Infinity/N4 Tactics/Starmada

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Revision as of 08:33, 30 October 2021 by 1d4chan>Grubbert (Special Skills)
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An overview for faction units and tactics in N4. WIP

Why Play Starmada?

Because you like the idea of spacecops and linkable O-12 units.

Faction Features

  • The Team of Many Wounds: Starmada can combine incredibly tanky Heavy Infantry options with a wildcard that can heal and repair all of them. While it's a pricey option, seeing a Fireteam like that on the board is sure to make anyone panic.
  • Anti-Armor: Enjoy a nice array of armor-cracking options which can attack from any angle.
  • Wildcards: The wildcards Starmada does have are all highly effective and definitely worth using.

Special Skills

  • Climbing Plus: You get various infantry and REM options that can climb walls. Useful for creating shortcuts or angles when needed.
  • Combat Jump/Parachutist: Make your opponent sweat with the looming threat of your strong flankers. Bully the backline with a Santiago/Nyoka or nuke a target with the Crusher.
  • Immunity: There are quite a few light units with Immunity (Shock), and the dreaded Bronzes with their Immunity (Total).

Weapons and Equipment

  • Equipment 1:
  • Equipment 2:
  • Equipment 3:

Units Overview

Unit Identifier Starmada

Light Infantry

  • Andromeda, Sophistes of the Steel Phalanx: The forward deploying S4 CC-nightmare of Aleph- with guard, so nothing within ZoC stays safe. Take the midfield with her and let your doggo blow up anything dumb enough to move close to her, as she's packing D-Charges. If you're not using the explosives to murder they also make a good use for completing objectives- which she also can do as a specialist.
  • Casanova, NOC Operative:
  • Cyberghosts, Quantronic Intervention Unit:
  • Kappa Unit:
  • Lawkeepers, Badlands Patrol:
  • Lynx Unit:
  • Nyoka Assault Troops:
  • PSI-Cops: CB pushed the Cyberpunk flavor hard with that name.
    • Ensign Katherine Cho, Psi Unit:
  • Specialized Support Unit Lambda:
  • Tian Gou, Orbital Activity Squad: These guys are wildcard units with a 360 visor and Holomask. Add them to a link from time to time and bait with a seemingly poorly positioned disguise, abd your opponents will learn to not trust your ‚mistakes‘ anymore.

Mercenaries

  • Parvati, Circle League Star: Is a potent doctor AND engineer at WIP15. One of the few doctors actually patching up two wounds at once. 6-2 Mov makes her zoom around really fast, 2 STR, 2 ARM 6 BTS and remote presence make her really resilient, letting you patch up fallen HI even in dangerous areas. She gets to be a wildcard too!
  • Shona Carano, Special Instructor and Aristeia! Swordmaster: Hits like a brick with her (+1Dam, AP) CC attack on 26s, and wields a EXP CC weapon on top. good look trying to hit her as she dodges on 17s. She's a wildcard so take her as the CC expert into your offensive link.
  • Warcors: 3pts for an irregular Flashpulse ARO. Fit them into your list whenever you got the slot and points, they're well worth it.

Medium Infantry

  • Crushers, Special Naval Demolition Team:
  • Epsilon Unit:
  • Saladin, Naval Liason Officer:

Mercenaries

  • Chaksa Longarms: Ever felt the urge to field a DMG 16 portable autocannon? These guys got your back. The Longamrs get BS Attack (+1Dam) on their overall rather potent weapon choices. The cheapest profile brings E/M grenades which is worth mentioning. The ML profile is quite solid as an ARO pick. Bioimmunity makes them a tad more sturdy. They can form a Fireteam: Haris or Duo.

Heavy Infantry

  • Betatroopers, Remote Activity Unit:
  • Bronzes, Deep Space Peacemaker Corps:
  • Hector, Homerid Champion:
  • Knights of Santiago: The 360 visor knights. 1 SWC Spitfire on a BS 14 troop with 360 visor makes for a scary mid-field unit. Martial Arts let him creep up the board between repeaters. Frenzy can be a boon for him, since it gives him an extra move and Santiago wants to be up close. Don't forget, these guys come with Nanopulsers and E/M grenades. The former is a nice close range deterrent and the latter a great tool when faced with HI or REMs. They are also all Specialists for good measure, with the KHD equipped with a TinBot for protection. This unit really shines in MO though. A fun new profile is the Hacker with Combat Jump.
    • Fireteams: These guys can Duo up with a Bronze.
  • Raptor Boarding Squad:

Tactical Armor Gear

  • Zeta Unit:

Remotes

  • Fuzzbots: Classic S4 Baggage bots with an EVO profile, aswell as a combi TR option.
  • Copperbots: Typical for S3 remotes these coppers come in a bunch of flavors.
    • Kyttä: The Flashbot.
    • Millicent: Guided missile launcher.
    • Oko: The FO combi rifle gunner bot. Comes with sensor.
    • Peeler: Peels the opponent with their TR HMG.
  • Yudbots: Alpeh Helperbots.

Warband

  • Varangian Guard: Viking warbands with classic warband traits as they come, but with Dogged for that extra bit of resilience!

Skirmishers

No skirmishers for Starmada :(

Building Your Army

One to two short paragraphs on list building.

Tactics

  • Shoot Enemy, Don't Die:
  • Don't Die:
  • Play the Objective: