Infinity/N4 Tactics/White Banner

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White Banner is the Yu Jing military force on Svalheima, a frozen planet and constant playground for the Jade Empire and PanO to play their game of power and influence.

Why Play White Banner?

White Banner already strays from the general Yu Jing aesthetic because they’re panasian themed. On the tabletop this sectorials USP is their strong midfield play through minelaying infiltrators, hidden deployment and the only warbands of any Yu Jing sectorial. They also get some of IAs amazing HI.

Faction Features

  • Invincible Army HI, skirmishers and warbands: White banner gets more flexibility in unit roles than any other Yu Jing sectorial without losing much for it.
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Special Skills

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Weapons and Equipment

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Units Overview

Unit Identifier White Banner

Light Infantry

  • Mech-Engineers (Zhanshi Gongcheng): Our cheapest engineer. Pretty important when a big chunk of your army is allergic to E/M ammo. If you take him, give him a Yaozao as well.
  • Tian Gou, Orbital Activity Squad: These guys are wildcard units with a 360 visor and Holomask. Add them to a link from time to time and bait with a seemingly poorly positioned disguise, abd your opponents will learn to not trust your ‚mistakes‘ anymore.
  • Zhanshi: The humble Zhanshi is mostly here to provide orders and be cheap link-filler. However the hacker can be a surprisingly strong threat when paired with a wildcard tinbot, and linked paramedics are pretty effective in N4 - you only need to succeed one PH save to be healed. They're only AVA 4 so you'll need a wildcard to get a full core.
    • Fireteams: Core
  • Zhanshi Yisheng: Your only doctor. Very standard and not always necessary since a lot of your dudes have NWI. Might be more efficient to pack paramedics into your links. If you do take her, don't skimp on expenses and give her a Yaozao.

Mercenaries

  • Oktavia Grimsdóttir, Icebreaker's Harpooner: A mercenary character with BS (+1B), Sixth Sense and Dogged. Whith a Missile Launcher and a Contender her role is as an ARO piece, but since she's expensive and barely filling any holes anywhere the main reason to bring her is the cool sculpts she got.
  • Warcors: 3pts for an irregular Flashpulse ARO. Fit them into your list whenever you got the slot and points, they're well worth it.

Medium Infantry

  • Hùndùn Ambush Unit: These hidden deployment troops make a mean ARO threat, especially the Heavy Rocket Launcher and the Multi Sniper. If you’re tied on SWC or expect the opponent to get a bit closer the Shock Marksman Rifle is no slouch either!
  • Imperial Agent Adil Mehmut, Special Division: This wildcard character adds quite a lot to a fireteam, given he‘s packing a bunch of useful weapons and decent stats and skills to back them up, making him great in shooting and CC. On top of that he brings a specialist profile with Veteran or Chain of Command. Sensor comes in handy whenever you got to deal with a lot of Camo.
  • Jing Qo, the Shadow of Huangdi: This mid- to close-range fighter gets a bunch of resilience-traits and the ability to duo up with a Shaolin, making running up the board both more efficient and safe. Get both into CC to be almost 100% sure to make your target dead.
  • Lei Gong, Invincibles Lord of Thunder: An A! alumni, Lei Gong has a highly optimized set of stats and provides some unique utility to Yu Jing. In addition to being a wildcard, he's fast with 6-2 move, is an accurate BS13 MSV1 shooter, packs a Blitzen for long-range AROs or coordinated orders, is unhackable, and uniquely, has Albedo, meaning for the first round of the game, he is invisible to anybody with MSV. Both profiles are worth taking, with the SMR being a great budget shooter and the CoC a good specialist with WIP 14. Both are excellent in or out of a link.
  • Tiger Soldiers: The infamous Yu Jing combat jump unit. Their stats and skills make them excellent at their job, and their profiles give you the right tool for most tasks.
  • Ye Mao Infantry: These guys get MSV1 and Superjump. They have a few neat loadouts, making them relatively flexible (but not really cost-effective). A profile worth mentioning is the Engineer with Panzerfaust and D-Charges. Ye Mao can form a Haris.

Heavy Infantry

  • Captain Qiang Gao, Invincibles Officer: When he's not off tanking Shasvastii as part of the crew of the Defiance, Qiang Gao provides a Lieutenant L2 with a Dam 16 HMG. He also comes as a wildcard and has the Veteran trait, making him immune to the isolated state.
  • Dàofei Tactical Section: Infiltrating camo-Hi, which is also quite fast. These are expensive, but come with a bunch of useful profiles and make both sturdy midfield specialists and a great tool in an Alpha Strike.
  • Jujak Regiment, Korean Shock Infantry: These guys are cheap, versatile, and wildcards! Having one or two of these in a Shang Ji-link is definitely a good idea. Alternatively you can stick the engineer or Tinbot-profile to your TAG. Or have one in a defensive link, they can do it all!
  • Shang Ji Invincibles: Next-gen power armored line infantry, Shang Ji are excellent, albeit expensive units. Besides being faster than average, they pack some extra perks compared to other HI in the same bracket. They come with a variety of gunner and specialist options.
    • Fireteams: Core, Haris and Duo and Wildcard. Though they can form a Core, due to their cost, Shang Ji are usually more effective as a wildcard adding Tactical Awareness or a big gun to other fireteams

Tactical Armor Gear

  • Blue Wolf Mongol Cavalry: This S6 TAG is meant to be used in the midfield, since the AP Spitfire basically asks for it and their CC skill keeps them relatively safe from melee threats. With BS (+1B and Dam) it can dish out pretty well- but it’s not a heavy TAG, so make sure to position safely at the end of your active turn.
  • Guijia Squadrons: Formerly the most basic bitch TAG available, the Guijia got a nice glow-up in N4 with the addition of Super Jump and Martial Arts. Super Jump gives it that extra little edge in mobility (and lets you hover up to get unexpected angles on cowering enemies), while Martial Arts means you have less to fear from one of TAGs' natural enemies - CC warbands.
    • Fireteams: Duo. The Guijia's got a few good pairing options among the wildcards. Add a repeater, tinbot or KHD to protect it from hackers, or hook up with one of our engineers for on-demand field repairs.

Remotes

  • Yaokong: As per usual with S3 remotes they come in a bunch of variations.
    • Chaiyi: Is the trusty flashbot.
    • Husong: The TR-HMG bot.
    • Son-Bae: The guided-missile bot.
    • Weibing: The FO gunfighter bot.
  • Yaopu Pangguling: The S4 baggage bots, come in the usual three varieties with EVO HD, TR bot with a combi rifle, or just a plain baggage bot.
  • Yaoxie Lu Duan: Holomask and Holoprojector make this S4 remote particularly fun! It also got minelayer with deployable repeaters, which is pretty sweet. The MK12 and heavy flamethrower (+1B) are solid weapons, and it's got MSV1 to shoot better against those pesky MIM units.
  • Yaoxie Rui Shi: Brings MSV2 and a spitfire, making it the S4 gunbot.
  • Yaofang Long Ya: Forward Deployment, Camo and Panzerfaust plus Flammenspeer which both (+1B). AP mines and a minelayer option, and the choice between a SMG or a heavy shotgun. These are great for the asymmetric trades.

Warband

  • Shaolin Warrior Monks: The only Yu Jing warbands, being as warband as it gets: very good in CC, smoke throwing, irregular and impetuous. Also they're dirt-cheap.
    • Liang Kai, Wandering Shaolin Monk: He pays for being regular and a lot of tools making him war more resilient, and deadly! For 21 points he isn't even close to being expensive given all the great warband tools he gets.

Skirmishers

  • Huiláng Skirmishers: Camo Infiltrators with MSV1- these guys come with a bunch of useful loadouts for any occasion. Worth mentioning is the minelayer with deployable repeaters since he's giving your hackers a bigger threat range from the deployment on.
  • Kunai Solutions Ninjas: These guys come at the price of regular ninjas, but with fewer loadouts, no infiltration (which feels pretty bad), and no specialist option. Not the most attractive unit of this kind, better safe your points for something else.

Building Your Army

One to two short paragraphs on list building.

Tactics

  • Shoot Enemy, Don't Die:
  • Don't Die:
  • Play the Objective: