Gnoblar Horde: The Unwashed Masses
Gnoblar Horde is an optional army for Warhammer Fantasy, not entirely dissimilar to factions such as Farsight Enclaves and Harlequins becoming their own army in Warhammer 40000. Only this happened in White Dwarf #303, in March 2005 rather than in 2016. It is made up of Gnoblar who have declared independence from their Ogre masters.
It contains not only its own army, but also options for Dogs Of War, Chaos Dwarfs, and Orcs & Goblins.
Thematically similar to the Gretchin Revolutionary Committee.
Fluff
Crunch
Army Rules
- Lucky Little Gits: Gnoblar Horde players get D6 rerolls at the beginning of the game. These rerolls can be spent on any D6 roll during the game, although the second result must always be accepted.
- Greenskins: All Gnoblar Horde models are Greenskins.
- Largely Insignificant: Gnoblars do not cause Panic if they Flee, Break, or are destroyed.
- Bicker: Every Unit of Gnoblars not in Combat, Fleeing, or making Compulsory Movememt rolls a D6 at the start of the turn. On a result of 1, they do nothing.
- Dogs Of War: Gnoblar Horde may only take Greenskins (Orcs, Goblins, Hobgoblins, Gnoblars) from Dogs Of War and are always treated as a Rare choice. Ordinary Goblins and Goblin Wolf Riders from the Orcs & Goblins army may also be taken as Rare choices, which will Charge or Shoot the nearest Gnoblar Unit with Bicker if they fail an Animosity test and roll "Get 'em" as a result.
- Sharp Stuff: Ranged Weapon. Range 8, 2x Multiple Shots, Thrown Weapon.
Army List
Lords
- Gnoblar Head Honcho
| Model Part | M | WS | BS | S | T | W | I | A | LD | Points | Weapons | Armor |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Gnoblar Head Honcho | 4 | 4 | 4 | 3 | 4 | 3 | 5 | 3 | 7 | 45 | Hand Weapon, Sharp Stuff | None |
| Rhinox | 6 | 3 | 0 | 5 | 5 | 3 | 2 | 3 | 5 | Included | None | None |
Heroes
One Honcho can carry the Battle Standard for +25 points, who regardless of Leadership can never be the General. BSB Honchos cannot take any non-magical equipment other than Light Armor. If they take a Magic Standard (no points limit) they may not take magic items.
- Gnoblar Honcho
Core
You may only have one Unit of Flingers, Manbiters, and Trappers each per Unit of Fighters (for example, taking three Units of Fighters allows a maximum of three Units of Flingers, three Units of Manbiters, and three Units if Trappers).
- Gnoblar Fighters
- Flingers
- Manbiters
- Pigback Riders
- Gnoblar Trappers
Special
- Gnoblar Scraplauncher
- Yhetee Pack
- Lucky Gits
- Blood-Gnoblars
Rare
- Slavegiant
- Boglars