This page is in need of cleanup. Srsly. It's a fucking mess. |
Inspired by Fantasy Flight Games' Deathwatch Role-playing Game's Space Marine Chapter Creation Tables, these tables let you roll up (or otherwise generate) your very own Imperial Guard Regiment. In the absence of any role-playing game featuring Imperial Guard regiments specifically, this table is more or less entirely for the purpose of generating fluff -- but with FFG's new game "Only War" coming out soon, we may get some crunchy tables, too!
Known problems: this page could use some cleaning up (divide it up with sections, perhaps?), maybe add some suggested fluff hooks to the various table entries? Also, I think many of the "friends" organizations (seen below) are duplicates -- Navigators, Astropaths, Adepta Astra Telepathica, and Scholastica Psykana seem to have some overlap, as do Chartist Captains and Rogue Trader Dynasty. Somebody check those out, OK?
Regiment Origin
| Regiment Classification
|
d10
|
| Imperial Guard
|
1-4
|
| Planetary Defense Force
|
5-6
|
| Penal Legion
|
7-8
|
| Militia
|
9
|
| Imperial Navy Armsmen
|
10
|
Regiment Demographics
| Recruitment Criteria
|
d100
|
| All male [m/f ratio adjustable]
|
1-15
|
| All female
|
16-25
|
| Caste-born
|
26-30
|
| Nobility
|
31-35
|
| Priesthood
|
36-40
|
| Abhumans
|
41-45
|
| Tribespeople
|
46-50
|
| Lottery
|
51-55
|
| Space pilgrims
|
56-60
|
| Firstborn
|
61-65
|
| Vat-grown
|
66-70
|
| Gangers
|
71-85
|
| Convicts
|
86-95
|
| Roll d3+1 times on this chart.
|
96-100
|
| Nature of Recruitment
|
d10
|
| Punishment/Redemption/Recycling: Recruits are gathered from the dregs of society.
|
1
|
| Elite tithe: The best of the best of the planet were recruited for this regiment.
|
2-4
|
| Standard conscription: Average or above-average citizens recruited from all levels of society.
|
5-10
|
Regiment Homeworld
| Home World
|
d100
|
| Hive World
|
1-25
|
| Feral World
|
26-40
|
| Death World
|
41-55
|
| Forge World
|
56-60
|
| Imperial World
|
61-70
|
| Civilized World
|
71-80
|
| Shrine World
|
81-90
|
| Home World Lost
|
91-100
|
| Home World Predominant Terrain
|
d100
|
| Jungle
|
1-25
|
| Desert
|
26-50
|
| Ice
|
51-60
|
| Ocean
|
61-65
|
| Wasteland
|
66-75
|
| Urban
|
76-80
|
| Dead World
|
81-85
|
| Airless
|
86-90
|
| Temperate
|
91-100
|
Regiment Tactical Information
| Regiment Core Units (d100)
|
| 1-35
|
Infantry Regiment
|
| 36-45
|
Light Infantry
|
| 46-55
|
Heavy Infantry
|
| 56-70
|
Mechanized Infantry
|
| 71-75
|
Drop
|
| 76-80
|
Armored
|
| 81-85
|
Artillery
|
| 86-95
|
Siege
|
| 96-99
|
Shock Troopers
|
| 100
|
Abhuman
|
| Specialization (d10)
|
| 1
|
Drill & Discipline
|
| 2
|
Counter
|
| 3
|
Stealth Warfare
|
| 4
|
Lightning Strike
|
| 5
|
Trench Warfare
|
| 6
|
Close Combat
|
| 7
|
Ranged Combat
|
| 8
|
Shock & Awe
|
| 9
|
Guerrilla Warfare
|
| 10
|
Hive Warfare
|
| Loyalty Rating (d10)
|
| 1
|
Overzealous: need to be actively held back from giving their lives for the Emperor
|
| 2-3
|
Fanatical: No remorse, no retreat, no fear.
|
| 4-5
|
Adherent: Hold fast to the Creed and His will.
|
| 6-7
|
Undisciplined: Will follow the Emperor but don't expect them to bow to authority figures.
|
| 8-9
|
Unorthodox: Serve the Emperor in ways frowned upon by most in the Administratum.
|
| 10
|
Heretical: This regiment has abandoned the truth of the Emperor.
|
| Special Equipment (d100)
|
| 1-10
|
Traditional Weapon
|
| 11-20
|
War Trophies
|
| 21-30
|
Specialized Lasgun Pattern
|
| 31-40
|
Exotic Mounts
|
| 41-50
|
Rare Heavy Weapon
|
| 51-60
|
Blessed Wargear
|
| 61-70
|
Augmented Troops
|
| 71-80
|
Special Vehicle
|
| 81-90
|
Preferred Fighting Style
|
| 91-100
|
Modified Weaponry
|
| Regiment Creed (d100)
|
| 1-40
|
For The Homeworld: This regiment's mission is to demonstrate the skill and steel of the homeworld to the rest of the Imperium.
|
| 41-65
|
For the Emperor: Fervent belief in the Imperial cult and the righteous mission of the Imperium fuels this regiment.
|
| 66-75
|
Best of the Best: The regiment believes itself to be elite and constantly strives to prove itself.
|
| 76-80
|
Glory In Death: The regiment's mission is to die, and take as many enemies with it as possible.
|
| 81-85
|
We Must Repent: The regiment believes it is on a mission to pay for their homeworld's sins with blood.
|
| 86-90
|
Tribal Faiths: This regiment is beholden to primitive beliefs. If from a civilized world, clannish practices from hive gang cultures or other such traditions predominate.
|
| 91-95
|
Steel Over Flesh: This regiment believes the way to victory is through machine augmentation.
|
| 96-100
|
Esoteric Beliefs
|
Regiment Relations