Hunter: The Vigil

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Two words: Fuck monsters.

Fine, I'll give you a longer explanation, but I've got to be quick, the bastard MIBs are probably already tracking this. Hunter the Vigil is a World of Darkness line, back when White Wolf was still a thing. See, some people didn't want to play as an undead rapist or a lunatic witch. But they didn't want to just sit around and act like they could just ignore the terror in the world as a plain ol' mortal. White Wolf already tried hunters once. Time to try it again.

See, these hunters don't all get powers. Hell, a lot of them don't even know what they're fighting. You want to be a hard working sonuvabitch that's got his buddies and baseball bats to beat down and drug dealer or monster around your kids' school? Do it. Want to be part of an organization of basement dwelling fuckups who use cameras to film demon summoning ceremonies to upload on Youtube? Done. A descendant of Hell itself? Do you want to throw fireballs or get the ability to summon demons?

I don't think I need to say it, but since you don't know anything about how the world really is, I'll tell you. Hunter doesn't get along too well with the characters of the other New World of Darkness game lines. You're supposed to be staking vampires that kill people, or cutting up fairies with iron daggers, why the fuck should there be any playing nice?

Morality? Here's your damn morality: Monsters don't count. Any "hunter" who says there should be exceptions might not be a real hunter. Nevermind those fucks who think they know the right way to handle monsters.

Yeah, you don't understand because you haven't been doing it too long. Give it time. Pretty soon you'll realize that you can't trust anyone anymore. Maybe even need to get "proactive"...

Hunter Organization

You have three levels; Cell, Compact, and Conspiracy.

Cell

At least the Imperial Guard get some backup. Cell level hunters only get a few people in them, maybe five or six if you're lucky. They have no support base, no guiding ideology, and no way of telling if the tentacle monster is really going to rape and eat them (Spoiler: It will, and not in that order). So what do they have to help? They're not being told what to do by people who have no idea what's going on either, but act like they do.

Compact

When a bunch of cells met up and decide they have more in common than being killed by werewolves on a monthly basis, they sometimes form into a compact, a collection of cells that go from citywide to nationwide. The cells have some things in common, but there's no real bosses, so they make things up as they go along still, but now they have some help to call. Provided said help doesn't decide it's not worth it or that they have the right idea on what to do.

Ashwood Abbey: Sick fucks to the core, even when other books try to tell you they're in it "For the thrill". To them, hunting's a game, and they want to play without any rules. Also, they have money. Lots and lots of money. Which is why they think they can afford to hunt monsters with swords and arrows.

The Long Night: The Westboro Baptist Church on one end, the Triple Rock Baptist Church on the other, and tent-healers in the middle, the Long Night believe it's the end of the world, and a lot of them do not feel very fucking fine. The belief that Jesus will arrive if all the monsters are dead is about the only thing most of them can agree on.

The Loyalists of Thule: Ex-Nazis and people they've essentially blackmailed into being hunters, the Loyalists were originally the Thule-Gesellschaft. Knowing they fucked up, they think they have to atone for what they've done by hunting down monsters. Note that they're running low on people who were actually Nazis, and the younger members are asking why they need to be so hung up on WWII.

Network 0: Making shows like Ghost Adventures and Finding Bigfoot look professional, Network 0 are all obsessed with finding footage and evidence of the monsters and dark parts of the world, and either shoving them in people's faces or hiding it and waiting to shove it in people's faces.

Null Mysteriis: When scientists find out the truth, they don't go mystical. They break out their gear and start researching, bitch. They analyze vampire blood, study things from other dimensions, and look for theories to explain why witches can break reality. And this is a damn hobby to them.

The Union: Teamsters that fight vampires, or maybe bartenders that fight vampires, or schoolteachers that fight vampires, or bums that fight vampires, or lawyers that fight vampires, or cops that fight vampires, or-*BLAM*

Conspiracies

It would be god tier, it they weren't so god-awful about so much. Conspiracies aren't just the largest groups in Hunter. They're controlling governments, churches, and have access to endowments. What's an endowment? Do you want to shoot werewolves with plasma weapons? Kill a golem with God's holy power? Wolverine claws? Take your pick, just remember that the conspiracies don't give a good Goddamn about you unless you get results.

Aegis Kai Doru: Definitely not a front for the witches. Nope, not at all.

Ascending Ones: What do you need man? Heroin from Afghanistan? Crack from Columbia? Weed from Mexico? Pay up, and you'll be helping them wage war on evil. Just as long as you're okay with rampant drug addiction and street crime where they take control.

The Cheiron Group: They're better than Umbrella, only because they aren't run by fuckwits and assholes (Or at least any more than Walmart). They don't just get powers, they get powers from monster body parts. Vampire lips, serial killer brain implants, hands "volunteered" from the Lucifuge. Just don't expect a decent retirement package.

The Lucifuge: They've got Hell in their blood, and they aren't happy about it. They think by doing good, they can deny the fact that they're the result of demons screwing around in the family tree. At least they get kickass powers from it.

The Malleus Maleficarum: Vampires, Witches, and Demons; that's the order of importance for the Catholic Inquisition. Don't question it, and you won't be taken down to the church basement. Agree to help, and you can call on God and his saints to give you awesome abilities to slay monsters.

Task Force: VALKYRIE: MIBs, conspiracy creators, and America's last line of paranormal defense. Great story, not so real execution. They're a bureucratic clusterfuck that can barely keep track of which monsters it's supposed to be killing, but at least they get to carry around the laser cannon and ghost-killing bullets.