather than just their class levels. This prevented races with level adjustments from rapidly becoming too powerful as they gained experience. None of the playable races had racial hit dice, and none of the monsters had level adjustments for adapting them into playable races, so no creature had both racial hit dice and a level adjustment. The setting's Shield Dwarf and Moon Elf are functionally identical to the Hill Dwarf and High Elf from the core books.

Race Size/Type Automatic Languages Bonus Languages Favored Class LA
Aasimar Medium Outsider (Native) Common, home region Any Paladin +1
Dwarf, Gold Medium Humanoid (Dwarf) Dwarven, Common, home region Giant, Gnome, Goblin, Shaaran, Terran, Untheric Fighter -
Dwarf, Gray (Duergar) Medium Humanoid (Dwarf) Dwarven, Undercommom, home region Common, Draconic, Giant, Goblin, Orc, Terran Fighter +2
Dwarf, Shield Medium Humanoid (Dwarf) Dwarven, Common, home region Chondathan, Draconic, Giant, Goblin, Illuskan, Orc Fighter -
Elf, Dark (Drow) Medium Humanoid (Elf) Elven, Undercommon, home region Abyssal, Common, Draconic, Drow sign language, Goblin, Illuskan Wizard (male) Cleric (female) +2
Elf, Moon Medium Humanoid (Elf) Elven, Common, home region Auran, Chondathan, Gnoll, Gnome, Halfling, Illuskan, Sylvan Wizard -
Elf, Sun Medium Humanoid (Elf) Elven, Common, home region Auran, Celestial, Chondathan, Gnome, Halfling, Illuskan, Sylvan Wizard -
Elf, Wild Medium Humanoid (Elf) Elven, Common, home region Gnoll, Illuskan, Orc, Sylvan, Tashalan Sorcerer -
Elf, Wood Medium Humanoid (Elf) Elven, Common, home region Chondathan, Draconic, Gnome, Goblin, Gnoll, Sylvan Ranger -
Genasi, Air Medium Outsider (Native) Common, home region Any Fighter +1
Genasi, Earth Medium Outsider (Native) Common, home region Any Fighter +1
Genasi, Fire Medium Outsider (Native) Common, home region Any Fighter +1
Genasi, Water Medium Outsider (Native) Common, home region Any Fighter +1
Gnome, Deep (Svirfneblin) Small Humanoid (Gnome) Gnome, Undercommon, home region Common, Draconic, Dwarven, Elven, Illuskan, Terran Bard +3
Gnome, Rock Small Humanoid (Gnome) Gnome, Common, home region Chondathan, Draconic, Dwarven, Goblin, Illuskan, Sylvan, Terran Bard -
Half-Elf Medium Humanoid (Elf) Elven, Common, home region Any Any -
Half-Orc Medium Humanoid (Orc) Orc, Common, home region Damaran, Giant, Gnoll, Goblin, Illuskan, Undercommon Barbarian -
Halfling, Ghostwise Small Humanoid (Halfling) Halfling, Common, home region Chondathan, Elven, Gnoll, Shaaran, Sylvan Barbarian -
Halfling, Lightfoot Small Humanoid (Halfling) Halfling, Common, home region Chessentan, Chondathan, Damaran, Dwarven, Elven, Illuskan, Goblin Rogue -
Halfling, Strongheart Small Humanoid (Halfling) Halfling, Common, home region Dwarven, Gnoll, Goblin, Halruaan, Shaaran Rogue -
Human Medium Humanoid (Human) Common, home region Any Any -
Tiefling Medium Outsider (Native) Common, home region Any Rogue +1

2001 August - Manual of the Planes

MotP was the first non-core book to experiment with giving Level Equivalents to NPC monsters. It did so for six of them. It provided a definition of level adjustment that seemed to include RHD, yet some of the level adjustments that it gave were lower than the RHD of their associated races, implying that LA did not include RHD.

Race Size/Type RHD Languages Favored Class LA
Bariaur Medium Outsider - Common, Celestial Ranger +1
Yogoloth - Canoloth Medium Outsider (Evil) 5 d8 Abyssal, Draconic, Infernal ??? +5
Githyanki Medium Outsider (evil) - Gith, Common, Draconic Fighter +2
Githzerai Medium Outsider - Gith, Common Monk +2
Devil - Spinagon Small Outsider (Evil, Lawful) 3 d8 Infernal, Celestial, Draconic ??? +4
Demon - Uridezu Medium Outsider (Chaotic, Evil) 7 d8 Abyssal, Celestial, Draconic ??? +5

2001 October - Oriental Adventures

Oriental Adventures was the first book to mix fully playable races with pseudo-playable monsters whose level adjustments would be given in a single table far away from all the other monster stats. The same table also provided level adjustments for a bunch of monsters from the Monster Manual I who had already gotten such a table in the DMG, because everyone at WotC was abusing massive amounts of heroin during this time period. They have been excluded here. Several playable races from the PHB got tweaks as well. OA, like the Manual of the Planes, provided a definition of level adjustment that seemed to include RHD, yet some of the level adjustments that it gave were lower than the RHD of their associated races, implying that LA did not include RHD.

Race Size/Type RHD Languages (NPC monsters only) Automatic languages (PC races only) Bonus languages (PC races only) Favored Class LA
Bakemono Small Humanoid (Goblinoid, Shadowlands) - (Bakemono noises), Rokugani - - ??? -
Dwarf Medium Humanoid (Dwarf) - - Common, Dwarven Giant, Gnome, Goblin, Orc, Terran, Undercommon Fighter or Samurai -
Elf Medium Humanoid (Elf) - - Common, Elven Draconic, Gnoll, Gnome, Goblin, Orc, Sylvan Wizard or Wu Jen -
Gnome Small Humanoid (Gnome) - - Common, Gnome Draconic, Dwarven, Elven, Giant, Goblin, and Orc Illusionist or Wu Jen -
Hengeyokai Medium Shapechanger - - Common, Hengeyokai Giant, Goblin, Nezumi, Spirit Tongue. Wu Jen +1
Human - Crab clan Medium Humanoid (Human) - - Rokugani Any Fighter -
Human - Crane Clan Medium Humanoid (Human) - - Rokugani Any Samurai -
Human - Dragon Clan Medium Humanoid (Human) - - Rokugani Any Monk -
Human - Lion Clan Medium Humanoid (Human) - - Rokugani Any Samurai -
Human - Phoenix Clan Medium Humanoid (Human) - - Rokugani Any Shugenja -
Human - Scorpion Clan Medium Humanoid (Human) - - Rokugani Any Rogue -
Human - Unicorn Clan Medium Humanoid (Human) - - Rokugani Any Barbarian -
Kappa Small Monstrous Humanoid (Aquatic) 4 d8 Common, (turtle noises) - - Monk +4
Korobokuru Small Humanoid (Dwarf) - - Common, Dwarven Giant, Goblin, Hengeyokai, Sylvan Barbarian -
Naga, Asp Large Humanoid (Reptilian) 3 d8 (snake noises), Rokugani - - Fighter +3
Naga, Chameleon Large Humanoid (Aquatic, Reptilian) 2 d8 (snake noises), Rokugani - - Ranger +3
Naga, Cobra Large Humanoid (Reptilian) 3 d8 (snake noises), Rokugani - - Shugenja +5
Naga, Constrictor Huge Humanoid (Reptilian) 4 d8 (snake noises), Rokugani - - Monk +4
Naga, Greensnake Medium Humanoid (Reptilian) - (snake noises), Rokugani - - Rogue +1
Nezumi Medium Humanoid (Nezumi) - - Rokugani, (rat noises) Bakemono, Shadowlands Rogue -
Spirit Folk Medium Humanoid (Spirit) - - Common, Spirit Tongue Aquan, Giant, Goblin, Hengeyokai, Nezumi Any -
Tasloi Small Humanoid (Tasloi) - (tasloi noises), Common - - ??? -
Tengu, Crow-headed Medium Monstrous Humanoid 2 d8 (crow noises), Common - - Samurai +2
Tengu, Human-headed Small Monstrous Humanoid 5 d8 (crow noises), Common, Spirit Tongue - - Samurai +7
Tsuno Large Monstrous Humanoid (Shadowlands, Spirit) 8 d8 Shadowlands and Rokugani - - ??? +10
Vanara Medium Humanoid (Vanara) - - (monkey noises), Common Giant, Goblin, Spirit Tongue, Sylvan Shaman -
Wang-Liang Large Giant (Spirit) 6 d8 Giant, Common - - ??? +5
Yeti Large Monstrous Humanoid (Cold) 4 d8 Giant - - ??? +5
Yuki-on-na Medium-Size Fey (Cold, Spirit) 8 d6 Spirit Tongue, Common - - ??? +4

2002 July - Epic Level Handbook

The Epic Level handbook was a pile of jibbering nonsense in which some monsters had level adjustments in the negative twenties. The only monster in the book that would be considered playable by an even remotely sane person was the Mercane.

Race Size/Type RHD Languages Favored Class ECL
Mercane Large outsider (Lawful) 7 d8 Abyssal, Celestial, Draconic, Infernal Wizard 7

2002 September - Monster Manual II

You guys can fill in this shit this time. Why should I do all the work?

Race Size/Type RHD Languages Favored Class LA
Abeil Vassal
Abeil Soldier
Abeil queen
Avolakia
Bladeling
Braxat
Chaond
Desmodu
Durzagon
Firbolg
Fomorian
Giant, Forest
Giant, Mountain
Giant, Ocean
Giant, Sun
Glimmerskin
Ixitxachitl
Loxo
Neogi
Ocean Strider
Scorpionfolk
Thri-kreen
Yak folk
Zenythri

2002 October - Book of Vile Darkness

The BoVD had only two playable races, neither of which used the Level Adjustment system. They were basically just Humans and Halflings with a coat of edgy grimdark paint.

Race Size/Type Automatic Languages Bonus Languages Favored Class
Jerren Small Humanoid (Halfling) Common and Halfling Infernal, Abyssal, Goblin, and Orc Rogue
Vasharan Medium Humanoid (Human) Common Any Any

2003 February - Savage Species

Despite its reputation as the go-to book for making monstrous races playable, Savage Species offered only one new fully playable monster race, and reprinted three "you can certainly try" monsters. This was the first book in which "Level Adjustment" definitely had its current meaning, in which levels from racial hit dice are considered a separate thing and not included in LA.

Race Size/Type RHD Languages (Monsters only) Automatic languages (PC races only) Bonus languages (PC races only) Favored Class LA
Desmodu Large Monstrous Humanoid 12 d8 Undercommon, Terran, Desmodu - - Fighter +2
Half-Ogre Large ??? - - Giant, Common Draconic, Gnoll, Goblin, Orc, and Abyssal Barbarian +1
Loxo Large Monstrous Humanoid 5 d8 (elephant noises), Common - - Ranger +2
Thri-kreen Medium Monstrous Humanoid 2 d8 (bug noises), Common - - Ranger or Psychic Warrior +1 or +3

2003 March - Forgotten Realms: Races of Faerun

Race Size/Type RHD Automatic languages Bonus Languages Favored Class Level Adjustment
Aarakocra Medium - Common, Auran, home region Draconic, Elven, Orc, Sylvan Fighter +2
Bugbear Medium Humanoid 3d8 Common, Goblin, home region By home region. Rogue +1
Centaur Large Monstrous Humanoid 4 d8 Common, Sylvan, home region By region Ranger +3
Dwarf, Arctic Small Humanoid (Dwarf) - Dwarven, Common, home region By region Ranger +2
Dwarf, Urdunnir Medium Humanoid (Dwarf) - Dwarven, Undercommon By region Expert +4
Dwarf, Wild Small Humanoid (Dwarf) - Dwarven, Common, home region Chultan, Draconic, Goblin, Tashalan, Yuan-Ti. Barbarian -
Elf, Aquatic Medium Humanoid (Elf) - Common, Elven, home region Aquan, Draconic, Giant Fighter +1
Elf, Winged (Avariel) Medium Humanoid (Elf) - Elven, home region by region Cleric +3
Fey'ri Outsider (Native) - (not specified) (not specified) Sorcerer +2 or +3
Gnome, Forest Small Humanoid (Gnome) - Common, Gnome, Sylvan Draconic, Elven, Goblin, Halfling, Treant, Orc Illusionist +1
Goblin Small - Common, Goblin, home region By region Rogue -
Goblin, Dekanter Medium Monstrous Humanoid 2 d8 Goblin, Undercommon, Common By region Barbarian +4
Half-Elf, Aquatic Medium Humanoid (Elf) - Elven, Common, Home Region Any Any -
Half-Elf, Dark (Half-Drow) Medium Humanoid (Elf) - Common, Elven Any Any -
Hobgoblin Medium - Common, Goblin, home region By region Fighter +1
Kir-Lanan Medium Monstrous Humanoid 4 d8 Kir-Lanan, Common By region Fighter +4
Lizardfolk Medium Humanoid 2 d8 Draconic, home region Common, by region Druid +1 or +2 (book contradicts itself)
Orc, Deep (Orog) Medium - Orc, Undercommon Common, Dwarven, Elven, Goblin, Giant Fighter +2
Orc, Gray Medium - Common, Orc Draconic, Giant, Goblin Cleric +1
Orc, Mountain Medium - Common and Orc Draconic, Dwarven, Giant, Goblin Barbarian -
Tanarukk Medium Outsider 5 d8 Abyssal, Orc, home region By region Barbarian +3
Wemic Large Monstrous Humanoid 5 d8 Sylvan, Common By region Barbarian +3
Yuan-ti Pureblood Monstrous Humanoid 6 d8 Common, Yuan-Ti, home region By region, plus Abyssal and Draconic Ranger +5

2003 May - Forgotten Realms: Unapproachable East

Race Base ECL LA RHD Size/Type Environment Alignment Favored Class
Elf, Star 1 0 1 Medium Humanoid (Elf) Sildeyuir Usually chaotic neutral Bard
Gnoll 3 1 2 Medium Humanoid (Gnoll) Warm plains Usually chaotic evil Ranger
Hagspwan 3 2 1 Medium Monstrous Humanoid Any land Usually chaotic evil Barbarian
Spirit Folk, Mountain 1 0 1 Medium Humanoid (Spirit) Temperate and cold mountains Usually any good Any
Spirit Folk, River 1 0 1 Medium Humanoid (Spirit) Temperate and cold aquatic Usually any good Any
Taer 3 1 2 Medium Giant (Cold) Cold mountains Usually neutral evil Barbarian
Volodni 3 2 1 Medium Plant Cold forest Usually chaotic neutral Druid

3.5e Core books

3.5e Monster Manual I

Race Base ECL LA RHD Size/Type Environment Alignment Favored Class
Archon, Hound 11 5 6 Medium Outsider (Archon, Extraplanar, Good, Lawful) Celestia Always lawful good Ranger
Azer 6 4 2 Medium Outsider (Extraplanar, Fire) Plane of Fire Always lawful neutral Fighter
Bugbear 4 1 3 Medium Humanoid (Goblinoid) Temperate mountains Usually chaotic evil Rogue
Centaur 6 2 4 Large Monstrous Humanoid Temperate forests Usually neutral good Ranger
Doppelganger 8 4 4 Medium Monstrous Humanoid (Shapechanger) Any Usually neutral Rogue
Dwarf, Deep 1 0 1 Medium Humanoid (Dwarf) Underground Usually lawful neutral or neutral Fighter
Dwarf, Gray (Duergar) 2 1 1 Medium Humanoid (Dwarf) Underground Often lawful evil Fighter
Dwarf, Mountain 1 0 1 Medium Humanoid (Dwarf) Temperate mountains Often lawful good Fighter
Elf, Aquatic 1 0 1 Medium Humanoid (Aquatic, Elf) Temperate aquatic Usually chaotic good Fighter
Elf, Dark ((Drow)) 3 2 1 Medium Humanoid (Elf) Underground Usually neutral evil Wizard (male) Cleric (female)
Elf, Gray 1 0 1 Medium Humanoid (Elf) Temperate mountains Usually chaotic good Wizard
Elf, Wild 1 0 1 Medium Humanoid (Elf) Warm forests Usually chaotic good Sorcerer
Elf, Wood 1 0 1 Medium Humanoid (Elf) Temperate forests Usually neutral Ranger
Gargoyle 9 5 4 Medium Monstrous Humanoid (Earth) Any Usually chaotic evil Fighter
Giant, Hill 16 4 12 Large Giant Temperate hills Often chaotic evil Barbarian
Giant, Stone 18 4 14 Large Giant (Earth) Temperate mountains Usually neutral Barbarian
Githyanki 3 2 1 Medium Humanoid (Extraplanar) Astral plane Usually any evil Fighter
Githzerai 3 2 1 Medium Humanoid (Extraplanar) Limbo Usually any neutral Monk
Gnoll 3 1 2 Medium Humanoid (Gnoll) Warm plains Usually chaotic evil Ranger
Gnome, Deep (Svirfneblin) 4 3 1 Small Humanoid (Gnome) Underground Usually neutral Rogue
Gnome, Forest 1 0 1 Small Humanoid (Gnome) Temperate forests Usually neutral good Bard
Goblin 1 0 1 Small Humanoid (Goblinoid) Temperate plains Usually neutral evil Rogue
Grimlock 4 2 2 Medium Monstrous Humanoid Underground Often neutral evil Barbarian
Halfling, Deep 1 0 1 Small Humanoid (Halfling) Warm hills Usually neutral Rogue
Halfling, Tallfellow 1 0 1 Small Humanoid (Halfling) Warm forests Usually neutral Rogue
Hobgoblin 2 1 1 Medium Humanoid (Goblinoid) Warm hills Usually lawful evil Fighter
Janni 11 5 6 Medium Outsider (Native) Warm deserts Usually neutral Rogue
Kobold 1 0 1 Small Humanoid (Reptilian) Temperate forests Usually lawful evil Sorcerer
Lizardfolk 3 1 2 Medium Humanoid (Reptilian) Temperate mountains Usually neutral Druid
Mind Flayer 15 7 8 Medium Aberration Underground Usually lawful evil Wizard
Minotaur 8 2 6 Medium Monstrous Humanoid Underground Usually chaotic evil Barbarian
Ogre 6 2 4 Large Giant Temperate forests Usually chaotic evil Barbarian
Ogre Mage 12 7 5 Large Giant Cold hills Usually lawful evil Sorcerer
Orc 1 0 1 Medium Humanoid (Orc) Temperate hills Often chaotic evil Barbarian
Pixie 5 or 7 4 or 6 1 Small Fey Temperate forests Usually neutral good Sorcerer
Aasimar 2 1 1 Medium Outsider (Native) Temperate plains Usually any good Paladin
Tiefling 2 1 1 Medium Outsider (Native) Temperate plains Usually any evil Rogue
Rakshasa 14 7 7 Medium Outsider (Native) Warm mountains Always lawful evil Sorcerer
Satyr 7 2 5 Medium Fey Temperate forests Usually chaotic neutral Bard
Troglodyte 4 2 2 Medium Humanoid (Reptilian) Underground Usually chaotic evil Cleric
Troll 11 5 6 Large Giant Cold mountains Usually chaotic evil Fighter
Yuan-ti Pureblood 6 2 4 Medium Monstrous Humanoid Warm forests Usually chaotic evil Ranger

3.5 Supplements

Complete Psionic

Race Base ECL LA RHD Size/Type Environment Alignment Favored Class
Synad 1 0 1 Medium Aberration (Psionic) Plane of Shadow Any Any

Draconomnicon

Race Base ECL LA RHD Size/Type Environment Alignment Favored Class
Dragonkin 9 2 7 Large Monstrous Humanoid (Reptilian) Warm hills Usually chaotic evil Barbarian

Dragon Magic

Race Base ECL LA RHD Size/Type Environment Alignment Favored Class
Dwarf, Fireblood 1 0 1 Medium Humanoid (Dragonblood, Dwarf) Temperate mountains Often lawful good Fighter
Elf, Drow, Deepwyrm 3 2 1 Medium Humanoid (Dragonblood, Elf) Underground Usually neutral evil Wizard (male), Cleric (female)
Elf, Forestlord 1 0 1 Medium Humanoid (Dragonblood, Elf) Temperate forests Usually chaotic good Sorcerer
Gnome, Stonehunter 1 0 1 Small Humanoid (Dragonblood, Gnome) Temperate hills Usually neutral good Ranger
Half-Drow of Faerun, Deepwyrm 1 0 1 Medium Humanoid (Dragonblood, Elf) Dambrath Usually chaotic any Any
Half-Elf, Forestlord 1 0 1 Medium Humanoid (Dragonblood, Elf) Temperate forests Usually chaotic any Sorcerer
Half-Orc, Frostblood 1 0 1 Medium Humanoid (Dragonblood, Orc) Temperate hills Often chaotic any Barbarian
Halfling, Glimmerskin 1 0 1 Small Humanoid (Dragonblood, Halfling) Warm plains Usually neutral Rogue
Hobgoblin, Sunscorch 2 1 1 Medium Humanoid (Dragonblood, Goblinoid) Warm hills Usually lawful evil Fighter
Human, Silverbrow 1 0 1 Medium Humanoid (Dragonblood, Human) Any Any Any
Lizardfolk, Viletooth 3 1 2 Medium Humanoid (Dragonblood, Reptilian) Temperate mountains Usually neutral Druid
Orc, Frostblood 1 0 1 Medium Humanoid (Dragonblood, Orc) Temperate hills Often chaotic evil Barbarian

Drow of the Underdark

Race Base ECL LA RHD Size/Type Environment Alignment Favored Class
Elf, Drow, Albino 3 2 1 Medium Humanoid (Elf) Underground Usually neutral evil Wizard (male), Cleric (female)
Vril 1 0 1 Small Humanoid (Goblinoid) Underground Usually neutral evil Barbarian

Expanded Psionics Handbook

Race Base ECL LA RHD Size/Type Environment Alignment Favored Class
Blue 2 1 1 Small Humanoid (Goblinoid, Psionic) Temperate plains Usually neutral evil Psion
Dromite 2 1 1 Small Monstrous Humanoid (Psionic) Underground Usually neutral Wilder
Dwarf, Duergar, Psionic 2 1 1 Medium Humanoid (Dwarf, Psionic) Underground Often lawful evil Fighter
Dwarf, Stonefire 1 0 1 Medium Humanoid (Dwarf) Temperate mountains Often lawful good Wilder
Elan 1 0 1 Medium Aberration (Psionic) Any Usually neutral Psion
Elf, Illaeli 1 0 1 Medium Humanoid (Elf) Temperate forests Usually chaotic good Psion
Githyanki, Psionic 3 2 1 Medium Humanoid (Extraplanar, Psionic) Astral plane Usually any evil Fighter
Githzerai, Psionic 3 2 1 Medium Humanoid (Extraplanar, Psionic) Limbo Usually any neutral Monk
Half-Giant 2 1 1 Medium Giant (Psionic) Warm desert Usually neutral good Psychic Warrior
Maenad 1 0 1 Medium Humanoid (Maenad, Psionic) Warm hills Usually lawful good Wilder
Thri-Kreen, Psionic 4 2 2 Medium Monstrous Humanoid (Psionic) Warm desert Usually chaotic neutral Ranger
Unbodied 8 4 4 Medium Monstrous Humanoid (Incorporeal, Psionic) Any Any Psion (Telepath)
Xeph 1 0 1 Medium Humanoid (Psionic, Xeph) Warm forests Usually neutral Soulknife
Yuan-ti, Pureblood, Psionic 6 2 4 Medium Monstrous Humanoid (Psionic) Warm forests Usually chaotic evil Ranger

Fiendish Codex II

Race Base ECL LA RHD Size/Type Environment Alignment Favored Class
Hellbred 1 0 1 Medium Humanoid (Hellbred) The Nine Hells Often lawful good Paladin

Frostburn

Race Base ECL LA RHD Size/Type Environment Alignment Favored Class
Domovoi 6 2 4 Small Fey (Fire) Cold plains Usually chaotic good Rogue
Dwarf, Glacier 1 0 1 Medium Humanoid (Dwarf) Cold mountains Often lawful good Fighter
Elf, Snow 1 0 1 Medium Humanoid (Elf) Cold forests Usually chaotic good Wizard
Frost Folk 5 1 4 Medium Monstrous Humanoid (Cold) Cold mountains Often neutral evil Barbarian
Gnome, Ice 1 0 1 Small Humanoid (Gnome) Cold hills Usually neutral good Bard
Goblin, Snow 2 1 1 Small Humanoid (Goblinoid) Cold hills Often neutral evil Fighter
Halfing, Tundra 1 0 1 Small Humanoid (Halfling) Cold plains Usually neutral Ranger
Neanderthal 1 0 1 Medium Humanoid (Human) Cold hills Often neutral Barbarian
Uldra 2 1 1 Small Fey Cold forests Usually chaotic neutral Druid

Magic of Incarnum

Race Base ECL LA RHD Size/Type Environment Alignment Favored Class
Azurin 1 0 1 Medium Humanoid (Human, Incarnum) Any Often lawful good, chaotic good, lawful evil or chaotic evil Soulborn
Duskling 1 0 1 Medium Fey (Extraplanar, Incarnum) Warm forests Usually neutral Totemist
Rilkan 1 0 1 Medium Humanoid (Reptilian) Any Usually chaotic neutral Incarnate
Skarn 1 0 1 Medium Humanoid (Reptilian) Any Usually lawful any Incarnate

Monster Manual III

Race Base ECL LA RHD Size/Type Environment Alignment Favored Class
Armand 8 3 5 Small Monstrous Humanoid Temperate deserts Usually lawful neutral Monk
Changeling 1 0 1 Medium Humanoid (Shapechanger) Any Usually neutral Rogue
Dracotaur 8 5 3 Large Dragon Temperate mountains Usually neutral evil Sorcerer
Giant, Sand 19 4 15 Large Giant (Earth, Fire) Warm deserts Usually lawful neutral Fighter
Gnoll, Flind 4 2 2 Medium Humanoid (Gnoll) Warm plains Usually neutral evil Ranger
Goatfolk 4 1 3 Medium Monstrous Humanoid Temperate plains Usually neutral Barbarian
Goblin, Forestkith 2 1 1 Small Humanoid (Goblinoid) Temperate forests Usually chaotic evil Barbarian
Harssaf 7 4 3 Medium Monstrous Humanoid (Fire) Warm deserts Usually lawful evil Monk
Kenku 1 0 1 Medium Humanoid (Kenku) Temperate plains Usually neutral evil Rogue
Lizardfolk, Poison Dusk 2 1 1 Small Humanoid (Reptilian) Temperate mountains Usually neutral Ranger
Lumi 5 2 3 Medium Outsider Positive Energy Plane Often lawful neutral Cleric
Nycter 4 2 2 Small Monstrous Humanoid Temperate forests Usually neutral Druid
Ogre, Skullcrusher 11 3 8 Large Gaint Warm hills Usually neutral evil Fighter
Quaraphon 14 5 9 Large Aberration Temperate plains Usually chaotic neutral Barbarian
Rakshasa, Naztharune 16 5 11 Medium Outsider (Native) Warm mountains Always lawful evil Rogue
Troll, Crystalline 15 5 10 Large Giant Temperate mountains Usually chaotic neutral Fighter
Warforged 1 0 1 Medium Construct (Living Construct) Any land Usually lawful neutral Fighter
Warforged Charger 8 4 4 Large Construct (Living Construct) Any land Usually lawful neutral Fighter
Warforged Scout 1 0 1 Small Construct (Living Construct) Any land Usually lawful neutral Rogue
Witchknives 12 3 9 Medium Monstrous Humanoid Warm desert Usually neutral Rogue

Monster Manual IV

Race Base ECL LA RHD Size/Type Environment Alignment Favored Class
Windblade, Windrazor 4 2 2 Small Outsider (Extraplanar) Pandemonium Always chaotic evil Ranger
Windblade, Windscythe 13 5 8 Large Outsider (Extraplanar) Pandemonium Always chaotic evil Fighter

Monster Manual V

Race Base ECL LA RHD Size/Type Environment Alignment Favored Class
Jaebrin 2 1 1 Medium Fey Temperate any Usually chaotic neutral Beguiler

Planar Handbook

Race Base ECL LA RHD Size/Type Environment Alignment Favored Class
Archon, Hound 11 5 6 Medium Outsider (Archon, Extraplanar, Good, Lawful) Celestia Always lawful good Ranger
Avoral Guardinal 15 8 7 Medium Outsider (Extraplanar, Good, Guardinal) Elysium Always neutral good Ranger
Bariaur 2 1 1 Medium Outsider (Extraplanar) Ysgard Often chaotic good Ranger
Boumman 1 0 1 Medium Humanoid (Extraplanar) Astral Plane Usually lawful good or lawful neutral Monk
Devil, Chain 14 6 8 Medium Outsider (Evil, Extraplanar, Lawful) The Nine Hells Always lawful evil Rogue, Fighter or Barbarian
Dwarf, Frost 2 1 1 Medium Humanoid (Dwarf, Extraplanar) The Abyss Always chaotic evil Fighter
Genie, Janni 11 5 6 Medium Outsider (Native) Warm deserts Usually neutral Rogue
Gnome, Fire 2 1 1 Small Humanoid (Gnome, Extraplanar) Bytopia or the Plane of Fire Usually neutral good Sorcerer
Lillend 13 6 7 Large Outsider (Chaotic, Extraplanar, Good) Ysgard Always chaotic good Bard
Mephling 2 1 1 Small Humanoid (Extraplanar) Any elemental plane Usually neutral Bard(air), Druid(earth), Sorcerer(fire), Monk(water)
Neraphim 1 0 1 Medium Outsider (Extraplanar) Limbo Usually chaotic neutral Ranger
Planetouched, Aasimar 2 1 1 Medium Outsider (Native) Temperate plains Usually any good Paladin
Planetouched, Tiefling 2 1 1 Medium Outsider (Native) Temperate plains Usually any evil Rogue
Shadowswyft 2 1 1 Medium Outsider (Extraplanar) Plane of Shadow Usually chaotic neutral Rogue
Spiker 1 0 1 Medium Humanoid (Extraplanar) Acheron Usually lawful neutral of lawful evil Fighter
Wildren 2 1 1 Medium Outsider (Extraplanar) The Beastlands Usually chaotic neutral Barbarian

Races of Destiny

Race Base ECL LA RHD Size/Type Environment Alignment Favored Class
Doppelganger 8 4 4 Medium Monstrous Humanoid (Shapechanger) Any Usually neutral Rogue
Half-Ogre 3 2 1 Large Giant Temperate hills Usually chaotic any Barbarian
Illumian 1 0 1 Medium Humanoid (Human) Any Any Any
Mongrelfolk 1 0 1 Medium Humanoid (Human) Any Usually chaotic neutral Rogue
Planetouched, Aasimar 2 1 1 Medium Outsider (Native) Temperate plains Usually any good Paladin
Planetouched, Tiefling 2 1 1 Medium Outsider (Native) Temperate plains Usually any evil Rogue
Sea Kin 1 0 1 Medium Humanoid (Human) Any Usually neutral good Druid
Sharakim 2 1 1 Medium Humanoid (Orc) Any hills Often lawful good Wizard
Skulk 3 2 1 Medium Humanoid (Human) Any Usually chaotic evil Rogue
Underfolk 1 0 1 Medium Humanoid (Human) Underground Usually neutral Any

Races of Stone

Race Base ECL LA RHD Size/Type Environment Alignment Favored Class
Dwarf, Dream 1 0 1 Medium Humanoid (Dwarf) Temperate mountains Usually neutral good Druid
Feral Gargun 4 2 2 Medium Monstrous Humanoid (Goliath) Cold plains Usually any chaotic Barbarian
Gnome, Chaos 2 1 1 Small Humanoid (Gnome) Temperate hills Often chaotic good Sorcerer
Gnome, Whisper 1 0 1 Small Humanoid (Gnome) Temperate hills Usually neutral or neutral good Rogue
Goliath 2 1 1 Medium Monstrous Humanoid (Goliath) Any mountains Usually chaotic good Barbarian
Stonechild 6 2 4 Medium Outsider (Earth, Extraplanar) Plane of Earth Usually neutral good Fighter

Races of the Dragon

Race Base ECL LA RHD Size/Type Environment Alignment Favored Class
Dragonborn (template) - 0 Base creature's Base creature's + (Dragonblood) Base creature's Base creature's Fighter
Kobold 1 0 1 Small Humanoid (Reptilian) Temperate forests Usually lawful evil Sorcerer
Spellscale 1 0 1 Medium Humanoid (Dragonblood) Any Often chaotic any Sorcerer

Races of the Wild

Race Base ECL LA RHD Size/Type Environment Alignment Favored Class
Catfolk 2 1 1 Medium Humanoid (Catfolk) Temperate and warm plains Usually chaotic any Ranger
Centaur 6 2 4 Large Monstrous Humanoid Temperate forests Usually neutral good Ranger
Gnoll 3 1 2 Medium Humanoid (Gnoll) Warm plains Usually chaotic evil Ranger
Killoren 1 0 1 Medium Fey Any Usually chaotic good Druid
Raptoran 1 0 1 Medium Humanoid (Raptoran) Any mountains Usually chaotic good Cleric

Sandstorm

Race Base ECL LA RHD Size/Type Environment Alignment Favored Class
Asherati 1 0 1 Medium Humanoid (Asherati) Warm deserts Usually neutral Rogue
Bhuka 1 0 1 Medium Humanoid (Goblinoid) Warm deserts Usually lawful good Druid
Crucian 5 2 3 Medium Humanoid (Crucian) Warm deserts Usually lawful neutral Druid
Dwarf, Badlands 1 0 1 Medium Humanoid (Dwarf) Warm deserts Often lawful good Fighter
Elf, Painted 1 0 1 Medium Humanoid (Elf) Warm deserts Usually chaotic good Druid
Half-Orc, Scablands 1 0 1 Medium Humanoid (Orc) Warm deserts Often chaotic any Barbarian

Stormwrack

Race Base ECL LA RHD Size/Type Environment Alignment Favored Class
Aventi 1 0 1 Medium Humanoid (Aquatic, Human) Temperate aquatic Often lawful good Any
Darfellan 1 0 1 Medium Humanoid (Aquatic, Darfellan) Temperate aquatic Often chaotic neutral Barbarian
Dwarf, Seacliff 1 0 1 Medium Humanoid (Dwarf) Temperate mountains, seagoing Often lawful good Fighter
Elf, Aquatic 1 0 1 Medium Humanoid (Aquatic, elf) Temperate aquatic Usually chaotic good Fighter
Gnome, Wavecrest 1 0 1 Small Humanoid (Gnome, elf) Temperate hills, seagoing Usually neutral good Bard
Hadozee 1 0 1 Medium Humanoid (Hadozee) Warm forests, seagoing Often neutral Rogue
Half-Elf, Aquatic 1 0 1 Medium Humanoid (Elf) Temperate aquatic Usually chaotic any Any
Halfling, Shoal 1 0 1 Small Humanoid (Aquatic, Halfling) Warm plains, seagoing Usually neutral Rogue

Dragonlance

Dragonlance Campaign Setting

Race Base ECL LA RHD Size/Type Environment Alignment Favored Class
Centaur 6 2 4 Large Monstrous Humanoid Temperate forests Usually chaotic good Ranger
Dragonian, Baaz 3 1 2 Medium Dragon Any land Usually chaotic evil Fighter
Dragonian, Kapak 4 2 2 Medium Dragon Any land Usually lawful evil Rogue
Dwarf, Dark 1 0 1 Medium Humanoid (Dwarf) Underground Often lawful evil Rogue
Dwarf, Gully 1 0 1 Medium Humanoid (Dwarf) Any Usually chaotic neutral Rogue
Dwarf, Hill 1 0 1 Medium Humanoid (Dwarf) Temperate mountains Often lawful good Fighter
Dwarf, Mountain 1 0 1 Medium Humanoid (Dwarf) Temperate mountains Often lawful good Fighter
Elf, Kagonesti 1 0 1 Medium Humanoid (Elf) Temperate forests Usually neutral Ranger
Elf, Qualinesti 1 0 1 Medium Humanoid (Elf) Temperate forests Usually chaotic good Wizard
Elf, Sea, Dargonesti 2 1 1 Medium Humanoid (Elf) Temperate aquatic Usually chaotic good Fighter
Elf, Sea, Dimernesti 2 1 1 Medium Humanoid (Elf) Temperate aquatic Usually chaotic good Barbarian
Elf, Silvanesti 1 0 1 Medium Humanoid (Elf) Temperate forests Usually lawful good Wizard
Gnome 1 0 1 Small Humanoid (Gnome) Temperate hills Usually lawful neutral Special: first class
Half-Elf 1 0 1 Medium Humanoid (Elf) Temperate forests Any Any
Half-Ogre 2 1 1 Medium Humanoid (Ogre) Temperate forests Usually neutral Fighter
Human, Civilized 1 0 1 Medium Humanoid (Human) Any Any Any
Human, Nomad 1 0 1 Medium Humanoid (Human) Any Usually neutral Any
Kender 1 0 1 Small Humanoid (Kender) - Often chaotic stupid Rogue
Ogre 6 2 4 Large Giant Temperate forests Often chaotic evil Barbarian
Ogre, Irda 3 2 1 Medium Humanoid (Shapeshifter) - Usually lawful good or neutral good Wizard
Ogre, Minotaur 1 0 1 Medium Humanoid (Minotaur) Any warm land Usually lawful evil Fighter

Eberron

Eberron Campaign Setting

Race Base ECL LA RHD Size/Type Environment Alignment Favored Class
Changeling 1 0 1 Medium Humanoid (Shapechanger) Any Usually neutral Rogue
Dwarf 1 0 1 Medium Humanoid (Dwarf) Temperate mountains Often lawful good Fighter
Elf 1 0 1 Medium Humanoid (Elf) Temperate forests Usually chaotic good Wizard
Gnome 1 0 1 Small Humanoid (Gnome) Temperate hills Usually neutral good Bard
Half-Elf 1 0 1 Medium Humanoid (Elf) Temperate forests Usually chaotic any Any
Half-Orc 1 0 1 Medium Humanoid (Orc) Temperate hills Often chaotic any Barbarian
Halfling 1 0 1 Small Humanoid (Halfling) Warm plains Usually neutral Rogue
Human 1 0 1 Medium Humanoid (Human) Any Any Any
Inspired, Empty Vessel 2 1 1 Medium Humanoid (Human, Psionic) Any Usually lawful evil Psion
Kalashtar 1 0 1 Medium Humanoid (Kalashtar, Psionic) Any Usually lawful good Psion
Shifter 1 0 1 Medium Humanoid (Shapeshanger) Any Usually neutral Ranger
Warforged 1 0 1 Medium Construct (Living Construct) Any land Usually neutral Fighter

Forgotten Realms

2005 May - Champions of Ruin

Race Base ECL LA RHD Size/Type Environment Alignment Favored Class
Draegloth 10 4 6 Large Outsider (Native) Underground Always chaotic evil Cleric
Extaminaar 1 0 1 Medium Humanoid (Examinaar) Temperate mountains Usually lawful evil Rogue
Krinth 1 0 1 Medium Humanoid (Krinth) Underground Usually chaotic evil Fighter

2004 October - Shining South

Race Base ECL LA RHD Size/Type Environment Alignment Favored Class
Cyclops 17 4 13 Large Giant Warm mountains Usually chaotic evil Barbarian
Loxo 7 2 5 Large Monstrous Humanoid Warm plains Usually neutral Ranger
Tasloi 1 0 1 Small Humanoid (Tasloi) Warm forests Usually chaotic evil Rogue
Thri-Kreen 3 or 4 1 or 2 2 Medium Monstrous Humanoid Temperate or warm deserts, warm plains Usually chaotic neutral Ranger


2003 October - Forgotten Realms: Underdark

Race Base ECL LA RHD Size/Type Environment Alignment Favored Class
Chitine 4 2 2 Small Humanoid (Chitine) Underground Usually chaotic evil Rogue
Deep Imaskari 1 0 1 Medium Humanoid (Imaskari) Underground Usually neutral Wizard
Drow 3 2 1 Medium Humanoid (Elf) Underground Usually neutral evil Wizard (male) Cleric (female)
Duergar 2 1 1 Medium Humanoid (Dwarf) Underground Often lawful evil Fighter
Gloaming 3 2 1 Small Outsider Underground Any Sorcerer
Grimlock 4 2 2 Medium Monstrous Humanoid Underground Often neutral evil Barbarian
Kuo-Toa 5 3 2 Medium Humanoid (Kuo-Toa) Underground Usually neutral evil Rogue
Slyth 3 2 1 Medium Humanoid (Slyth) Underground Always neutral Druid
Svirfneblin 4 3 1 Small Humanoid (Gnome) Underground Usually neutral Rogue