Infinity/N4 Tactics/Jurisdictional Command of Bakunin

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Revision as of 19:53, 19 August 2021 by 1d4chan>Benutzernamuel (Heavy Infantry)
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One of the three motherships of the Nomad Nation. Bakunin is all about individuality- it's a place where people take body modification and push it into the extreme. It also has religious fanatics. And it has a strict rule of coexistance in peace since blowing each other up on a spaceship doesn't end well. That's why their militia looks like a weird mixture of things, and it actually is exactly that.

Why Play FACTION?

Text Blurb.

Faction Features

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Special Skills

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Weapons and Equipment

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Units Overview

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Remember to keep Unit blurbs below short and succinct. This is 'what they do and why they're good' not 'here's how you use them'. Keep them to a paragraph.

Light Infantry

  • Moderators from Bakunin: The cheapest of the Nomads Linetroopers, these guys and gals are mainly there to generate orders. A notable profile is the hacker, which is a cheap specialist. They also bring a LT option, but it's 1SWC.
  • Clockmakers A clockmaker is a premium engineer, able to use their WIP 15 and burst 2 gizmo kit to very easily fix models that have STR or have suffered the indignity of having states such as isolation applied to them. The clockmaker only really engineers though, so you may find the other engineers in faction more interesting for your list. She is also a devil waifu, so. Bakunin gives the Clockmaker wildcard.
  • Daktari He is a very basic doctor, only taking the bare necessities. Which makes him pretty good if you want the choice to be able to revive key models and fight a war of attrition or sustain a bout of bad luck.
  • Warcors: 3pts for an irregular Flashpulse ARO. Fit them into your list whenever you got the slot and points, they're well worth it.
  • Avicenna, mercenary Doctor: A premium doctor to bring if you really want to get your gunslingers back up again- with WIP15 and Doctor (+3) she will take care of that. NWI and Bioimmunity allow her to risk taking a hit, but neither her BS nor her PH really beg for any risky moces with her. MOV 6-2 make her more order efficient in what she's supposed to do. She can join Riot Grrls or Moderators in a link.
  • Zoe& П-Well: Zoe is a hacker AND an engineer, making her a two-in-one package with an excellent WIP of 15. Her HD has Zero Pain, her GizmoKit gets an extra burst, and she's bringing D-Charges to the party. She's also got Bioimmunity and Immunity (shock), making her better at not dying. For 19 pts extra she can bring П-Well, who has a built in repeater, sensor and MIM (-6).

Medium Infantry

  • Chaksa Longarms: Ever felt the urge to field a DMG 16 portable autocannon? These guys got your back. The Longamrs get BS Attack (+1Dam) on their overall rather potent weapon choices. The cheapest profile brings E/M grenades which is worth mentioning. The ML profile is quite solid as an ARO pick. Bioimmunity makes them a tad more sturdy. They can form a Fireteam: Haris or Duo.
  • Reverend Agents: The main Bakunin combat force, the Observants are all Medium Infantry with ARM3 and Mimetism, designed to fit specific combat roles, but all of them aggressive. Slow and 1-wound, but effective. Variants include:
    • Reverend Custodiers: Comes with her own Pitcher which is always a good thing. MIM (-6) makes her survivable, all of the profiles are hackers, and they bring one LT option. They can form a Haris and/or join Moiras in their link.
    • Reverend Healer: Or Healer-Killer as fluff would have it, Healers are the ones with MIM (-3) and high CC skill. Her main use is putting one in a link of Moiras.
    • Reverend Moiras: Moiras are a gun fighting unit that use Mimetism-6 to put the enemy on poor odds as you fire with generally a HMG or Multi Sniper. They all have NCO, which lets them use the LT order which is quite nice but they as a group are quite expensive. The LT has a SWC tax for whatever reason. All the other Reverend Agents can join their Haris.
    • Reverend Superior Cassandra Kusanagi: The head nun is a little package of hurt. BS14 Spitfire paired with MIM (-6) lets her win most firefights and NWI is there for those she loses- Shock Immunity makes shure she can get up again too. With a Specialist Operative skill and two LT choices on top Cassandra is a very decent pick for a Reverend Haris.
  • Prowlers: This is a interesting unit with Infiltration, Camo and hidden deployment. Hidden Deployment allows them to be very safe until you choose to have it reveal its self. The unit is quite good at scoring objectives in ITS due to having specialist operative, D-charges on three of its profiles and its unit type and classification. The spitfire is very interesting as a midfield specialist that's packing a serious gun which can pop out of nowhere thanks to hidden deployment. The Combi+Flamethrower is fun with the concept of getting a ARO flamethrower on clumps of passing enemy troopers. The KHD benefits from the beefy BTS6.
  • Sin-Eater Observants: Sin-Eaters could actually be a nice unit if it weren't for the fact Neurocinetics isn't really a nice thing to have in N4- at least not on a unit in this price category.

Heavy Infantry

  • Riot Grrls: The bane of shitlords everywhere, the Grrls are a cheap Frenzy HI unit with some cracking close range guns and the spicy missile launcher. What makes them is that MSV1 is very useful at wiping enemy skirmishers and warbands out of existence. They have +1 damage on all their weapons which makes them just that bit more likely to terminate whatever they're shooting at. The missile launcher is a interesting ARO piece due to its low cost, durability and the ability of MSV1 to see through smoke and it can be used well in coordinated orders to break especially difficult hard AROs. They have Fireteam: Haris, Core and Duo and can take Clockmakers, Taskmasters and Avicenna with them. Alternatively Riot Grrls can join Moderators in a link.
  • Taskmasters: The S5 HI of Bakunin brings Minelayer with CrazyKoalas and MA L1 to the table, making it efficient at protecting the backfield. The plain profile comes with a Heavy Shotgun, other options are the HRL, a Red Fury or a HMG (which swaps CrazyKoalas for shockmines, what a bummer). They have a LT option on the Red Fury and can join Riot Grrly in a link.

Tactical Armor Gear

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Remotes

  • Zond Remotes: Standard issue S3 Remotes, but with a twist here and there.
    • Reaktion: The HMG Total Reaction Remote. A good ARO piece and cheerleader for your aggressive troops. Climbing plus lets you reposition it easier.
    • Stempler: The Forward Observer Remote. A fast and cheap specialist and a mobile Repeater. Sensor makes it good for Camo hunting. Also Climbing plus.
    • Transductor: The Repeater/Flash Pulse Remote. Very good to have for increasing your hacking area. An absolute bargain at 7 points.
    • Vertigo: This thing can be very strong in a list that utilizes the faction strengths in spreading repeaters and taking good hackers. By threatening a guided missile strike after spotlighting a enemy model that wonders through your repeater area you can discourage them from passing through that area, denying it to the enemy. Furthermore in the active turn you can get a repeater within range of a target, spotlight them and then destroy them with the missiles. The missile launcher in direct fire can be a good hard aro denying areas parallel with your table edge, or later in the game watching your opponents models.
    • Meteor: Unique to Nomads, a Forward Observer Remote like the Stempler, but with AD: Combat Jump. This is awesome and hilarious.
  • Salyut Zonds: Standard issue S4 Baggage Remotes. Come with Deactivator, EVO Hacker and TR Combi profiles. EVO Hacker is nice if you run a lot of HI/REMS.
  • Lunokhod Sputniks: Nomad-specific, come with Heavy Shotguns, D-Charges and Crazy Koalas, as well as Minesweeper, with a Repeater on top. Lunokhods guard your Deployment Zone from enemy infiltrators, clear out mines and can make a good push to mid-field if needed thanks to their high speed. Unlike most remotes they have both high ARM and BTS values. Mostly a board control unit.
  • Tsyklon Sputniks: Also Nomad-specific, these are long range combat Remotes for both offense and defense. The X-Visor is mostly useful at long bomb pitchers into the enemy. These have a spitfire for medium range gunfighting, or a feuerbach for long range. Unlike most remotes they have both high ARM and BTS. BJC gives them wildcard.

Warband

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Skirmishers

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Building Your Army

One to two short paragraphs on list building.

Tactics

  • Shoot Enemy, Don't Die:
  • Don't Die:
  • Play the Objective: