Ixalan

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Revision as of 07:05, 26 September 2017 by 98.148.215.217 (talk) (Added new information now that Ixalan's spoiler season is over, the story has begun, and all the mechanics have been properly revealed, namely correcting "Tough" to "Enrage".)
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Ixalan is the name of a Magic: The Gathering plane featured in Ixalan block, the last block to be released under the Two-Block Paradigm. It features pirates fighting dinosaurs, vampire conquistadors, merfolk elementalists, and heavy tribal themes, all in a setting based on the Age of Discovery and Indigenous Mesoamerica. It also features Jace Beleren, who's lost his memories after the events of HOU.

Right before the start of HOU spoiler season, photographs of an uncut rare sheet were leaked. Wizards of the Coast were forced to reveal the cards leaked on said rare sheet early as a result, deviating from the usual flow of spoiler season reveals.

Mechanics

Treasure

Create a colorless Treasure artifact token with "T, Sacrifice this artifact: Add one mana of any color to your mana pool."

Explore

Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back on top or into your graveyard.

Enrage

An action word that triggers whenever a creature with it is dealt damage. Usually found on Dinosaurs.

Raid

Returning from Khans of Tarkir, it checks to see if you've attacked before activating an effect. Associated with Pirates.

Vehicles/Crew

They're back after a block's absence! This time, they're usually used to represent boats, in line with the piracy and exploration themes of the set. They work the same as they did on Kaladesh: artifacts that temporarily become creatures when you "crew" them by tapping creatures that meet a specific total power.

Double-Faced Cards

Their fourth appearance in the game, after Innistrad block, Magic Origins, and Shadows over Innistrad. There are only ten in Ixalan, all of them rare. Five are artifacts, while the other five are enchantments, but all of them permanently transform into lands.

Settings of Magic: The Gathering
Pre-revisionist: First Magic Sets - First Urza Block - Arabian Nights
Legends - Homelands - Ice Age - Mirage
Weatherlight Saga: Portal Starter Sets - Second Urza Block
Tempest Block - Masques Block - Invasion Block
Post-Weatherlight: Otaria Block - Mirrodin - Kamigawa - Ravnica - Time Spiral
After the Mending: Lorwyn - Alara - Zendikar - New Phyrexia
Innistrad - Return to Ravnica - Theros - Tarkir - Eldraine - Ikoria
Two-Block Paradigm: Kaladesh - Amonkhet - Ixalan
Post Two-Block Paradigm: Eldraine - Ikoria - Kaldheim - Strixhaven
Never in a standard set: Fiora (Where the Conspiracy sets take place) - Kylem (Battlebond)