Jarak-sinn
Jarak-sinn are a breed of Lizardfolk native to the Dungeons & Dragons setting of Dragonlance. Born through the dark influence of the malign gods Takhisis and Hiddukel upon the once-peaceful Bakali, the Jarak-sinn are a vicious and savage breed of scalykind, larger and stronger but duller-witted than their kin. They appear in the same sourcebooks as the Bakali.
Jarak-sinn PCs
Like the Bakali, a player can either take the straight Jarak-sinn race, or they can take the racial class and not have to put up with Level Adjustment.
Jarak-sinn Race
- +6 Strength, +4 Constitution, -4 Intelligence.
- Large: –1 penalty to Armor Class, -1 penalty on attack rolls, -4 penalty on Hide checks, +4 bonus on grapple checks, lifting and carrying limits double those of Medium characters.
- A jarak-sinn’s base land speed is 40 feet. It also has a swim speed of 20 feet.
- Racial Hit Dice: A jarak-sinn begins with three levels of humanoid, which provide 3d8 Hit Dice, a base attack bonus of +2, and base saving throw bonuses of Fort +1, Ref +3, and Will +1.
- Racial Skills: A jarak-sinn’s humanoid levels give it skill points equal to 6 x (2 + Int modifier, minimum 1). Its class skills are Balance, Jump, and Swim. Jarak-sinn have a +4 racial bonus on Balance, Jump, and Swim checks. The Swim bonus rises to +8 on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
- Racial Feats: A jarak-sinn’s humanoid levels give it two feats.
- A jarak-sinn is automatically proficient with simple weapons and shields.
- +9 natural armor bonus.
- Acid Saliva: A jarak-sinn’s corrosive saliva deals 1d4 acid damage with a bite. As a full round action, the jarak-sinn may coat a single melee weapon with the acid, which adds 1d4 acid damage to attacks with the weapon. The acid remains on the weapon for 3 rounds or until the jaraksinn hits, whichever comes first. Due to the exact nature of the acid, only non-reptilian living creatures are affected and the weapon takes no damage.
- Hold Breath: A jarak-sinn can hold its breath for a number of rounds equal to four times its Constitution score before it risks drowning.
- Automatic Languages: Common, Draconic. Bonus Languages: Goblin, Nerakese, Nordmaarian, Ogre.
- Favored Class: Barbarian.
- Level Adjustment: +3. A jarak-sinn has an effective character level (ECL) of 6 + its class levels.
Jarak-sinn Racial Class
Racial Traits Characters using the jarak-sinn racial class start with the following racial traits. Note that these are not identical to the regular jarak-sinni’s full suite of racial traits because the jarak-sinn’s ability scores and racial Hit Dice increase with level as shown below.
- +2 Strength, +2 Constitution, -4 Intelligence.
- Medium size.
- A jarak-sinn’s base land speed is 30 feet. It also has a swim speed of 20 feet.
- +3 natural armor bonus. Hold Breath: A jarak-sinn can hold its breath for a number of rounds equal to four times its Constitution score before it risks drowning.
- Automatic Languages: Common, Draconic. Bonus Languages: Goblin, Nerakese, Nordmaarian, Ogre.
- Favored Class: Jarak-Sinn. A jarak-sinn may not take levels in any other class except jarak-sinn until it has gained all six jarak-sinn racial class levels. Jarak-sinn then gain barbarian as a favored class.
The Jarak-Sinn Class Level Hit Dice Base Attack Bonus Fort Save Ref Save Will Save Skill Points CR Special 1st 1d8 +0 +0 +2 +0 (2 + Int mod) x 4 1 Feat, +2 Balance, +2 Jump, +2 Swim, 2 claws (1d3), acid (1 pt) 2nd 1d8 +0 +0 +3 +0 1 +2 Str, +5 natural armor, Hulking Brute, bite (1d3) 3rd 2d8 +1 +0 +3 +0 2 + Int mod 1 +4 Balance, +4 Jump, +4 Swim, acid (1d3), 2 claws (1d4) 4th 2d8 +1 +0 +3 +0 2 +2 Con, +7 natural armor, bite (1d4) 5th 3d8 +2 +1 +3 +1 2 + Int mod 2 Large, feat, acid (1d4), speed 40 ft., 2 claws (1d6) 6th 3d8 +2 +1 +3 +1 2 +2 Str, +9 natural armor, bite (1d6) Class Skills: Balance, Jump, Swim.
Class Features All the following are class features of the jarak-sinn racial class. Weapon and Armor Proficiency: Jarak-sinn are proficient with all simple weapons and with shields.
Feats: A jarak-sinn begins with one feat at 1st level and gains another at 5th level. After 6th level, it gains feats normally according to his Hit Dice.
Natural Weapons: A jarak-sinn has two claw attacks that deal the indicated damage plus the jarak-sinn’s Strength bonus. At 2nd level it gains a bite attack that deals the indicated damage plus one-half its Strength bonus. A jarak-sinn can make 2 claw attacks at its normal attack bonus and one bite attack as a secondary attack (-5 penalty on the attack roll). It can also attack with a weapon at its normal attack bonus and make one claw or one bite attack as a secondary attack (-5 penalty on the attack roll, and one-half its Strength bonus on the damage roll).
Skills: At 1st level, a jarak-sinn has a +2 racial bonus on Balance, Jump, and Swim checks, which increases to +4 at 3rd level. The Swim bonus is doubled on any Swim check to perform some special action or avoid a hazard. A jarak-sinn can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
Acid Saliva: At 1st level, a jarak-sinn’s corrosive saliva deals 1 point of acid damage with a bite. This increases to 1d3 at 3rd level and 1d4 at 5th level. Beginning at 2nd level, as a full round action, the jarak-sinn may coat a single melee weapon with the acid, which adds the listed acid damage to attacks with the weapon. The acid remains on the weapon for a number of rounds equal to the jarak-sinn’s racial Hit Dice or until the jarak-sinn hits, whichever comes first. Due to the exact nature of the acid, only non-reptilian living creatures are affected and the weapon takes no damage.
Hulking Brute (Ex): At 2nd level, whenever the jaraksinn receives a size-based modifier on an opposed roll (such as during bull rush and grapple attempts), it is treated as a creature of Large size if that is more advantageous to the jarak-sinn. The jarak-sinn is also considered to be Large when determining whether a monster’s special attacks (such as improved grab or swallow whole) affect it.
Natural Armor: At 2nd level, a jarak-sinn’s natural armor bonus to Armor Class increases to +5. This bonus increases to +7 at 4th level, and +9 at 6th level.
Large: At 5th level, the jarak-sinn’s size increases to Large. It receives a -1 penalty to its attack rolls and Armor Class due to its size, a -4 penalty on Hide checks, and a +4 bonus on grapple checks. A jarak-sinn’s lifting and carrying limits are twice those of Medium creatures of an equivalent strength. Jarak-sinn must wear armor suited to their bulky frames, which costs and weighs twice as much as a comparable suit of Medium armor.
Speed: Also at 5th level, the jarak-sinn’s base speed increases to 40 ft.