Gor
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Gors are one of the two major subraces recognized amongst the beastmen of Warhammer Fantasy, contrasting the Ungors. However, their lore has slowly changed over the various editions.
When introduced in the Realms of Chaos duology, it was stated that the Gors made up the most powerful and mighty of the beastmen, and were distinguished by their possessing horns. They were divided into three major subraces; caprigors, who resembled goats, bovigors, who resembled cattle, and ungors, who were the most inferior form of Gor, but still respected for at least having horns, in contrast to the hornless "brays". The lowliest of all were the Turnskins; mutants who developed their mutations and joined a herd later in life - in contrast, Gaves, mutant children adopted by the herd after being abandoned in the forest, were highly prized. Gors with no mutations (beyond, y'know, being a humanoid goat or bull or whatever) were considered Truegors, and held up as the most respectable and admired of their kind.
In 5th Edition's Realm of Chaos army book, gor lore first began to change. Whilst gors remained the biggest, strongest and most respected beastman subrace, distinguished by their horns, the ungors were merged with the brays and became the inferior caste. The two subraces still got along enough that they fought in mixed units.
In 6th edition's "Beasts of Chaos", the lore continued to build upon what 5e established. The divide deepened and the two types of beastmen now fought in entirely seperate units. The idea of Truegors and of hornless beastmen being called "Brays" did still exist, however. This is the basic format of the lore that persisted into 7th edition's "Beastmen" army book.