Endless Legend
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This is a /v/ related article, which we tolerate because it's relevant and/or popular on /tg/... or we just can't be bothered to delete it. |
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Endless Legend is a 4X strategy game by Amplitude Studios set on the planet of Auriga. It's also a game with awesome, if vague, lore. It has everything a cliché setting would have, but presents it in a manner that makes everything seem new and amazing. Like Eberron. Auriga was a laboratory of Precursor race of Endless, who left their creations (like magic nanomachines, driders, crazed god-robots, gardens of impossibly huge or burning trees, not!tyranids, ruins, dungeons and uplifted dragons) all over the place. It had some kind of weather control that used to keep the climate optimal, but in the timeframe of the game it got wonky, and in a thousand years Auriga will freeze over. Endgame of all factions is fucking off on a spaceship before that occurs.
The Endless
The first to travel far and wide across the stars of the Galaxy, The Endless are a species whose society developed on a large, cool planet that they called Tor. It was the second largest body orbiting a star now known simply as Prime. Long winters and scarce resources made their development very slow, but eventually they spread out through the Galaxy, while the underwater branch of the Endless left on Tor were busy digging too greedily and too deep. Eventually, careless and extensive digging caused the home planet to go boom, which was a tragedy for the whole species.
A planet named Kyros was so welcoming and good that it was viewed as a paradise by many religions of the Endless. One of especially charismatic and aggressive cults started a war that resulted in release of a grey goo style weapon that destroyed the planet. This event went down in history as The tragedy of Kyros and made Endless become even more hands-off with colonisation and terraforming. They ended up terminating all religions save one. The Tragedy made already disunified Endless drift even more apart in their philosophies and ways, however.
Dust
What started as micro-machines to assist under-oxygenated gills of underwater branch of Endless began to evolve. The nanomachines became ever smaller, ever more mobile, ever more adapted to pulling energy from ambient radiation. Ultimately, they learned to self-network and self-organize, which had the unexpected side effect of creating near-infinite networks of intelligent mechanical nodes.
Therefore, what is now commonly known as "Dust" was a mix of different miniaturized elements that could replicate themselves, self-assemble, and network. Based on technologies of quantum computing and atomic-level miniaturization, Dust was capable of simple physical tasks as well as feats of advanced computing. As large numbers of elements communicated, combined, and interacted, it could even form sophisticated AI systems that were able to achieve advanced levels of reasoning and analysis. Its utility and flexibility became such that Dust was created in enormous volumes and became an integral component of everyday life.
At the time of the Endless Space game, Dust is only known as a rare and priceless resource created by the Endless that appears to give almost god-like incomprehensible powers to its users. For, as the Endless technology to handle it was lost, new races will have to discover the secrets within Dust through experimentation.
On Auriga, in Endless Legend, dust is poorly understood - and incredibly powerful. Capable of anything from facilitating feats of magical might and extending the life of beings which consume it (or very well creating an entire species, ala the Broken Lords) it is the most powerful of all the elements found on the planet. Used as a currency, a material for crafting mighty weapons, and the means by which species such as the Necrophages can become sentient it allows many of the fantastical elements of Endless Legend to exist.
Schism
Eventually Dust technology became so developed and so sophisticated that Endless could temporarily upload their minds into computers, and after some time, even completely disassociate their minds from bodies. Those who left bodies behind became known as the Virtual Endless. Once nothing could kill you, why should life have limits? Indulgence and excess rocketed off the scale as vast swathes of the society experimented with lust, gluttony, sadomasochism, the creation of mutants, living toys, extreme self-alteration... Endless society was already highly diverse from stretching all across the Galaxy, but Virtualisation brought upon a schism like never before. Appearance of indulgent Virtuals wasn't universally celebrated, and groups of those named Concrete Endless preached denial of virtualisation. While one side saw no need to invest in biology research and terraforming as the body was no longer necessary, the other clearly sought further breakthroughs in these areas. Splits of budgeting became movements of secession, and the movements of secession eventually broke into open conflict with each other, known after as Dust Wars, cruel, merciless and apocalyptic as they brought upon the downfall of the Endless species...
Factions of Endless Legend
Wild Walkers
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Your usual wood elves that have HUGE ears with Native American vibe... that used their druidic talents of animal empathy and stone and wood-shaping to build a fucking awesome industry. Their talents revolve around The Sharing - animal empathy that they can use to subdue animals, see through their eyes, feel their emotion, or turn into them.
Broken Lords
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They are vampire aristocracy combined with Rubric Marines: they are spirits encased in armor that have to eat souls or consume Dust to survive. Before the incident that made them abandon flesh, they were either mutated Concrete Endless or humans of the Roving Clans.
Ardent Mages
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Originally one of Roving Clans, they are Rage mages of the setting. They derive power from disassociating mind with body (that reminds you of someone, eh?) by going through pain and suffering. BDSM wizards are always glad to sacrifice a limb or two for more power and knowledge.
Vaulters
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The "main character" of the series. People that crashed a spaceship on Auriga and lived through numerous cataclysms in underground vaults and tunnels, those created by the Endless or newly dug. Vaulters forgot most of their technology, and so they run around in power armor and armed with crossbows. They worship science and metal. They experimented on one of their clans and expelled it when it revolted, thus creating another faction - The Forgotten.
Cultists of Eternal End
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Two robots (The Queen and The Unspoken) created by the Endless that weren't shut down properly and went mad from waiting millennia in the darkness. They now hate everything the Endless created and strive to bring Eternal End on all of the Auriga. They build up only one city and from there send preachers, who use charisma and mind control to turn less civilised minor factions into zealous mobs, eager to serve the Queen and to destroy her enemies.
Drakken
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A race of skulky lizardmen that was uplifted by Endless into huge, proud and obedient dragons to serve as stewards of Auriga and fend off the dumbass Allayi. They are diplomancers of the setting: they have the most influence on international affairs, contacts with everyone from the turn 1, and their diplomacy does work as mind control.
Necrophages
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Another species native to Auriga, uplifted by the Endless as well. Carnivorous locusts with low intelligence and iron guts, the Necrophages can't be at peace with anyone and get food from killing enemy units. They carry disease on their blades and jaws, and they are coming to your neighborhood to lay eggs in your sorry hind-leg ass.
Roving Clans
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Former relatives (or allies?) of Broken Lords, they are nomadic traders that control the market of Auriga and can exclude anyone they dislike from using it. While being nomadic, they still manage to have cities, carried on backs of giant Setseke beetles.
Allayi
Fluffy shifter bat-moths and natives of Auriga, and, possibly, creators of The Guardians. They get more powerful in winter, while everyone else gets weaker.
Minor factions
Less ambitious and less technologically and culturally advanced than major factions. Their role is to pester major factions with wandering units when unpacified and provide work force, nice benefits and unit designs when pacified and assimilated.
- Ceratan - driders
- Bos - centaurs
- Hurnas - inuit orcs
- Kazanji - fire worshippers who look like demons
- Eyeless Ones - nice psionic Giger aliens
- Sisters of Mercy - warrior cleric nobles
- Delvers - barbaric dwarves
- Jotus - two-headed ADHD gnolls
- Urces - ogres who value sheep highly
- Silics - ancient crystal men, probably as old as the universe
- Nidya - bird people
- Haunts - angry AIs with greatswords
- Geldirus - big sabertooth wolves
- Gauran - fluffy minotaurs
- Erycis - hydras
- Dorgeshi - offshoot of Roving Clans
Endless Legend on tabletop
Anons attempted to create some homebrew tools to play in this setting on tabletop, but, since lore is quite piece-by-piece, it's slightly troublesome.
- D&D 5e: http://homebrewery.naturalcrit.com/share/HyYiuuklb
- 3.PF:
- Savage Worlds: