Infinity/N4 Tactics/F.R.R. Merovingenne
An overview for faction units and tactics in N4.
Why play Merovingians?
Because you like Ariadna and TAGs? That's right, This sectorial can field an Anaconda, baby! They also get a ton of total terrain and very good fireteam options making them compete with vanilla Ariadna. Unfortunately a lot of their range is out of print, but if you really want to run them still there's plenty of good proxying options.
Faction Features
TAGs, AD Antipodes, a ton of Camo, and a few nasty fireteam options.
Special Skills
Weapons and Equipment
Units Overview
Light Infantry
- 112 Emergency Service: The Ariadna Doctor unit comes either on motorcycle or on foot. Either way it’s pretty cheap and with the motorized version getting to wherever you need it to be becomes pretty order-efficient.
- Corregidor Alguaciles: These are the most basic units in the game, and Merovingia only gets their hacker profile, which counts as Métro for linkteams. Pretty attractive choice when you really want to have one since it gets the Sixth Sense bonus from a full core.
- Dozers, Field Engineers: The generic Ariadna engineer, just as the 112 it comes quite affordable and with either D-Charges or an Acrylat-Cannon.
- Loup-Garous:
- Métros, Troupes Métropolitaines:
- Brigadier Jaques Bruant:
- Para-Commandos: Cheap parachutists with MIM (-3) and some solid loadout options, including specialists with D-Charges and an AP Spitfire profile.
- Zouaves:
- Wardrivers, Mercenary Hackers: The name describes them pretty well. Both profiles are cheap hackers, although you gotta pay 1 SWC and two more points to let the Wardriver have an actual HD.
- Knauf, Outlaw Sniper: While MSV1 snipers weren't that attractive in N3 the Outrage poster boy turned a whole lot hotter. BS (+1B) and Shock is nasty, and MIM (-3) makes using him a bit safer. Besides that he's not doing much, but that trait also keeps him at an affordable price.
- Warcors: 3pts for an irregular Flashpulse ARO. Fit them into your list whenever you got the slot and points, they're well worth it.
Medium Infantry
- Briscards, 8éme Régiment d'Infanterie de Montagne:
Heavy Infantry
- Equipe Mirage-5: This duo is the bane of any poorly deployed backfield. Parachutist (Dep.Zone) is mean on a single unit, but Margot brings her Antipode friend Duroc with her! Margot herself doesn’t really feel like a real HI with only one wound, but with a BS 14 (shock) on an AP rifle, a grenade launcher and a light shotgun she definitely hits like one. Her squishy nature is best compromised by dropping Duroc first, who‘s basically a regular Antipode who doesn’t need to cross the table to monch on cheerleaders. If you pair them with a lot of camo the opponent might not expect them dropping, and drop something in his pants when they do hit the table.
- Moblots:
Tactical Armor Gear
- Anaconda, Mercenary TAG Squad: The toughest fire support you can field in the army and a decent, cheap light TAG. The +1 to their BS Attack damage makes their AP Spitfire hit as hard as a normal HMG, and the Anaconda still has a Panzerfaust for more hardened targets. They can also still take an actual HMG and chain colt which replaces the AP Spitfire and light flamethrower respectively. Merovingia get the only TAG in Ariadna!
- N4 has been kind to the Anaconda Pilot. She is now a Specialist Operative; furthermore she has a decent BS and retains the spitfire (albeit not an AP one) after bailing out of her TAG... which she might actually do thanks to her Escape System. Overall a very dangerous button pusher if not dealt with.