Infinity/N4 Tactics/Ramah Taskforce

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Revision as of 12:16, 15 August 2021 by 1d4chan>Tyro
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An overview for Ramah Taskforce a Sectorial for Haqqislam WIP

Why Play Ramah Taskforce?

Maybe you like the fluff of armored super soldiers, backed up by bio engineered skirmishers that just won't die, or maybe you like having access to Heavy Armor and good BS skill. Or maybe you're someone who really likes TAGs, Ramah has AVA 2 for Maghariba Guard and the Shakush. While building lists with max AVA is probably not the most competitive choice, who cares?! Double Scorpion Mechs sure does attract attention if you are looking attract new players.

Ramah Taskforce is more direct than Haqqislam's other sectorials, relying on good shooting stats and heavier armor more than the rest of Haqqislam. This doesn't mean they can't still bring some of the flexibility and LI infantry specialty of Haqqislam. For example: Tauregs provide great Hidden Deployment capabilities and with Mukhtars and Nahabs you can still pressure the midfield immediately.

Faction Features

  • Durable (for Haqqislam): Compared to the other sectorials for Haqqislam, Ramah features Heavy Infantry (3), as well as having the most multi-wound (6) and NWI units (6). With 8 different options for Doctors, all with Haqq's specialized Doctor[+3] or Doctor[2w] this means your force can be more durable than it might initially seem.
  • Features 2:
  • Features 3:

Special Skills

  • Skills 1:
  • Skills 2:
  • Skills 3:

Weapons and Equipment

  • Equipment 1:
  • Equipment 2:
  • Equipment 3:

Units Overview

  • Overview 1:
  • Overview 2:
  • Overview 3:

Remember to keep Unit blurbs below short and succinct. This is 'what they do and why they're good' not 'here's how you use them'. Keep them to a paragraph.

Light Infantry

  • Light Infantry 1:
    • Special Character:
  • Light Infantry 2:

Medium Infantry

  • Medium Infantry 1:
  • Medium Infantry 2:

Heavy Infantry

  • Heavy Infantry 1:
  • Heavy Infantry 2:

Tactical Armor Gear

  • TAGS:

Remotes

  • Remotes:

Warband

  • Warbands: You have one warband choice, it's more expensive than some warbands, but it's a banger: Carmen St. John on a Motorcycle with her trench hammer packing Antipode sidekick Batard. They both have Dogged, dodge +2" and can bring the pain if properly used. Batard is synchronized so he will have to stay in cohesion to be usable. They both have great MOV values and with the chance to attack twice if you can get them both in range they can trade up extremely well.

Skirmishers

  • Skirmishers:

Building Your Army

One to two short paragraphs on list building.

Tactics

  • Shoot Enemy, Don't Die:
  • Don't Die:
  • Play the Objective: