Infinity/N4 Tactics/Jurisdictional Command of Bakunin

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Revision as of 19:18, 19 August 2021 by 1d4chan>Benutzernamuel (Light Infantry)
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One of the three motherships of the Nomad Nation. Bakunin is all about individuality- it's a place where people take body modification and push it into the extreme. It also has religious fanatics. And it has a strict rule of coexistance in peace since blowing each other up on a spaceship doesn't end well. That's why their militia looks like a weird mixture of things, and it actually is exactly that.

Why Play FACTION?

Text Blurb.

Faction Features

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Special Skills

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Weapons and Equipment

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Units Overview

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Remember to keep Unit blurbs below short and succinct. This is 'what they do and why they're good' not 'here's how you use them'. Keep them to a paragraph.

Light Infantry

  • Moderators from Bakunin: The cheapest of the Nomads Linetroopers, these guys and gals are mainly there to generate orders. A notable profile is the hacker, which is a cheap specialist. They also bring a LT option, but it's 1SWC.
  • Clockmakers A clockmaker is a premium engineer, able to use their WIP 15 and burst 2 gizmo kit to very easily fix models that have STR or have suffered the indignity of having states such as isolation applied to them. The clockmaker only really engineers though, so you may find the other engineers in faction more interesting for your list. She is also a devil waifu, so. Bakunin gives the Clockmaker wildcard.
  • Daktari He is a very basic doctor, only taking the bare necessities. Which makes him pretty good if you want the choice to be able to revive key models and fight a war of attrition or sustain a bout of bad luck.
  • Warcors: 3pts for an irregular Flashpulse ARO. Fit them into your list whenever you got the slot and points, they're well worth it.
  • Avicenna, mercenary Doctor: A premium doctor to bring if you really want to get your gunslingers back up again- with WIP15 and Doctor (+3) she will take care of that. NWI and Bioimmunity allow her to risk taking a hit, but neither her BS nor her PH really beg for any risky moces with her. MOV 6-2 make her more order efficient in what she's supposed to do. She can join Riot Grrls or Moderators in a link.
  • Zoe& П-Well: Zoe is a hacker AND an engineer, making her a two-in-one package with an excellent WIP of 15. Her HD has Zero Pain, her GizmoKit gets an extra burst, and she's bringing D-Charges to the party. She's also got Bioimmunity and Immunity (shock), making her better at not dying. For 19 pts extra she can bring П-Well, who has a built in repeater, sensor and MIM (-6).

Medium Infantry

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Heavy Infantry

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Tactical Armor Gear

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Remotes

  • Zond Remotes: Standard issue S3 Remotes, but with a twist here and there.
    • Reaktion: The HMG Total Reaction Remote. A good ARO piece and cheerleader for your aggressive troops. Climbing plus lets you reposition it easier.
    • Stempler: The Forward Observer Remote. A fast and cheap specialist and a mobile Repeater. Sensor makes it good for Camo hunting. Also Climbing plus.
    • Transductor: The Repeater/Flash Pulse Remote. Very good to have for increasing your hacking area. An absolute bargain at 7 points.
    • Vertigo: This thing can be very strong in a list that utilizes the faction strengths in spreading repeaters and taking good hackers. By threatening a guided missile strike after spotlighting a enemy model that wonders through your repeater area you can discourage them from passing through that area, denying it to the enemy. Furthermore in the active turn you can get a repeater within range of a target, spotlight them and then destroy them with the missiles. The missile launcher in direct fire can be a good hard aro denying areas parallel with your table edge, or later in the game watching your opponents models.
    • Meteor: Unique to Nomads, a Forward Observer Remote like the Stempler, but with AD: Combat Jump. This is awesome and hilarious.
  • Salyut Zonds: Standard issue S4 Baggage Remotes. Come with Deactivator, EVO Hacker and TR Combi profiles. EVO Hacker is nice if you run a lot of HI/REMS.
  • Lunokhod Sputniks: Nomad-specific, come with Heavy Shotguns, D-Charges and Crazy Koalas, as well as Minesweeper, with a Repeater on top. Lunokhods guard your Deployment Zone from enemy infiltrators, clear out mines and can make a good push to mid-field if needed thanks to their high speed. Unlike most remotes they have both high ARM and BTS values. Mostly a board control unit.
  • Tsyklon Sputniks: Also Nomad-specific, these are long range combat Remotes for both offense and defense. The X-Visor is mostly useful at long bomb pitchers into the enemy. These have a spitfire for medium range gunfighting, or a feuerbach for long range. Unlike most remotes they have both high ARM and BTS. BJC gives them wildcard.

Warband

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Skirmishers

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Building Your Army

One to two short paragraphs on list building.

Tactics

  • Shoot Enemy, Don't Die:
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  • Play the Objective: