Age of Sigmar/Tactics/Destruction/Sons of Behemat

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Grand Alliance Destruction

Sons of Behemat

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Tactics
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A whole new Age of Sigmar EXCLUSIVE-GARGANTS (giants) army.

The only thing we know so far is that it deploys regular Azzlegulers and three new, MASSIVE THICC BOIS, the biggest plastic GW kit so far, buidable from a single kit: Gatebreaker, Warstomper and Kraken-eater.

GW say they can stare Archaon in the eye while he's on Dorghar, so yeah, they will be massive.

One single of them can also join ANY faction as ally.

Why do you want to play them

'Cuz they are fucken GIANTS. Chicks dig drunken giants.

Pros

  • Low number army, high wound army.
  • Painting them should be no problem in short time, plus, you can customize them as you want. Seriously, given how they are basically oversized fa/tg/uys, you can paint them and put bits from other kits on them.
  • Rending attacks everywhere.
  • They can be Allies with ANY faction, no matter the Alliance.
  • Immune to bravery checks for being single model units.
  • If you thought Nurgle was EXTRA THICC...

Cons

  • Good luck transporting them.
  • Everyone is a MONSTER, so good luck surviving specialist monster hunters. Other Destruction factions, specially Bonesplitterz and Beastclaw Raiders, will be your bane.
  • Bet that this guys will be slow.

Leaders

  • Gatebreaker (490)
  • Krakeneater (490)
  • Warstomper (480)

Battleline

  • Mancrusher Gargants (180/480, min 1, max 3)

Allies

None. Not a single other faction.


Age of Sigmar Tactics Articles
General Tactics
Order
Chaos
Death
Destruction
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