Infinity/N4 Tactics/Imperial Service
An overview for faction units and tactics in N4. WIP
Why Play Imperial Service?
PROTECT YOUR HOME. SERVE YU JING. JOIN THE IMPERIAL SERVICE.
ISS is an aggressive, fast paced army with a major focus on kicking down doors and "arresting" the enemies of Yu Jing hiding inside. They're most deadly against lightly armored troops at mid-to-close range, but have to resort to indirect hacking to deal with high armor like superheavy infantry or TAGs.
The ideal ISS list forces your opponent into hiding and then blows the whole building, preferably while a few Kuang Shi are still in it. All are guilty under the eyes of the Imperial Judges and only death absolves their crimes.
Faction Features
- KUANG SHI CORE LINK: N3 ISS made good use of its Kuang Shi, and N4 is no exception. A full Core of Kuang Shi is 33 points of screaming template laying terror backed by core linked smoke grenades. If that wasn't good enough, ISS has access to true wildcards now, allowing you to fold in additional utility while keeping more Kuang to backfill the link once you start slinging blast collared criminals into enemy lines.
- CAMO CANNOT HIDE: ISS carries no less than seven troops with some form of MSV and six troopers with Sensor. Combined with templates on nearly every key trooper means your opponent's Camouflage and Mimetism will not save them.
- DEPLOYMENT ZONE HELL: Tired of your opponent ramming TAGs into your deployment zone? Fill it with MadTraps! These active defense bots will rush the first enemy that gets within 8" and attempt to immobilize it. Your DZ is also swarming with template weapons, making attempts to break in and scalpel out your expensive troopers a near impossibility. Impersonators and Infiltrators beware!
Special Skills
- Explode/Dogged: What are you gonna do with that big bat? Gonna hit me? Better make it count. Better make it hurt. Better kill me in one shot.
A Kuang Shi, upon taking damage that would render it unconscious, can choose to either remain active in Dogged state, allowing it to continue acting until it dies at end of turn, or Explode, erupting into a circular template. Remember the skill won't activate if a Kuang Shi is instantly killed, such as failing an armor save to Shock ammo, or if there are friendly models within the blast radius.
Weapons and Equipment
- Equipment 1:
- Equipment 2:
- Equipment 3:
Units Overview
- Overview 1:
- Overview 2:
- Overview 3:
Remember to keep Unit blurbs below short and succinct. This is 'what they do and why they're good' not 'here's how you use them'. Keep them to a paragraph.
Light Infantry
- Light Infantry 1:
- Special Character:
- Light Infantry 2:
Medium Infantry
- Medium Infantry 1:
- Medium Infantry 2:
Heavy Infantry
- Heavy Infantry 1:
- Heavy Infantry 2:
Tactical Armor Gear
- TAGS:
Remotes
- Remotes:
Warband
- Warbands:
Skirmishers
- Skirmishers:
Building Your Army
One to two short paragraphs on list building.
Tactics
- Shoot Enemy, Don't Die:
- Don't Die:
- Play the Objective: