Infinity/N4 Tactics/Jurisdictional Command of Corregidor

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Revision as of 18:21, 19 August 2021 by 1d4chan>Benutzernamuel (Light Infantry)
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An overview for faction units and tactics in N4. WIP

Why Play JCC?

Corregidor is no-bullshit. Their units are straight-forward, highly efficient in their purpose, but without any fancy tools besides the necessary.

Faction Features

  • Tons of wildcards: All the Wildcard units and characters make links a very flexible thing in JCC.
  • Features 2:
  • Features 3:

Special Skills

  • Terrain (Zero-G): A lot of units have this trait, which comes in really handy at the ITS12 missions with their Zero-G templates.
  • Courage: Corregidor troops stand their ground. Only a minority of units in this sectorial doesn't have this skill.
  • Skills 3:

Weapons and Equipment

  • Equipment 1:
  • Equipment 2:
  • Equipment 3:

Units Overview

  • Overview 1:
  • Overview 2:
  • Overview 3:

Remember to keep Unit blurbs below short and succinct. This is 'what they do and why they're good' not 'here's how you use them'. Keep them to a paragraph.

Light Infantry

  • Corregidor Alguaciles: These are the most basic units in the game, they are in fact the bare chassis that all other profiles and units are derived from. They fill the line troop slot, and have a LT option which comes at 1SWC- which feels really bad but sometimes it still is something to consider. Typical for a sectorials linetrooper they get Fireteam: Core.
    • Alguacil Vortex Lupe Balboa: Costs extra for MIM (-3), Dogged and being a specialist. She also gets a Panzerfaust and access to smoke- and she's a wildcard.
  • Clockmakers: A clockmaker is a premium engineer, able to use their WIP 15 and burst 2 gizmo kit to very easily fix models that have STR or have suffered the indignity of having states such as isolation applied to them.
  • Daktaris: He is a very basic doctor, only taking the bare necessities. Which makes him pretty good if you want the choice to be able to revive key models and fight a war of attrition or sustain a bout of bad luck.
  • Jazz and Billie: Jazz is for her points the best hacker in the game. The only things you could possibly want is a BTS stat of 9 or Wip 15. She has a hacking device plus with trinity +1 damage as a bonus program. This enables her to credibly threaten other hackers, support the rest of the army with white noise and hide in cybermask during the reactive turn if the opponent has killer hacking.
    • Billie: He is optionally purchased as a bundle with jazz. He is excellent by providing an additional repeater to defend the DZ or to push forward into the table to project hacking control. His EM-mines are excellent at threatening almost every troop type and his flashpluse is useful. He is also a extremely cheap regular order.
  • Tomcats: Relatively cheap parachutists with a bunch of cool weapon options. Climbing plus and a profiles with either engineer or doctor make few objectives off-limits. You may need their first order to deploy, but they don't need to cross the table to get where they're needed!
    • Carlota Kowalsky, Timcats Sergeant: One of the rare units with Parachutist (Dep. Zone). Drop her into the backs of your opponent and murder their backfield while they beg you to just break up the game- at least if they leave you an oppening for such a move. As an engineer she's got more uses out of her Parachutist skill- no side of the table is off-limits for her. She also brings some nice weapon options for most situations, like the Breaker Combi Rifle, or either an Adhesive Launcher or a Panzerfaust. The Panzerfaust profile comes with MORIARTY, her PARA CC peripheral.
  • Valerya Gromoz, Mercenary Hacker: An inexpensive WIP 14 multi-purpose Hacker. She comes with a Pitcher, and can be easily parked next to a Salyut baggage REM to resupply. She can join any of the fireteams of JCC due to being a Wildcard which would potentially reduce costs, add specialists, or add more hacker support/fulfilling fireteams that have recently deceased troopers.
  • Warcors: 3pts for an irregular Flashpulse ARO. Fit them into your list whenever you got the slot and points, they're well worth it.

Medium Infantry

  • Medium Infantry 1:
  • Medium Infantry 2:

Heavy Infantry

  • Heavy Infantry 1:
  • Heavy Infantry 2:

Tactical Armor Gear

  • TAGS:

Remotes

  • Zond Remotes: Standard issue S3 Remotes, but with a twist here and there.
    • Reaktion: The HMG Total Reaction Remote. A good ARO piece and cheerleader for your aggressive troops. Climbing plus lets you reposition it easier.
    • Stempler: The Forward Observer Remote. A fast and cheap specialist and a mobile Repeater. Sensor makes it good for Camo hunting. Also Climbing plus.
    • Transductor: The Repeater/Flash Pulse Remote. Very good to have for increasing your hacking area. An absolute bargain at 7 points.
    • Vertigo: This thing can be very strong in a list that utilizes the faction strengths in spreading repeaters and taking good hackers. By threatening a guided missile strike after spotlighting a enemy model that wonders through your repeater area you can discourage them from passing through that area, denying it to the enemy. Furthermore in the active turn you can get a repeater within range of a target, spotlight them and then destroy them with the missiles. The missile launcher in direct fire can be a good hard aro denying areas parallel with your table edge, or later in the game watching your opponents models.
    • Meteor: Unique to Nomads, a Forward Observer Remote like the Stempler, but with AD: Combat Jump. This is awesome and hilarious.
  • Salyut Zonds: Standard issue S4 Baggage Remotes. Come with Deactivator, EVO Hacker and TR Combi profiles. EVO Hacker is nice if you run a lot of HI/REMS or just want to improve the odds of Hellcats landing where he's supposed to be.
  • Lunokhod Sputniks: Nomad-specific, come with Heavy Shotguns, D-Charges and Crazy Koalas, as well as Minesweeper, with a Repeater on top. Lunokhods guard your Deployment Zone from enemy infiltrators, clear out mines and can make a good push to mid-field if needed thanks to their high speed. Unlike most remotes they have both high ARM and BTS values. Mostly a board control unit.
  • Tsyklon Sputniks: Also Nomad-specific, these are long range combat Remotes for both offense and defense. The X-Visor is mostly useful at long bomb pitchers into the enemy. These have a spitfire for medium range gunfighting, or a feuerbach for long range. Unlike most remotes they have both high ARM and BTS. CJC gives them wildcard.

Warband

  • Warbands:

Skirmishers

  • Skirmishers:

Building Your Army

One to two short paragraphs on list building.

Tactics

  • Shoot Enemy, Don't Die:
  • Don't Die:
  • Play the Objective: