Imp

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An Imp is a small demon or devil that is typically portrayed as one of the bottom rungs on the fiendish ladder. Often making up for its diminutive stature and physical feebleness with cunning and ambition, imps are typically portrayed as malignant schemers, constantly searching for a way to gain power. They are often considered to be heavily involved in trying to tempt mortals to give in to corruption, and have a long traditional association with the role of familiar to a wizard, witch or warlock.

Dungeons & Dragons

The Imp is the iconic low-level Devil, or Baatezu; the much-abused dogsbodies of Baator, imps ache to achieve something that will allow them to be promoted to a bigger, stronger and more intimidating form, in which they will get to be the ones doing the kicking for a change. Imps readily answer summons to serve as familiars, both in hopes of damning their master's soul to Baator (and thus taking another step towards earning a promotion) and because it will usually be a change from the abuse they get serving demons. D&D imps tradition ally look like a parody of the devilish archetype; small, puny, reddish-skinned humanoids with long, rat-like tails tipped in a scorpion-like barb, stubby horns on their forehead, bat-like wings and often with goat-like legs.

Quasits are the Demonic equivalent to Imps, though described as wingless and with clawed paws instead of hooves.

Mephits are imp-like Elementals.

Monstergirls

Surprisingly, imps are not too uncommon in the field of monstergirl enthusiasts. Mostly because they can easily be portrayed as being shortstack or loli succubi, at least in terms of looks. That familiar bond is also readily exploited in certain fields of erotica.

Naturally, given how important the succubus is to the world of the Monster Girl Encyclopedia, the imp is well-represented too.

The standard Imp is a simple-minded and horny minor fiend, basically like a more childish version of the succubus in looks and personality. They are readily bound to the service of mages as familiars, but a careless mage who feeds their imp too frequently will find her powers swiftly outstripping his own, resulting in the contract's reversal and their becoming the slave to the imp's own lusts.

There's also the Arch-Imp, a more powerful and cunning version of the Imp that is very hard to distinguish from the standard Imp. They are described as the impish equivalent of Lilim, and really only differ from imps in their sheer power; woe to the unwise mage who tries to take one as their familiar, for they will usually find themselves quickly overpowered.

The Devil mamono is a more high-ranking form of fiend; imp-like in its loli proportions, they are much stronger and more intelligent. Cunning, lustful and still a little malicious, they relish in corrupting others and eagerly seek out men and women alike to spread the plans of the Demon Queen.

The Pixie is a breed of Imp that has evolved to crudely mimic the Fairy of its world to better lure in unsuspecting victims.

Finally, the Gremlin mamono is a imp-like beastgirl with an innate knack for magitek. They can be considered roughly equivalent to the D&D Gnome in spirit, for they are master artificers who build all manner of perverse and sexual devices.