Giff
Hailing from Dungeons & Dragons setting of Spelljammer, the giff are... well, how do we put this? Take an anthropomorphic hippopotamus, and then make him a parody of "Age of Sail" British army officers, with not a lot of imagination and a childish fixation upon ridiculously ostentatious military garb. Toss in an absolutely insane obsession with gunpowder weaponry, and you more or less have the giff in a nutshell.
The giff are unusual amongst the more combat focused racial-cultures in D&D in that they aren't so much about fighting for its own sake as they are a culture of mercenaries. Giff believe that everything has a purpose, and the giff's purpose is to obey orders. Their society is structured like a giant, somewhat overcomplicated (again, British army sterotypes) military unit system, and the entire race wanders Wildspace selling their services as mercenaries to anyone willing to pay them in the stuff they find useful - preferably food, gear and gunpowder. Nobody knows what happened to the giff homeworld, although the most common belief is that they blew it up by accident and were saved by the Arcane.
Considering that one of the few giff-made spelljammers is the Great Bombard, which is basically a giant fucking cannon with a ship attached to it just big enough to fly that cannon around, and that most spelljamming takes place in the Phlogiston, where the atmosphere is highly explosive, you can see why people find this easy to believe.
As comical as they may look, and they certainly aren't the brightest, giff are not something to tangle with. Like real hippos, they're incredibly strong and tough; in AD&D, these guys had the same strength as hill giants, who were nearly twice their height. Even in later editions, they're still quite dangerous to fuck with.
3.5 stats for the giff officially appeared in issue #339 of Dragon Magazine, with the following profile:
- Strength +8, Constitution +4, Intelligence -2, Wisdom -4
- Medium
- Base land speed 30 feet
- Racial Hit Dice: 2d8 Hit Dice, Base Attack Bonus +1, Fortitude Save +0, Reflex Save +3, Will Save +3
- Racial Skills: 5 * (2 + Int modifier) skill points, class skills are Intimidate, Jump, Knowledge (Local), Listen, Spot and Swim.
- Powerful Build: Can be treated as being one size category larger when it is advantageous to be larger.
- Exotic Weapon Proficiency: Firearms
- Level Adjustment: +3