Kaldheim
![]() |
Kaldheim is the collective name of 10 2 color planes connected by a World Tree. It is MTG's take on Vikings and Norse Mythology. Obviously, since Norse Mythology contains only 9 worlds there is not a 1:1 translation. Unlike other MTG settings with gods, these gods aren't resistant to removal (as in no returning to your hand or having indestructible), which makes sense since in Norse Mythology most of the gods die during Ragnarok. As elsewhere in Magic, dwarves are Red/White (unlike Norse mythology where they are evil little fuckers)
Settings of Magic: The Gathering | |
---|---|
Pre-revisionist: | First Magic Sets - First Urza Block - Arabian Nights Legends - Homelands - Ice Age - Mirage |
Weatherlight Saga: | Portal Starter Sets - Second Urza Block Tempest Block - Masques Block - Invasion Block |
Post-Weatherlight: | Otaria Block - Mirrodin - Kamigawa - Ravnica - Time Spiral |
After the Mending: | Lorwyn - Alara - Zendikar - New Phyrexia Innistrad - Return to Ravnica - Theros - Tarkir - Eldraine - Ikoria |
Two-Block Paradigm: | Kaladesh - Amonkhet - Ixalan |
Post Two-Block Paradigm: | Eldraine - Ikoria - Kaldheim - Strixhaven |
Never in a standard set: | Fiora (Where the Conspiracy sets take place) - Kylem (Battlebond) |