Infinity/N4 Tactics/O-12
An overview for faction units and tactics in N4. WIP
Why Play O-12?
Because you want to play the United Nations peacekeepers if they got to participate in massacres instead of just sitting on the side lines
Faction Features
- Features 1:
- Features 2:
- Features 3:
Special Skills
- Skills 1:
- Skills 2:
- Skills 3:
Weapons and Equipment
- Equipment 1:
- Equipment 2:
- Equipment 3:
Units Overview
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Light Infantry
- Alpha Unit:
- Andromeda, Sophistes of the Steel Phalanx: The forward deploying S4 CC-nightmare of Aleph- with guard, so nothing within ZoC stays safe. Take the midfield with her and let your doggo blow up anything dumb enough to move close to her, as she's packing D-Charges. If you're not using the explosives to murder they also make a good use for completing objectives- which she also can do as a specialist.
- Bluecoats, Naval Security Detachments:
- Casanova, NOC Operative:
- Cyberghosts, Quantronic Intervention Unit:
- Deva Funktionaries: Outrageously high stats and enough profiles to solve any number of problems, Devas make both great backline Lts or frontline combatants.
- Flight Officer Agnes Ferreira: At 14 pts Agnes is mainly a cheap generic WIP13 specialist with sixth sense and an SMG to turn into a roadbump vie suppression fire after her button pushing is done.
- Kappa Unit:
- Lawkeepers, Badlands Patrol:
- Lynx Unit:
- Nyoka Assault Troops:
- PSI-Cops: CB pushed the Cyberpunk flavor hard with that name.
- Ensign Katherine Cho, Psi Unit:
- Specialized Support Unit Lambda:
- Team Sirius:
Mercenaries
- Authorized Bounty Hunters: Regular in N4, the Authorized Bounty Hunter’s most common role is the Sniper ARO piece: for 19 pts and 0.5 SWC it is a steal, especially if you roll high ARM or Mimetism/ODD on the Booty table. It is also ironically enough the one profile whose model is nigh impossible to get and the one that has least use of the generally available Bike model. Spitfire might be good for low point games as a backup killer piece. Has a 1 in 20 chance to bring Smoke Grenades, which is the only way to get them in PanO.
- Miranda Ashcroft, Authorized Bounty Hunter: A cheap active turn killer unit, kind of curbed by her short range weapons. Still, (Mimetism-6) goes a long way.
- Cube Jäger: Irregular parachutists, both profiles bring Paramedic, which seems to be their whole schtick. With WIP 13 they can do the button pressing quite well though and having a SMG and an e/mitter can be very useful to scare away the opponents units after a button is pushed.
- Knauf, Outlaw Sniper: While MSV1 snipers weren't that attractive in N3 the Outrage poster boy turned a whole lot hotter. BS (+1B) and Shock is nasty, and MIM (-3) makes using him a bit safer. Besides that he's not doing much, but that trait also keeps him at an affordable price.
- Monstruckers: SPAAAACEEE TRUUUCKIIING! Monstruckers are cheap irregular engineers with Climbing Plus and a bunch of nice weapon options. The cheapest loadout comes with an SMG and Drop Bears, making it ideal to push a button and turn their position into a foxhole afterwards. The other two loadouts are also quite useful, just pick the one supplementing your lists loadout the most.
- Oktavia Grimsdóttir, Icebreake's Harpooner: A mercenary character with BS (+1B), Sixth Sense and Dogged. Whith a Missile Launcher and a Contender her role is as an ARO piece, but since she's expensive and barely filling any holes anywhere the main reason to bring her is the cool sculpts she got.
- Parvati, Circle League Star:
- REM-Racers, Mercenary Hacker-Pilots: These mercenaries bring quite the fun mechanic into the game: With REM-Driver they can buff a remote in the list depending on which loadout you pick! There's also a hacker profile, which is good to have in PanO.
- Shona Carano, Special Instructor and Aristeia! Swordmaster:
- Warcors: 3pts for an irregular Flashpulse ARO. Fit them into your list whenever you got the slot and points, they're well worth it.
- Wild Bill, Legendary Gunslinger: He's fast at MOV 6-2, got (+1Dam) and shock on his BS, also he's got marksmanship and NWI. Neither the rifle nor the contender have a nice rangeband, but with the MULTI pistol he's got a positive rangeband from 0-12", which overall makes him an unpleasant close-range fighter.
Medium Infantry
- Crushers, Special Naval Demolition Team:
- Delta Unit:
- Cuervo Goldstein, Basilisk Level Delta:
- Epsilon Unit:
- Saladin, Naval Liason Officer:
Mercenaries
- Armand ‘Le Muet’, Freelance Killer: Costs quite a bit, but with Mimetism-6 and Transmutation (W), Le Muet makes for a hardy sniper. In PanO he competes with some other, very good MULTI Sniper units for the role and with HI for points though.
Heavy Infantry
- Betatroopers, Remote Activity Unit:
- Bronzes, Deep Space Peacemaker Corps: Doesn't have as much appeal in vanilla as he's got in Starmada, but still packs a punch.
- Gamma Unit:
- Hector, Homerid Champion:
- Omega Unit:
- Raptor Boarding Squad:
Tactical Armor Gear
- Zeta Unit:
Remotes
- Dakini Tacbots:
- Fuzzbots: Classic S4 Baggage bots with an EVO profile, aswell as a combi TR option.
- Copperbots: Typical for S3 remotes these coppers come in a bunch of flavors.
- Kyttä: The Flashbot.
- Millicent: Guided missile launcher.
- Oko: The FO combi rifle gunner bot. Comes with sensor.
- Peeler: Peels the opponent with their TR HMG.
- Yudbots:
Warband
- Hippolyta, Amazon Officer: A premium warband, without smoke but really good at CC thanks to MA L4 with an EXP CC weapon. Dodge (+2"), MIM (-6), Superjump and NWI make it easier for her to reach her targets. The Breaker Combi Rifle is a great general threat. WIP 14 on a Flash Pulse is no slouch either!
- Liang Kai, Wandering Shaolin Monk: He pays for being regular and a lot of tools making him war more resilient, and deadly! For 21 points he isn't even close to being expensive given all the great warband tools he gets.
- Varangian Guard: Viking warbands with classic warband traits as they come, but with Dogged for that extra bit of resilience!
Skirmishers
- Gangbusters, Special Crime Squad:
- Razor Unit:
Building Your Army
One to two short paragraphs on list building.
Tactics
- Shoot Enemy, Don't Die:
- Don't Die:
- Play the Objective: