Infinity/N4 Tactics/Jurisdictional Command of Tunguska

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Revision as of 17:26, 17 August 2021 by 1d4chan>Benutzernamuel (Special Skills and Equipment)
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An overview for faction units and tactics in N4. WIP

Why Play FACTION?

TJC are all about the the money, and premium tech. They got some of the best hacking units, lots of high tech, and a lot of remote presence. Also their TAG carries the biggest guns of the whole model range, and everyone knows bigger is better.

Faction Features

  • Hackers: The best hackers in the best combinations in the game. Combined Army still has the EI devices, but Tunguska has a lot of repeaters, high WIP, and good options across the faction.
  • Action Pieces: A heavy focus on active-turn pieces. TJC doesn't have weak ARO options by any means, but active turn is where they shine.
  • Expensive toys: Much like the Combined Army, Tunguska has a lot of expensive units and limited ways to provide them orders. Your cheapest LI is 13pts, and you have limited AVA for cheap remotes.

Special Skills and Equipment

  • Peripheral (Control): The models with this skill acts instead of the controller model activating. Risky, because the guy running the marionettes can get sniped; but powerful because it's a cheap quasi-HI haris.
  • Counterintelligence: The main reason to take solo Puppetmaster besides him being the cheapest regular order. Cuts effectiveness of enemy Strategic Token strategic use in half - i.e. instead of taking two of your orders, they only take one.
  • Hacking area: entire table: The combination of a lot of pitchers, deployable repeaters, crazykoalas and an abundance of decent hacker choices makes your opponents hackable units more of a pain to use than anything else. Also your best hacker profiles pack either a Hacking device plus, or even both a regular HD and a KHD.
  • Veteran LI: Securitates are not affected by loss of lieutenant or retreat. While it's not a skill doing much in most of your games it is really nice to have.
  • AI motorcycle: TJC's got a motorcycle turning into a Peripheral slinging a chainrifle. That's not just insanely cool, it is actually a really useful equipment.

Units Overview

  • Overview 1:
  • Overview 2:
  • Overview 3:

Remember to keep Unit blurbs below short and succinct. This is 'what they do and why they're good' not 'here's how you use them'. Keep them to a paragraph.

Light Infantry

  • Light Infantry 1:
    • Special Character:
  • Light Infantry 2:

Medium Infantry

  • Medium Infantry 1:
  • Medium Infantry 2:

Heavy Infantry

  • Heavy Infantry 1:
  • Heavy Infantry 2:

Tactical Armor Gear

  • TAGS:

Remotes

  • Remotes:

Warband

  • Warbands:

Skirmishers

  • Skirmishers:

Building Your Army

One to two short paragraphs on list building.

Tactics

  • Shoot Enemy, Don't Die:
  • Don't Die:
  • Play the Objective: