House Goliath
House Goliath is one of the six Hive City Houses of Necromunda, making it one of the six original playable factions for the game when it was debuted.
Occupying some of the deepest, harshest areas of the Hive and extensively involved in heavy industries, House Goliath has developed a culture defined by machismo; they pride themselves on stubbornness and their ability to endure hardship, looking down on the other Houses as "soft" and "slack" by comparison. Size and strength are the measure of a man, and thus their style of dress emphasizes a preoccupation with physique; chains and massive, spiky metal bracers are the ornamentation of choice.
In the relaunch, House Goliath makes heavy use of stims and gene-tweakers in pursuit of their goals, pushing their bodies to unnatural limits and reaching near-Astartes levels of bulk and savagery.
The other Houses look down on House Goliath as barbaric, unsophisticated and dangerously unpredictable - this attitude is especially potent in the members of House Escher, and the two Houses have a centuries-old vendetta between them. Ironically, in the relaunch version, they actually depend on Escher-produced pharmaceuticals to sustain their culture.
House Goliath has been one of the two "introductory" gangs in both the original and the relaunch edition of Necromunda. In the original launch, they were paired up against House Orlock, whilst the relaunch matched them up against House Escher, which made for better contrast and played into their established enmity.
Unique Mechanics
In the first edition, House Goliath's specialty is Muscle Skills; every member of the gang has access to them. Ferocity and Combat are close seconds; Juves can't learn Combat and Heavies can't learn Ferocity. However, they have no ability to learn Agility at all - even in House Escher, gang-leaders can learn Ferocity and Heavies can learn Muscle - and their Stealth skills are abysmal, with only Goliath gang-leaders able to learn Stealth.