Infinity/N4 Tactics/Jurisdictional Command of Tunguska
An overview for faction units and tactics in N4. WIP
Why Play FACTION?
Text Blurb.
Faction Features
- Hackers: The best hackers in the best combinations in the game. Combined Army still has the EI devices, but Tunguska has a lot of repeaters, high WIP, and good options across the faction.
- Action Pieces: A heavy focus on active-turn pieces. TJC doesn't have weak ARO options by any means, but active turn is where they shine.
- Expensive toys: Much like the Combined Army, Tunguska has a lot of expensive units and limited ways to provide them orders. Your cheapest LI is 13pts, and you have limited AVA for cheap remotes.
Special Skills
- Skills 1:
- Skills 2:
- Skills 3:
Weapons and Equipment
- Equipment 1:
- Equipment 2:
- Equipment 3:
Units Overview
- Overview 1:
- Overview 2:
- Overview 3:
Remember to keep Unit blurbs below short and succinct. This is 'what they do and why they're good' not 'here's how you use them'. Keep them to a paragraph.
Light Infantry
- Light Infantry 1:
- Special Character:
- Light Infantry 2:
Medium Infantry
- Medium Infantry 1:
- Medium Infantry 2:
Heavy Infantry
- Heavy Infantry 1:
- Heavy Infantry 2:
Tactical Armor Gear
- TAGS:
Remotes
- Remotes:
Warband
- Warbands:
Skirmishers
- Skirmishers:
Building Your Army
One to two short paragraphs on list building.
Tactics
- Shoot Enemy, Don't Die:
- Don't Die:
- Play the Objective: