Infinity/N3 Tactics/Tunguska

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Revision as of 19:45, 29 June 2018 by 1d4chan>Idaeus (Unit Overview)
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Why Play Tunguska

The Black Hand of the Nomad Nation. Lots of high technology and weapons.

Faction Features

  • TBD: Who knows, it's all new. Maybe hackers, anti-hackers, and anti-HI stuff?

Special Skills and Equipment

  • To be added:

Unit Overview

Light Infantry

  • Securitate: solid performers at a good cost, in a core link. Lacks some abilities expected for a defensive link.

New stuff.

Medium Infantry

New stuff, including updated Grenzers. To be added.

Heavy Infantry

  • Kriza Boracs: Assault HIs that can now join a Haris. Full Auto lvl2 prevents them from getting an extra burst, but it provides some bodyguard protection, order efficiency, and flexibility to an expensive unit. Combine with Religious or Veteran troops to ignore Loss of Lieutenant.
  • Hollowmen: Either babies saved from abortions or volunteers living in a pure VR world, these are STR2, 6-2 Mov Heavy Infantry with a mix of toys. The Tinbots will protect your Core or Haris (Cores are expensive) from hackers while you move up the board with a Spitfire. Consider pairing them with a Spectr w/ cybermines to really annoy Heavy Infantry and Tags.

Tactical Armored Gear

  • Szalamandra: New sculpt. The only tag you've got, so you're either building the list around her or you're not taking one.

Remotes

Same as Nomads.

Skirmishers

  • To Be Added:

Warband

Perseus, your new Rogue Myrmidon. Put him in a custom Haris for extra burst and order efficiency.

Building Your Army

The starter set is the newest stuff, and there are some related pieces across Beyond Icestorm, blisters, and packs. New models are coming, and we just got a bunch of new profiles that don't have models yet (Mary Problems!)

Strategies and Hints

Who knows, lot's of new stuff to digest

Tactics

  • TBD: probably hackers, anti HI/TAGs, and pushing with HI/Hollowmen