Infinity/N3 Tactics/F.R.R. Merovingenne

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The unit overview and tactica for F.R.R. Merovingenne.

Why play Merovingenne

Haqqislam got you down? Tired of people saying that Ariadna doesn't have individual units that are good, and that all you are good for is link-teams and high order pools? Would you rather paint your miniatures to look like they came from an urban combat zone? Well, maybe the F.R.R. is for you.

Operating the majority of the exports for planet dawn, the Merovingenne, troops notible for being French, are FAR better equipped than most other Ariadna troopers. X-Visors, leftover Viral Weapons, and TONS of special deployment are in store for the commander of an F.R.R. team. They are, for the most part, the least "Ariadna" troops in Ariadna, having many specialists that deploy mines and carry interesting weapons.

Faction features

Special Skills

  • Infiltrators: Inferior and regular, most with either limited or regular camo.
  • Camo: As above, limited or regular camo with either inferior or regular Infiltration.
  • Forward Observer: Often with excellent WIP, light 'em up!

Weapons and Equipment

  • D.E.P.: they're fucking everywhere in this list, absolutely hilarious for the camo infiltrator shell game.
  • Rifle: Yeah, yeah; the other factions get combi-rifles for that sweet, sweet +3 at point blank but we don't. If you're concerned about hitting at point blank, you'll need to turn to your pistol or whatever other short range weapons your trooper has.
  • AP Ammo: it's fairly common, as per the abundance or Tessium on Dawn.

Units

Light Infantry

The Merovingians are spoiled for choice with LI.

  • 112, Emergency Service: They're your only doctors and they are frail as fuck. Good thing they're cheap!
  • Troupes Metro: Arguably one of THE worst troopers in all of Infinity, they can't hit and they'll fold like cardboard in a firefight. They can either Inferior Infiltrate (which is pretty good and cost effective) or they can form a Core team.
    • Core: considering the other Core teams available to the FRRM, this is not a good idea with one notable exception...
    • Brigadier Jacques Bruant: if only other Metros were half as good as this guy! Sporting a Molotok with an X-Visor, D-Charges and limited camo, he can either inferior infiltrate on his own (which is pretty awesome) or he can lead a team of Metros. That fireteam will make his Molotok/X-Visor combo pretty fucking scary!
  • Para-Commandos: Interesting little Parachutist with mimetism. You might be tempted to load this guy up with guns (boarding shotgun, HMG, sniper or LGL) but it's a far better idea to take the FO option to best exploit his WIP 14.
  • Dozers: one of two engineers available to the FRRM, these ones are the squishy ones with either a Traktor control device or an Akrylat-Kanone. That's really the only reason to take a Dozer.
  • Lou-Garou: One of two choices for dogfaces in this list, Merv players looooove these guys for good reason: courage, X-visors, flash grenades and your choice of viral rifles or boarding shotguns/adhesive launchers. These guys are a serious threat to pretty much anything and they only get better when put into a core team. Their only shortcoming is that they lack specialists and that their options are filler.
    • Core: Seriously awesome. They will break anything on the field or stop it in its tracks.
  • Alguacil Mercenary: One of two hackers available to you, cheaper than the wardriver with the basic hacking device. Take this one unless you want the defensive hacking device.
  • Wardriver: The other mercenary haxor, sixth sense is pretty useful against any hacking sneak attacks, especially with the defensive hacking device and boarding shotgun.
  • Knauf, Outlaw Sniper: Pretty kickass sniper (MSV1, Marks 1, Stealth, mimetism, multi-sniper) and can hold his own if he gets in CC. If your list is lacking a sniper and you have the space, he'll can easily hold it down on his own.
  • Warcors: 3 pt. irregular flash pulse. Good way to blow that last bit and take more bodies for your list.

Medium Infantry

Heavy Infantry

Skirmishers

Building Your Army

Hints and Strategies