Endless Isles: The Semarian Archipelago

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Overview

Founded a little over 100 years ago by the famed Reacher Garadh Semar, the Semarian Archipelago is a network of ten large islands and numerous smaller spits of land situated on the very edge of the known. Several months journey easwards from the Core Isles, the archipelago is the last bastion of civilisation before the uncharted waters and islands beyond. As such it has fast become a crowded settlement, a warren of life and activity where pirates rub shoulders with reachers, and gazers trade their wares and secrets to both, safe from the prying eyes of the Crusade.

Geography

Oddly, the archipelago boasts greatly varying geography across it's ten isles; no doubt the result of some ancient geological or meteorological event. Mostly, the islands are temperate in climate for most of the year, with a brief rainy season towards late October. There are three exceptions to this rule.

The largest, most northerly isle, named Ykris, is largely avoided by the populace due to it's more remote location and windswept features. Strange natural rock formations loom from the sea around its coasts, and many vessels leaving for the unknown lie wrecked here, their journey ended before it has begun.

The westerly forest-island of Barrock, eternally shrouded in a thick, cloying mist. The Lumber Baron Stromm makes his home here, and employs those deathless bold, or foolish enough to make their living on land to clear the pinewood forest of its ferocious natural predators so that lumber can be extracted. They generally do not return, giving credance to the rumour of shadow-eaters in the fog...

Finally, Lake Strange to the southeast of the formation is a massive freshwater lagoon of indeterminate depth. Who knows how deep the lagoon is, but certainly no one has ever seen the bottom and the freshwater reserves do not seem to deplete, no matter how much is siphoned off to sell. Provisionner-Baron Lyle makes his home here, using the fresh water to fuel his intensive farming regimes to maximum effect.

Infrastructure

The islands of the Semarian archipelago are linked by a network of ferries and bridge systems, a system made possible by the Boatworker's Union - an organisation with much political sway in the archipelago as a result. These trade routes are best connected to the central isles of Garadh, Plarath, Brolgotha and Leryll, as well as major secondary routes from Barrock and Lake Strange to Garadh. Being the central island of the archipelago, Garadh is the nominal capital of the islands and accordingly houses the largest single settlement - Garadhkhar, a high-walled fort-town. By and large, the Boatworkers Union serves as the primary defense force for the waters of the islands, ensuring that, for the most part at least, high-seas piracy does not happen within reach of the land based operations that make the archipelago so successful.

Governance of the islands is generally conducted on an as-and-when basis, with the govenor-barons of each island paying a nominal tithe to the Govenor of Garadh each Oathday. Law is seen as very much a subjective business, and it is up to the leaders of each settlement to decide the punishments meted out.

Education and Employment

By far the largest employer of young talent in the archipelago is the Boatworkers Union. Union operatives will routinely screen the young men and women of the islands for technical or intellectual talent, and literally buy them from their parents. In the case of the rare prodigies that appear, the Boatworkers have been known to use any means necessary to ensure that their talents are put to guild use; either by buying, threatening, kidnapping or in some cases, orphaning. As a result, the best and brightest in most fields tend to be paid up members of the Boatworkers, or apprenticed to a member. This gives the Union a complete monopoly on every shipyard, cartographer and hire agency in the islands.

The second largest employers are, of course, the Trade Barons, who employ those not taken by the guild or the lure of the open sea to work the land or perform vital maintenance of the infrastructure of the islands. Following closely are the numerous innkeepers, street peddlars and houses of ill-repute that operate within the archipelago, always open with a friendly smile and often more to those with the coin to pay. Rumour has it that a thriving black market of rare treasures brought from the Edge operates in the Night Stalls of Plarath, but these rumours are unconfirmed.

The Island Lyrll

It had been another long, fruitless day. Baron Rivers remained a living man, if not a whole one. Another wretched day without the breakthrough they were after. And they had been so sure!

Warden Medreon hung the iron tongs on the wall dejectedly, and blew out the oil lamps illuminating the dank cell. Rivers could wait until tomorrow for the medic. He wouldn't die, Medreon had made sure of that. It would do the pirate good to have a night on the rack to reflect on how much of a disappointment he was being.

There had to be something missing! But what? The warden headed down to the kitchens to make himself a late meal, the cooks having retired for the night several hours later, and then resolved to catch up on his paperwork. All five years of it.

The man sighed heavily, and longed for the feel of the breeze on his face and his hammer in his hand.

Five years of paperwork to catch up on. Thankfully, that amounted to little more than the few letters from his immediate family, and whatever progress Brother Coates had made out to the east. This, in fact, turned out to be a modest stack of letters and parchments, all a little damp, but all safe. Transporting the fruits of Coates' efforts to his chambers, Warden Medreon removed his armour (an unnatural feeling after this amount of time!) and made notes on his height, skin condition and weight in his ledger. He shaved himself clean, head and face, and then knelt in brief prayer to the God of Fortitude, asking for the strength to continue diligently in his duties for another day. Them, he settled onto his sleeping board, dimmed the oil lamp, and opened the first letter...

13th July, 1822

The approach to the Semarian Archipelago has been smooth so far, as it should be in charted waters. Although it loathes me to pen such a comment, the brigands I have secured passage with have been reliable, if a little untrustworthy. How I long to bring them to justice, but alas, they are necessary for now. As long as they do not ask about my past and homelands (and they won't, considering how much they were paid to carry me) I should be fine.

The captain is a gruff man, every bit the brigand we were warned of in the monastery. I wouldn't trust him with my old robes, and yet here I am letting him sail me across leagues of dangerous ocean! Nevertheless, he is good at his 'job' - see my enclosed notes on the operation of a typical pirate crew for more detailed information on his practices.

The captain has informed me that the first port of call on his trip to the archipelago will be the island-state of Leryll. That will be where I stop off and begin my investigations into that heathen place. For future record (as I am permitted to say at this juncture), it is my most sacred task to ascertain if the Semarian Islands are acceptably free of Piratical taint, and if not, then to find and secure sympathetic ears in order to found a new monastery to the East.

We shall see.

Coates