Iron Kingdoms RPG

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The Iron Kingdoms RPG is a roleplaying game for playing in the Iron Kingdoms Universe (duh). It has seen two different edition at this point, the first being the Dungeons and Dragons mod called Iron Kingdoms, set in what was called the "Witchfire" universe, based on the books of the same name. This quickly grew to produce numerous great stuff, most notably the wargames WARMACHINE and HORDES, who both are in their second edition as of this article and are constantly gathering followers from both young and old... But as these games grew in size and fanbase, the demand for a new version of the old RPG went up as well, and the the demands were granted. What people knew were a version of DnD with so much fluff, crunch and loot that it was almost overwhelming, so hopes were high.

And then it was released. Reactions was good at first - It was close to the wargames in system, which was fine as a it's pretty solid system overall, and it allowed for some really unique characters through the double-class system, so you could possibly have a Trencher/Investigator, or a Stormblade/Arcanist. It seemed to work out...

But then there was rage.

Read on, oh Reader, read on and learn.

History

Guess what.

Rules

Explanation of the current mechanics.

Why we can't get along

Discussion on how the game is very much geared for combat, is too vague and has too little actual fluff to make anything other than HackNSlash. Magic is also skimped as hell and the rules for making Mechanika isn't solid enough to keep people from muchkinning (Which is easy as fuck in this game)