Infinity/N3 Tactics/Ariadna
The unit overview and tactica for Ariadna (STILL WIP)
Why play Ariadna
Ariadnans are the descendants of a lost colony ship to colonize planet Dawn. The wormhole to Earth collapsed after their landing stranding them from the rest of humanity. Thinking they were abandoned by Earth, hey had to survive the harsh environments of Dawn and constant Antipode offensives. After many years of isolation and bloodshed, the Hyperpowers of the Human Sphere, PanOceanian and Yu Jing, finally makes contact - to claim the planet for the rich levels of Tessium. Ariadna fought back, seeing them as invaders rather than saviors, and is a nation recognized by O-12.
Though the rest of the Human Sphere went through a burst of technological achievements, Ariadna's tech did not. However, the deadly environments their planet makes them tougher than any Human Sphere trooper. This faction boasts a high level of Physique, and a lot of Camouflage and Infiltration as well as heavy firepower. Ariadna has mainly Cossack, American, French, and Scottish troopers with a splash of werewolves. Play Ariadna if you want tough survivalists who don't take shit from anybody. Play them, because you didn't want friends anyway.
Faction Features
Due to the lower levels of technology, Ariadna has ZERO MSV2 or higher, TO Camo, very little hacking, etc etc. However, they have many ways to compensate for it.
Special Skills
- Camouflage/Infiltration: Ariadna is commonly known as a "Camo Spam" army, because of the higher number of troopers with a level of Camouflage, and Infiltration as well as other skills such as Ambush Camouflage and Minelayer.
- Swole: All troopers in this faction has higher than average PH values allowing them to Dodge and use Throwing Weapons better.
- Transmutation: After taking a wound, a Dog-Warrior can transform into a ferocious werewolf.
Equipment
- AP: Ariadna has plenty of guns with AP ammunition -Rifles, HMGs, Heavy Pistols, etc etc- to deal with heavier armored troopers.
- T2: The planet is rich in Tessium. Tessium is a valuable resource used for spaceship building. Ariadnans use them for ammunition and CCWs. T2 is a very deadly ammo type, and is exclusive to Ariadna (mostly Caledonians)
- Smoke Grenades: There are a LOT of Smoke Grenades in this army. However, zero MSV2 or higher. Use Smoke Grenades to cover your advance or Dodge.
- Hacking (Lack of): Ariadna has very little in the way of hacking, but it's there if you need it. Remember: Hackers are not required to bring Traktor Muls.
Units
Light Infantry
- Line Kazaks:
- 1er Regiment de Para-Commandos:
- Kazak Spetsnaz:
- Kazak Doktor: One of the two Doctor options for Ariadna. He's just a basic Line Kazak with the Doctor skill. Ariadna has no G:Servants so keep him safe until you need him.
- Caledonian Volunteers Corps:
- Volunteer Intel Isobel McGregor:
- Troupes Metropolitaines:
- Brigadier Jacques Bruant, Sous-officier des Metros:
- Loup-Garou, Groupe Mobile d'Action Speciale:
- Highlander Caterans:
- Zouaves, Regiment Special d'Intervention:
- 112, Emergency Service: The other basic Doctor option. Ariadna has no G:Servants, so keep your Doctor well hidden until you need him. 112s trade in his Rifle and a point of ARM for a Light Shotgun, a point of PH, and V:Courage.
- Dozers, Field Engineers:
- Wardrivers, Mercenary Hackers:
- Authorized Bounty Hunters:
- Miranda Ashcroft, Authorized Bounty Hunter:
- Warcors, War Correspondents: A nice little ARO Flash Pulse piece. Take one if you have a few points left over.
- 6th Airborne Rangers Reg.: The Para-Commandos bring more long ranged weapon options, the 6th Airborne offer more short-mid ranged weapons with Martial Arts L2 with much higher CC values. They have a Forward Observer as their specialist option. AD:Parachutists take some practice to use.
- Roger Vant Zant, Captain of the 6th Airborne Ranger Reg. 'Oklahoma': Van Zant is one of the most notorious characters in the game. He has a skill unique to only him, AD:Tactical Jump, that allows him to walk in on ANY board edge including the opponent's deployment edges. He easily catch opponents off guard (and out of cover) often getting unopposed rear shots into unsuspecting troopers. He can even maneuver without detection thanks to the Stealth from Martial Arts L2. His deployment options will isolate him from the rest of the army, but his attack runs are often suicidal runs to destroy the opponent's order pool, and thanks to V:Dogged he will keep going after taking a wound. Van Zant costs as much as higher tech HIs, but the general inexpensiveness of the army can easily accommodate the points sink.
- Krakot Renegades, Morat Fugitives:
- Col. Yevgueni Voronin, Cossack Diplomatic Corps:
- The Unknown Ranger:
- Knauf, Outlaw Sniper:
Medium Infantry
- USAriadna Grunts, Line Rangers Regiment: Grunt are the basic troopers of USAriadna. Though slower than most basic troopers, Grunts have a high ARM of 3. Grunt are super cheap and make for great cheerleader/order generators.
- Tankhunters Regiment:
- Briscards, 8eme Regiment d'Infanterie de Montagne:
- The Scots Guards, 6th Caledonian Infantry Regiment:
- Armand 'Le Muet', Freelance Killer:
- Mavericks, 9th Motorized Recon Bat.:
- Marauders, 5307th Ranger Unit: Marauders are outshined by the other infiltration choices available to vanilla Ariadna like Chasseurs and Foxtrots. They are also outperformed in firepower by units like the Spetsnazs and Tankhunters.
Heavy Infantry
Ariadna has HIs in every flavor, and, besides the Blackjacks, they're all 1 wound with Shock Immunity, and non-hackable. This makes them cheaper than HIs from the Human Sphere, but they're not "true" HIs in a sense (more like MI with better ARM and weapons).
- 5th Minutemen 'Ohio': Minutemen are HI options from USARF. They bring a lot of weapons with FIRE for a nice mid range cost. They have a single Forward Observer option for specialist, but only WIP12
- 13eme Moblots:
- Veteran Kazaks: Probably outperforms all other HI options in Ariadna. Vet Kazaks are some of the most versatile troopers in the army. Besides a great statline, they have Shock Immunity, CH:Mimetism, and Veteran L2 which makes them immune to Isolation (L1) and gives SSL2 and V:No Wound Incapacitation. For weapons, they are equipped to engage and kill just about anything - AP Rifles, Light Flamethrowers on just about every profile, AP HMGs, and even a deadly T2 Rifle (with X-Visor!). If that wasn't enough, they have WIP14 making them very competent ITS Specialists (Forward Observer and Paramedic) as well as a strong LT choice. They are some of the pricier troopers, but the general low costs of the faction can easily fit him in a list.
- 3rd Highlander Grey Rifles:
- Caledonian Mormaers: With only 2 options, Mormaers are simply outshined by all the other HIs. Their main shtick is their higher ARM5. However, weapons-wise a Vet Kazak can bring the same T2 Rifle/X-Visor or AP HMG and more for a few more points; ARM-wise the Blackjacks have the same ARM5 but they're more survivable.
- Equipe Mirage-5: One of the most devastating duos in the game. Margot and Duroc must be purchased together. They are deployed via AD: Airborn Infiltration which allows you to deploy a crackshot and her vicious werewolf lover on any table edge outside of the opponent's deployment edges. The biggest draw is the high 2SWC which takes a third of your SWC allowance in a 300pt game. The team is hits like a train.
- Lieutenant Margot Berthier: Margot is the best shooter in Ariadna (regarding BS values). She drops in with an BS14 AP Rifle+Light Grenade Launcher. She can easily bring her guns to good range bands and even reliably Speculative Fire her LGL.
- Sergeant Duroc: Duroc is mostly the same as a Dog-Warrior. He's Extremely Impetuous and Irregular which means he will jump ahead unless you spend a Regular Order to cancel the Impetuous. He does have Total Immunity with 2 Wounds, making him pretty durable, and has a very high PH16 to Dodge or Smoke Dodge. He can clear out a zone by himself or secure a landing site for Margot (or other AD troopers).
- Blackjacks, 10th Heavy Ranger Battalion:
TAGs
REMs
- Traktor Mul, Artillery and Support Regiment:
Skirmishers
- 7th Foxtrot Rangers 'Newport':
- Hardcases, 2nd Irregular Frontiersmen Battalion:
- 1st Highlanders S.A.S.:
- Uxia 'Cherry' McNeill, Corporal of 1st Highlanders S.A.S.:
- S.A.S. CP:
- Covert Action:
- Uxia 'Cherry' McNeill, Corporal of 1st Highlanders S.A.S.:
- Ariadna Scouts:
- 4eme de Chasseurs:
Warband
- 45th Highlanders Rifles 'Galwegian':
- Irmandinhos:
- Antipode Assault Pack:
- Dog-Warriors:
- 9th Wulver Grenadiers Reg.:
- 2nd Irregular Cameronians Reg.:
- William Wallace:
- Devil Dog Teams, 2nd Assault Bat. of USAMC:
- Desperadoes: